Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
CKY2K
Posts: 192 Joined: Wed May 18, 2005 7:15 pm
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by CKY2K » Fri Jun 24, 2005 5:29 pm
The maps name is Chemical Showdown, and is based of the the Golden Eye: Rough Agent level, Chemical showdown.
I started this today and prolly will finish for beta by sunday. enjoy the pics.
overview render
wireframe
The Spartan!
Posts: 313 Joined: Fri Oct 08, 2004 1:59 pm
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by The Spartan! » Fri Jun 24, 2005 5:31 pm
Very good work there! Hope you can get that ingame. PM me if you need help.
Thanks,
Elite Hunter
CKY2K
Posts: 192 Joined: Wed May 18, 2005 7:15 pm
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by CKY2K » Fri Jun 24, 2005 6:12 pm
i can handle getting it ingame, and scoobys helping my with the scenery
ShadowSpartan
Posts: 151 Joined: Mon Jun 13, 2005 12:45 pm
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by ShadowSpartan » Fri Jun 24, 2005 6:43 pm
It looks like it will be a cool map. Keep up the good work. I can't wait to see more progress on it.
-ShadowSpartan
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
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by rossmum » Fri Jun 24, 2005 7:28 pm
Nice map. You puttin' the Goldeneye weapons in?
CKY2K
Posts: 192 Joined: Wed May 18, 2005 7:15 pm
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by CKY2K » Fri Jun 24, 2005 9:43 pm
prolly not, seeing that i have no idea how to make weapons.
The Spartan!
Posts: 313 Joined: Fri Oct 08, 2004 1:59 pm
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by The Spartan! » Fri Jun 24, 2005 10:52 pm
I can help you with weapons if you'd like
Thanks,
Elite Hunter
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Jun 24, 2005 11:11 pm
very good work. accurate representation of the level as well. it would be total chaos if it were 16 players. this map is good even for only 2 players. good luck on getting it perfected
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
rossmum
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by rossmum » Fri Jun 24, 2005 11:20 pm
For scaling purposes, can you put a MC model on there somewhere? It's hard to tell its size at the moment.
Gavel
Posts: 181 Joined: Sun May 08, 2005 9:24 am
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by Gavel » Sat Jun 25, 2005 12:17 pm
Hunter you got to be kidding! Look at the size of the doorways! Looks like a realy nice map.
Good bye.
00ace
Posts: 287 Joined: Wed Sep 08, 2004 12:29 pm
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by 00ace » Sat Jun 25, 2005 12:41 pm
Hey Spartan Give em the P90 Tags
(Youve got em right i gave em to u didn't i I lost them when I reformatted, btw the tags and gun are mine, well CMDR helped with tags)
peace
ace
btw good job on the map man
oh yah I remember this map from Golden Eye Rouge agent the upper levels is the outside main part of the map in the game
CKY2K
Posts: 192 Joined: Wed May 18, 2005 7:15 pm
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by CKY2K » Sat Jun 25, 2005 1:52 pm
i changed one part alot. just to make it so there was two sides. in the real level its a circut.
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Sat Jun 25, 2005 6:30 pm
that looks awsome
rossmum
Posts: 3178 Joined: Mon Mar 08, 2004 12:19 am
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by rossmum » Sat Jun 25, 2005 11:04 pm
Gavel wrote: Hunter you got to be kidding! Look at the size of the doorways! Looks like a realy nice map.
Doesn't mean anything. Look at the size of the doorways on AotCR, there's huge ones you can fit a Pelican through and tiny ones you could barely get through.
[users]Leg0
Posts: 363 Joined: Tue Jan 18, 2005 9:06 pm
Location: Chicago, IL
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by [users]Leg0 » Sun Jun 26, 2005 12:16 am
Very neat design
Are you planning it so you can go inside the building?
CKY2K
Posts: 192 Joined: Wed May 18, 2005 7:15 pm
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by CKY2K » Sun Jun 26, 2005 4:15 pm
heres an up-to-date render.....
[ghost]_NL
Posts: 165 Joined: Sat Oct 16, 2004 7:56 am
Location: can u keep a secret?...good, me too
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by [ghost]_NL » Wed Jun 29, 2005 5:17 am
CKY2K wrote: prolly not, seeing that i have no idea how to make weapons.
i can model some....im not a professional, but if i can be any help, just ask
add me on msn :
[email protected]
Sig too big, max size is 400x200