(mod/Tut] Trees with collision and tut (TeamDefiance)

Tutorials for the Xbox version of Halo 2.
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Post by jumbosize »

uhhh....i applied the patch and um on the map there is only 2 added trees is that right cuz in the pic i see like 20....idk maybe ill just add more myself just wanted to know y there is only 2 new trees for me and o yah there is no weapons on map for me and the map is smaller after i apply patch
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Post by HOCKEY FREAK4 »

I need help with glitchy guardians chunk adder if anyone hade a tutorial that would be great

Also When you say go to dark matter and change the spawn points How do you do that please i need help
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Post by DoorM4n »

there are trillions of tuts on how to use chunk adder man, use the search function :x
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Post by HOCKEY FREAK4 »

I have been but cant find anyone for glichy guardians chunk adder
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Post by swese44 »

TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.
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Post by shade45 »

swese44 wrote:
TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.
that does make alot of sense. This could even be a possible fix for system link issues, becouse if scen tags are spawned in the bsp it would make alot of sence that stuff like machs and collections are to :D
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Post by swese44 »

shade45 wrote:
swese44 wrote:
TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.
that does make alot of sense. This could even be a possible fix for system link issues, becouse if scen tags are spawned in the bsp it would make alot of sence that stuff like machs and collections are to :D

no, stationary scenery is different than machs or collections. You can see all of the collections and machs in the scenario tag, but the scenery in the map that does have collision is not shown in the scenery placement. Its hiding somewhere else.
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Post by Zigen »

its hidden somewhere probably where modding programs dont see them
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Post by DoorM4n »

swese44 wrote:
shade45 wrote:
swese44 wrote:
TheTyckoMan wrote:btw, I heard from some people that the scenery that has collision is that it is spawned through string id's in the sbsp somewhere (I never looked though)
that would make a lot of sense. possibly string ids in the scenario that tell teh bsp what to spawn, or whether to spawn. i think the coordinate of the spawn are probably kept in the bsp though. however it is done, that's the proper way to spawn scen with coll, almost as if the coll is part of the bsp itself.
that does make alot of sense. This could even be a possible fix for system link issues, becouse if scen tags are spawned in the bsp it would make alot of sence that stuff like machs and collections are to :D

no, stationary scenery is different than machs or collections. You can see all of the collections and machs in the scenario tag, but the scenery in the map that does have collision is not shown in the scenery placement. Its hiding somewhere else.
do you know where theya re :lol:
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Post by Pyroman »

By Add chunks to your map and link them to the proper Itmc. What do you mean? Please explain!

EDIT: Nevermind i got it...nice tut
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Post by Agent ME »

So is this system link compatable with people who have the mod? Is it SLC with people who don't?
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Post by [Miles] »

only people who have the mod.
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Post by TnG MoDs »

um i have a question.. can u do this if ur trying to do it with a map without machines like warlock or something
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Post by casuela »

You have to add the chunks for a mach tag. Then link them to that mach tag, then overwrite them kinda with the scen. Kinda complicated, but it works.
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Post by TheTyckoMan »

anybody know the max spawn count (or number of chunks, whatever) that the mach reflexive can have? when testing the itmc reflexive's chunk count it wouldn't work past 100....
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Post by [Miles] »

It only let me add like 60 chunks to zanzibar before it froze when i loaded it.
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Post by DoorM4n »

[Miles] wrote:It only let me add like 60 chunks to zanzibar before it froze when i loaded it.
dec1234 once told me that every map can have up to 100 chunks added in total. So i dunno if that ic correct but he also said that it needs to be manually added :(
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Post by xbox7887 »

That makes no sense...I can guarantee you that the limits placed on a map are for each specific reflexive, and not the map as a whole.
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Post by AdiHeIsPpfCsmr »

Cold Booting online capable to nice
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Post by shade45 »

DoorM4n wrote:
[Miles] wrote:It only let me add like 60 chunks to zanzibar before it froze when i loaded it.
dec1234 once told me that every map can have up to 100 chunks added in total. So i dunno if that ic correct but he also said that it needs to be manually added :(
i remember this one forest mod on coag where the guy added around 172 scen chunks or sumthing
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