Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
Post
by cooldude5990 » Mon Mar 07, 2005 12:46 pm
Im planning to make a biped a bigger scope and just pimp this out. Hope you like it so far
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:
Post
by Pie » Mon Mar 07, 2005 12:48 pm
looks really nice! great start!
Thank You, SHOUTrvb, For This Fantastic Signature
cooldude5990
Posts: 540 Joined: Tue Jan 20, 2004 12:03 pm
Post
by cooldude5990 » Mon Mar 07, 2005 1:28 pm
yes it is a little high poly cuase there are so many cylenders on the biped and barrel
here is an update
machopenguin001
Posts: 449 Joined: Fri Nov 26, 2004 5:52 am
Post
by machopenguin001 » Mon Mar 07, 2005 1:34 pm
Dude! Awesome! I was just being consturctively critical of it though (ciritcising it heavily, but meaning no offense). I always call something high poly when I can't see any hard edges on a cylinder lol
jks
Posts: 3549 Joined: Sat Oct 02, 2004 2:29 pm
Location: SPARTAAAAAAAAAAAA
Contact:
Post
by jks » Mon Mar 07, 2005 3:57 pm
Make the firing chamber larger so it fires huge frikin bullets, make it almost like a cannon-rifle
HaloMod's Scapegoat�
MetallicAH2O
Posts: 34 Joined: Sat Feb 12, 2005 10:39 am
Contact:
Post
by MetallicAH2O » Mon Mar 07, 2005 3:58 pm
woo that would b crazy especialy if it were silend. you wouldent need head shots it would be one hit ko lol
jks
Posts: 3549 Joined: Sat Oct 02, 2004 2:29 pm
Location: SPARTAAAAAAAAAAAA
Contact:
Post
by jks » Mon Mar 07, 2005 4:00 pm
Yea, did you know that there was some english rifle that the whole barrel acted as a silencer, when fired it was completely silent, and there was no muzzle flash
wierd huh?
HaloMod's Scapegoat�
MetallicAH2O
Posts: 34 Joined: Sat Feb 12, 2005 10:39 am
Contact:
Post
by MetallicAH2O » Mon Mar 07, 2005 4:01 pm
in real life or in a game. if real life thats crazzy
jks
Posts: 3549 Joined: Sat Oct 02, 2004 2:29 pm
Location: SPARTAAAAAAAAAAAA
Contact:
Post
by jks » Mon Mar 07, 2005 4:02 pm
Real life, but it never reached service, mainly because the barrel alone weighed like 30 pounds.
HaloMod's Scapegoat�
jks
Posts: 3549 Joined: Sat Oct 02, 2004 2:29 pm
Location: SPARTAAAAAAAAAAAA
Contact:
Post
by jks » Mon Mar 07, 2005 4:24 pm
Which is why it was only used in a couple assassination things
HaloMod's Scapegoat�
crimson4245
Posts: 714 Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums
Post
by crimson4245 » Mon Mar 07, 2005 6:31 pm
AAH thats AWSOME!!! argh... not sure i like the trigger part, there should
actually be a handle thing, but either way, ill never be able to make a model like that
Spartan Sniper
Posts: 497 Joined: Wed Nov 17, 2004 4:14 pm
Post
by Spartan Sniper » Mon Mar 07, 2005 7:33 pm
thats a nice model but maybe (this just a idea) every time u fire it a thing on top will move back ejecting the bullet and making a clicking sound after it comes out
Ermac
Posts: 139 Joined: Tue Nov 18, 2003 7:14 pm
Post
by Ermac » Tue Mar 08, 2005 10:04 am
Nice work, so far
Signature exceeded 3 lines of text.
crimson4245
Posts: 714 Joined: Sun Jun 13, 2004 10:31 am
Location: SC, owning flamers in the forums
Post
by crimson4245 » Tue Mar 08, 2005 2:02 pm
MetallicAH2O wrote: LOL that would suck in combat
not really, if its a sniper, you would be campin on a roof of a building or something.
MetallicAH2O
Posts: 34 Joined: Sat Feb 12, 2005 10:39 am
Contact:
Post
by MetallicAH2O » Tue Mar 08, 2005 2:03 pm
quick question which map do i open for halo 2 to find pics of all the player flags? o and what is it located under?