Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
[SF]Mech
Posts: 88 Joined: Sun Apr 03, 2005 9:24 pm
Location: Carver V
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by [SF]Mech » Thu Jul 21, 2005 7:23 pm
an emu
Posts: 280 Joined: Fri Feb 18, 2005 5:16 pm
Location: a box under the freeway
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by an emu » Sun Jul 24, 2005 7:21 pm
good job, i too have conquered fp with gmax, just never got around to writing the tutorial. great job on this.
[SF]Mech
Posts: 88 Joined: Sun Apr 03, 2005 9:24 pm
Location: Carver V
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by [SF]Mech » Tue Jul 26, 2005 10:09 am
i also noticed while making custom guns is that u can delete all the nodes exept for primary ejection,frame gun,and ground point and just use the .weapon file for that gun and the nodes will still be there in game. sou can save time whn expoting cuz there is not as many spheres
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Tue Jul 26, 2005 11:31 pm
THANK YOU!!!!
p.s.
can you put models that you made in gmax into a halo pc level?
bushblowz
Posts: 3 Joined: Fri Mar 25, 2005 7:27 pm
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by bushblowz » Thu Aug 25, 2005 7:44 pm
thank for this it helps out greatly
Dr.Cox
Posts: 4027 Joined: Fri Jun 24, 2005 5:48 pm
Location: Beaverton, Oregon.
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by Dr.Cox » Thu Aug 25, 2005 11:13 pm
nice tut man
Not removing this 'till I get back. Leaving on [01/05/09]
Incindeary
Posts: 88 Joined: Fri Aug 26, 2005 4:16 pm
Location: Over the counter pills
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by Incindeary » Sun Aug 28, 2005 1:52 pm
this is for Halo CE? and you need saipien?
sgtbotley
Posts: 158 Joined: Mon Jan 24, 2005 1:34 pm
Contact:
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by sgtbotley » Thu Dec 01, 2005 7:52 am
yeah, bumpage WOOT, except i need someome to give me the download link to the GBX thingamajig, coz mine all malfunction
Senor_Grunt
Posts: 1672 Joined: Thu Dec 22, 2005 5:43 pm
Location: (Ò_Ó)
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by Senor_Grunt » Sun Jan 01, 2006 6:28 pm
thats great and all but being a n00b..........where is that weapons folder.????? did u create it?
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jan 01, 2006 9:10 pm
maybe you should read.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Senor_Grunt
Posts: 1672 Joined: Thu Dec 22, 2005 5:43 pm
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by Senor_Grunt » Sun Jan 01, 2006 9:15 pm
I DID
it just says "make a new folder and name it what u want ur gun 2 be named"
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
Classic
Posts: 206 Joined: Thu Jan 05, 2006 6:17 pm
Location: Some where in GA
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by Classic » Sat Jan 07, 2006 7:13 pm
Where is the GBX importer!?!
gh0570fchurch
Posts: 3374 Joined: Sat Oct 01, 2005 11:04 am
Location: San Diego Area, CA
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by gh0570fchurch » Wed Jan 18, 2006 4:15 pm
does this tut work for 3dsmax?
Dr.Cox wrote: gh0570fchurch has a mexi-stash. =D
Classic
Posts: 206 Joined: Thu Jan 05, 2006 6:17 pm
Location: Some where in GA
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by Classic » Wed Jan 18, 2006 6:11 pm
No.
Senor_Grunt
Posts: 1672 Joined: Thu Dec 22, 2005 5:43 pm
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by Senor_Grunt » Wed Jan 18, 2006 6:37 pm
WHERES THIS !@%$ING *** D**N GUN FOLDER!?!?!?!?!
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Thu Jan 19, 2006 6:23 am
Senor_Grunt wrote: WHERES THIS !@%$ING *** D**N GUN FOLDER!?!?!?!?!
Relax, take a chill pill.
You need to create it.. Jesus, where are your brains at?!
Senor_Grunt
Posts: 1672 Joined: Thu Dec 22, 2005 5:43 pm
Location: (Ò_Ó)
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by Senor_Grunt » Fri Jan 20, 2006 10:00 pm
school.....lost in testing.......it sux.........so i just create it?.......but when i try 2 open just a regular model in g-max like the pistol it wont let me!
Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.