Mod: X wing in containment

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Give it 9999 boost speed for hyperspace mode!
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17%
Get rid of boost to give it photon torpedoes
11
19%
Make a Death Star with pirates!
25
42%
Have a scented bath
13
22%
 
Total votes: 59

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uralllame




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Mod: X wing in containment

Post by uralllame »

It was a boring afternoon, so I started moddling, behold: the fruits of my labour! It's not much, but my friends though was pretty darn fly. It is an X Wing fighter that replaces the banshee in containment. I haven't tested the patch yet, so tell me how it goes if anyone downloads it. If it doesnt work I'll make a PPF or something. It even comes with it's own R2 unit, I call him R2R2. At the moment I am flying around listening to the Star wars theme. Apart from the model it is just a banshee with:
-Sentinal beam shader on most of it
-Ghost collision model because I felt like it.
Now have a butchers:
ImageImage
ImageImageImageImageImageImage
If you think this could somehow be related to Haloween please tell me. Also, does anyone know how to get the projectiles to come out of the wings where it's supposed to?
Attachments
containmentxwing.rar
Apply this serenity to containment
(130.18 KiB) Downloaded 731 times
Last edited by uralllame on Sun Oct 30, 2005 3:36 pm, edited 7 times in total.
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Post by gruntboy »

OMG thats insane!
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Post by Zigen »

good job and idea on that model
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Post by BlairBitch »

holly crap nice job 10/10 :D
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Post by xenowisp »

awesome. i put an awing in containment. i've got about a gig of sw models i found somewhere i've been playing with. a lot of them are hard to put in. they are too big and detailed or something. a lot of stuff only part of the model would show in game. i put a lot of stuff in though. it had to be shrunk drastically
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uralllame




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Post by uralllame »

My DarkMatter kept crashing and stuff, but it worked anyway, first time I tried the X Wing was half the size of the map and insted of flying in it, you flew next to it.
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Post by jamesr66a »

Nice job! 10/10 for concept and design!
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DoorM4n
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Post by DoorM4n »

that is fuckn tight man, awesome job, im guessing u were able to extract the banshee model, rumors say it cant be done :wink:
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uralllame




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Post by uralllame »

DoorM4n wrote:that is fuckn tight man, awesome job, im guessing u were able to extract the banshee model, rumors say it cant be done :wink:
Extraced the model for banshee I did. Inject it back in, i could not, the dark side of the force clouds it. Inject model in to a weapon I did.
Last edited by uralllame on Sun Oct 30, 2005 3:29 pm, edited 1 time in total.
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Post by Relyt »

Really nice model good job
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Post by Demonslyr »

congrats great job
11/10
Bring it.
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Post by shade45 »

haha nice!!
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Post by Juniorman030790 »

that my friend is fucking sick. It would be awesome to have a full blown starwars mod where red team is darthmaul and vader and blue is skywalker and yoda1 :lol:

Lightsabres and "the force" :D
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Re: Mod: X wing in containment

Post by TfAv1228 »

uralllame wrote: to get the projectiles to come out of the wings where it's supposed to?
use the weap tag it has the x,y,z axises ud hafta duplicate the weap so tehre are 4 of em(1 per wing) and place the accordingly
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Post by xbox7887 »

Looks like it was meant to be :)
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Post by Grimkill »

that is sooo fuckin awsome can i patch it over an already modded map????
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neodos
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Post by neodos »

good job!!
awsome :D
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uralllame




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Post by uralllame »

Juniorman030790 wrote:that my friend is fucking sick. It would be awesome to have a full blown starwars mod where red team is darthmaul and vader and blue is skywalker and yoda1 :lol:

Lightsabres and "the force" :D
Done already, say hello to my first attempt at moddeling:
ImageImageImageImageImageImage
I'm not entirely sure why the last pic is there, but it looks cool. Mr tfav sir, how would I go about duplicating these weapons? Do you mean add some more firing types, because I think that might work.
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Post by northy »

haha now that is awsome, great job
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Post by casuela »

Great stuff. Looking for that full blown star wars mod now! :lol:
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