-Box
Saintopia, a map I wished I could make.
Well i thank you for your efforts mystification, but I believe that these guys know what they are talking about, and because this my thread... i would kindly like you to drop the subject...
And again, thank you, but if these guys are telling you that you can't export, and you have no other proof then your word, if you would kindly drop the subject, or... this would be really generous, make a new one on a program that can export. that would be kindly assepted my me. Oh, and Snaf, if you are reading this, have you worked on the map? if not thats fine, but if you have, snapshots would be awesome. Over and out
-Box
-Box
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
yes im working on the custom sword animation and gmax is not easy to export on there is no exporter for itBoxBoy wrote:Well i thank you for your efforts mystification, but I believe that these guys know what they are talking about, and because this my thread... i would kindly like you to drop the subject...And again, thank you, but if these guys are telling you that you can't export, and you have no other proof then your word, if you would kindly drop the subject, or... this would be really generous, make a new one on a program that can export. that would be kindly assepted my me. Oh, and Snaf, if you are reading this, have you worked on the map? if not thats fine, but if you have, snapshots would be awesome. Over and out
-Box
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
http://www.lancersreactor.com/t/downloa ... sp?id=1676 << Gmax MD3 Exporter
http://www.scriptspot.com/Main_Scripts. ... ld=&Page=6 << 3DSM MD3 Importer
http://www.scriptspot.com/Main_Scripts. ... ld=&Page=6 << 3DSM MD3 Importer
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
Mystification
- Posts: 6
- Joined: Sat Mar 26, 2005 1:43 pm
I wasn't trying to sound like I knew anything about the subject at alll, I was just trying to think of something so that it could be worked out... And honestly, I understand my word means nothing against people that have been doing this, I was just hoping that somehow it would work out...Bt as you said, it is your thread and I shouldn't offer what I feel as a justification for 'questioning' them, your rule is superior, I just wanted to show you what I felt I did...BoxBoy wrote:Well i thank you for your efforts mystification, but I believe that these guys know what they are talking about, and because this my thread... i would kindly like you to drop the subject...![]()
-Box
And after sonictag generously found those exporters and importers, would you like me to continue working on it, or have someone else work on a bridge? I know mine didn't follow your drawing as a straight lined bridge, but I thought a 'rope' bridge would better suit the map, if you disagree, then I will be completely understanding and respect that, this is your dream map after all, and my opinion is 100 times less important than yours on this map.
If you don't like anything about it at all I'll try my best to make it suit your needs... And if you don't like it all, I'll completely leave your thread alone, and not work on anything else...
And aside from that, your model's looking great theguy
the guy, thats an awesome idea, and mystification, any help any body can offer is more then welcome, im a noob myself, my word is mine, but certainly not more then yours... (maybe just a little in my thread though) the bridge looks great, as long as you add some sort of ropes that would act like a hand rail, even though we wouldnt actually be using it as a hand rail it would look much better. Thank you to anyone who helps out on this project, you have my upmost respect
-Box
-Box
Last edited by BoxBoy on Tue Mar 29, 2005 3:50 pm, edited 1 time in total.
the sword that is hidden could change respawn points maybe? ill have to speak to whoever ends up populating the map. one sweet place would be like in the middle of the jungle or maybe lying on the beach or something, some where. but it would be fun to have diffrent respawn points, if that were possible.
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
-
theguy2042000
- Posts: 870
- Joined: Tue Nov 09, 2004 10:09 pm
- Location: At Home On My Computer
- Contact:
gah, my sword? dude, you and sonic completely redid it, i don't care if you use it, as long as i helped contribute to the modding community i feel somewhat happy!
, and thats awesome, however i will be making a diffrent reticle... heh... I don't really like that one, but thats what alpha versions are for! tomorow I will send you a reticle, I havent made one yet, so check your mail sometime tomrow.



