Map:SPD49

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Patrickssj6




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Map:SPD49

Post by Patrickssj6 »

This is my first map(an update of an older one):
Image

Image

What do you guys think?1129Vertex 2063Polygons
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Pie





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Post by Pie »

i can tell taht there are a few oddly shapped polys there. but i liek the symmetry. If it was a .map, it would be one that i download. It seems like a small map and i love small maps
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Patrickssj6




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Post by Patrickssj6 »

10000X10000 size.If someone wants to help me to skin it i would appreciate it.
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Post by Pie »

Okay then. It's not a small indoor map lol

i have textures if you need them
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Patrickssj6




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Post by Patrickssj6 »

yes it's not so small at all.
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Post by Patrickssj6 »

yes it's not so small at all.
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Pie





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Post by Pie »

OHHH! Those things in the middle go up, i thought they awere just deformed polygons..

I GET IT NOW!

Okay, anyway...Plan on making bases?
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Patrickssj6




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Post by Patrickssj6 »

yes but i think i put them in as scenery.....or?I'm not so good in making bases

Edit:Test in tool.exe no errors!!!
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Post by Pie »

that is always a great sign!
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Patrickssj6




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Post by Patrickssj6 »

Image
A scenery.I like it and that shit is actually spinning.(MAde by myself)
Edit:It's the Tryforce..lol
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Post by Pie »

ZELDA! hahaha

and it spins? that shoudl be the base symbols. red one on topic of red base (spinning) and blue one on top of blue base (spinning)

or somethign liek that
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Post by Patrickssj6 »

ok...aeh...what?lol
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Post by Patrickssj6 »

ah now je comprend
Edit:Good idea...
But i need the high of the base
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Ermac




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Post by Ermac »

Looks pretty sharp, just very basic in design. :)
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Post by Sonictag »

I remember this map in a thread a long long time ago. Im glad you are continuing it.
Patrickssj6




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Post by Patrickssj6 »

i know sorry sonictag you were part of it but i was fustraded because nothing worked so i stopped.Now i'm back again .I'm making the base right now:
Warthog part:
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machopenguin001




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Post by machopenguin001 »

*yawn* To many poly's for such a map... Looks horrible, if the effect of symetry was tried here, I see it not... Go ahead pie, insult me, like every other time. Oh and thanks for never fixing those errors I asked you to fix 2 months ago...
Good bye. So long. I hope we never meet again. F u halomods.com
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Post by Patrickssj6 »

flaming
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Post by Patrickssj6 »

Image
where are the open edges?i got some errors
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Post by Pie »

machopenguin001 wrote:*yawn* To many poly's for such a map... Looks horrible, if the effect of symetry was tried here, I see it not... Go ahead pie, insult me, like every other time. Oh and thanks for never fixing those errors I asked you to fix 2 months ago...
*start program

1) Flaming
2) I ran out of time, if you haven't noticed, I'm often busy. I stopped even trying once you started being an asshole to me. Why fix something for someone who isn't respecting that their trying?
3) I don't insult you, i state that you are either being mean, harsh, or just plain stupid.

*rest program
*resume program

And why don't you just NOT post places that you are not going to help in the least.

*end program
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Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
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