sword in campaign??
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- Posts: 64
- Joined: Fri May 27, 2005 10:23 pm
sword in campaign??
is there any way to make the sword never run out on campaign?
It seems that there is another reflexive which points to plasma life...try out the plug below and you should be able to edit it without injecting anything. since youre nulling it out i suggest you put zeros for everything but you might wanna experiment and see what the other values mean....could be somethin cool. Sorry that everything isnt really labeled....it was just a little 5 minute comparison so everything here is just one big assumption...
NOTE: when selecting numbers from the box...ONLY edit the 0. also i wouldnt use this for anything besides the energy sword..im pretty sure this is nested under something else and i dont feel like going back to fix since you only need it for the energy sword but if anyones interested get back to me and ill do it the right way.
NOTE: when selecting numbers from the box...ONLY edit the 0. also i wouldnt use this for anything besides the energy sword..im pretty sure this is nested under something else and i dont feel like going back to fix since you only need it for the energy sword but if anyones interested get back to me and ill do it the right way.
Code: Select all
<plugin>
<tag>weap</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>reflexive</type>
<offset>0x340</offset>
<name>Plasma Depletion (sword)</name>
</value>
</struct>
<struct>
<name>Plasma Depletion (sword)</name>
<size>36</size>
<value>
<type>short</type>
<offset>0x0</offset>
<name>ID/deplete ammo value?</name>
</value>
<value>
<type>short</type>
<offset>0x2</offset>
<name>ID/deplete ammo value?</name>
</value>
<value>
<type>float</type>
<offset>0x8</offset>
<name>Unknown Float</name>
</value>
<value>
<type>float</type>
<offset>0x18</offset>
<name>Unknown Float</name>
</value>
<value>
<type>float</type>
<offset>0x20</offset>
<name>Unknown Float</name>
</value>
<value>
<type>float</type>
<offset>0x4</offset>
<name>EXISTS?</name>
</value>
<value>
<type>float</type>
<offset>0xc</offset>
<name>EXISTS?</name>
</value>
<value>
<type>float</type>
<offset>0x10</offset>
<name>EXISTS?</name>
</value>
<value>
<type>float</type>
<offset>0x14</offset>
<name>EXISTS?</name>
</value>
<value>
<type>float</type>
<offset>0x1c</offset>
<name>EXISTS?</name>
</value>
</struct>
</plugin>
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- Posts: 64
- Joined: Fri May 27, 2005 10:23 pm
-
- Posts: 64
- Joined: Fri May 27, 2005 10:23 pm
-
- Posts: 64
- Joined: Fri May 27, 2005 10:23 pm
-
- Posts: 64
- Joined: Fri May 27, 2005 10:23 pm
Can you help me with something else as well?
Im also trying to get unlimited camo in campaign, not permanent, like on and off by white button, if not possible then increasing the time limit on it. Also, heres a real challenge im wondering if its possible to increase the kick effect of the battle rifle? like make it kick more and seem more powerfull, possibly even rumble harder... oh there is one other question i have for you, how do you change the starting weapon in campaign? gas giant...
Im also trying to get unlimited camo in campaign, not permanent, like on and off by white button, if not possible then increasing the time limit on it. Also, heres a real challenge im wondering if its possible to increase the kick effect of the battle rifle? like make it kick more and seem more powerfull, possibly even rumble harder... oh there is one other question i have for you, how do you change the starting weapon in campaign? gas giant...