{Mod} The Covenant War V1.0 [Team Impact]

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Should I....

Update it!
18
72%
Leave it how it is!
1
4%
take candy from a baby
6
24%
 
Total votes: 25

Zigen




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{Mod} The Covenant War V1.0 [Team Impact]

Post by Zigen »

The Covenant War V1.0
As the convenant rages on ,the battle is take on coagulation for the fight of hell, Wraith shots flying everywhere as coagulation has been covenatized.

Map Info. :
Reskinned(not completely)
No weapon spawns on map sadly :?
New Reskinned Sky :P
Wraith Mortars flying everywhere around map.
System link compatible
Just to start with weapons put both on random.

---------------
Future Map Info:
Complete Reskin. (Including vehicles and weapons)
Less mortar shots decreasing lag.
give new detailed effects to everything.
swap lsnd for lots of tags.
Null out trees.
New spawn locations.
Fix weap spawns

_________________

AND thats pretty much it. ill edit the future map info with some more things when I can think of it. If you guys have any more i'll gladly add to it to my to do list for this mod.
Now for the pics 8) and download.
Attachments
The Covenant War.rar
(417.25 KiB) Downloaded 310 times
20051021075957.JPG
20051021075957.JPG (177.04 KiB) Viewed 3493 times
20051021075912.JPG
20051021075912.JPG (164.44 KiB) Viewed 3493 times
Last edited by Zigen on Sat Oct 22, 2005 3:40 pm, edited 4 times in total.
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MasterChief2829




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Post by MasterChief2829 »

lol u said it wont be released in a very long time. :P Will test out soon.
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Post by plaguedsoul »

nice, i love it

100/10
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Post by Zigen »

MC I lied...and thx for comment plagued
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Post by CamDaMan607 »

SICK DUDE 10/10 and also im in ur clan im the other founder besides andrew
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Post by Zigen »

SNM CamDaMan607 wrote:SICK DUDE 10/10 and also im in ur clan im the other founder besides andrew
hehe yeah cool
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MasterChief2829




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Post by MasterChief2829 »

Infection4389 wrote:MC I lied...and thx for comment plagued
Well yeah thats obvious lol. Tigght mod :D
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DoorM4n
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Post by DoorM4n »

looks cool :wink:
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Post by HornyHornyHippo »

lol damn, it takes alot to get me to download and try maps now adays, and this is one of those ones i had to try, very very nice

edit: soem advice, put on overshield with damage resistance, then a hog, and have host to do some CRAZY jumps!
Last edited by HornyHornyHippo on Thu Oct 20, 2005 5:29 pm, edited 1 time in total.
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Zigen




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Post by Zigen »

HornyHornyHippo wrote:lol ***, it takes alot to get me to download and try maps now adays, and this is one of those ones i had to try, very very nice
yeah thx
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Post by Pyroman »

So did u make all the weapons spawn the wraith shot?? That's pretty coo....nice job
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Post by Zigen »

pyroman31 wrote:So did u make all the weapons spawn the wraith shot?? That's pretty coo....nice job
you could say that :P
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Post by xbox7887 »

Looks good, although I'm not so sure how I feel on having no weapon spawns. It's a bit different but looks like a well-themed mod.
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Post by Zigen »

xbox7887 wrote:Looks good, although I'm not so sure how I feel on having no weapon spawns. It's a bit different but looks like a well-themed mod.
yeah im still trying to find a way to keep all the scnr stuff and put weap spawns
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Post by looknbarrel »

xbox7887 wrote:Looks good, although I'm not so sure how I feel on having no weapon spawns.
I agree and also You could have used chunk adder to add how many chunks you hijacked for your wraith mortars you spawned and you could have atleast edited the wraith mortar effect to make it look cool :(
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Post by code009 »

Love the sky and the pinkness of it! :lol: :D
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Post by Relyt »

I like this I bet it was a pain to get those wraith mortars huh?
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Post by DoorM4n »

im guessing this isnt system link compatible due to the fact u took the sky from a sp map:(

unless u no how to link them throught the scenarios :)
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Post by Trulife8342 »

Doorman lol linking through senarios lol, now your just showing off (inside joke)
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Post by dale181 »

pretty good 9/10
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