Edit- I have simplified the tutorial in a few steps, so its now abit easier to understand.
H2 - Easy - How To Edit H2 Lightmaps for Noobs
H2 - Easy - How To Edit H2 Lightmaps for Noobs
Here a tutorial that i wrote up for editing lightmaps. Now go on and make some sweet mods! If there and any questions about the tut, ask here, and some feedback please 
Edit- I have simplified the tutorial in a few steps, so its now abit easier to understand.
Edit- I have simplified the tutorial in a few steps, so its now abit easier to understand.
- Attachments
-
- Lightmap Tutorial for H2 for Noobs.rar
- UPDATE- How To Edit H2 Lightmaps for Noobs
- (698.09 KiB) Downloaded 1082 times
Last edited by Gabs on Fri Dec 10, 2004 6:10 pm, edited 1 time in total.
-
madmodder15
- Posts: 32
- Joined: Tue Dec 07, 2004 6:28 pm
-
Dead XXX Matt
- Posts: 330
- Joined: Fri Feb 27, 2004 5:02 pm
- Location: Detroit, MI
- Contact:
-
emerica6708
- Posts: 16
- Joined: Sat Nov 20, 2004 2:32 pm
-
emerica6708
- Posts: 16
- Joined: Sat Nov 20, 2004 2:32 pm
-
emerica6708
- Posts: 16
- Joined: Sat Nov 20, 2004 2:32 pm
ok sry i was extracting the bitmap instead of the .meta file its working now but one thing THIS TAKES SO FREAKING LONG TO EXTRACT THEN PAINT THEN SAVE THEN INJECT THE BITMAPS theres 112 of them for zanzabar and it takes a while or am i being a noob and i dont have to do all those if not how do i do it faster??
-
sir salami
- Posts: 17
- Joined: Mon Dec 06, 2004 12:54 am
- Location: home
stuff
ok im a major noob at this so could u give me some info on where 2 get a halo 2 map, a hex editor(a good 1), and what a good texture editing program and where it is i know it noobish and lazy but i dont know where 2 find em

A little peice of paper with a picure drawn flows on down the street till the wind is gone and the memory now is like the picture was then whene the papers crumbled up it cant be perfect again-linkin park:forgotten
-
emerica6708
- Posts: 16
- Joined: Sat Nov 20, 2004 2:32 pm
Ok cool. This is basically the same process I used to do the new lightmaps in Hangem In Hell (which helped that mod kick a lot more ass by the way. I had known this process of changing the bitmap DXT type, but didn't realize I could do it for light maps until thinkreddie told me it was probly possible).
I haven't tried this for Halo 2 yet, but from the tutorial it looks like the images get garbled pretty bad. I'm assuming this is because they are an unknown image type, but if SW IronForge or XIU get it figured out then we can probably get the lightmaps without so much distortion. Which means that as of now we can basically only make a level's lightmap one shade of darkness (like the original lightmap tutorial by what's his name-can't remember at the moment).
I haven't tried this for Halo 2 yet, but from the tutorial it looks like the images get garbled pretty bad. I'm assuming this is because they are an unknown image type, but if SW IronForge or XIU get it figured out then we can probably get the lightmaps without so much distortion. Which means that as of now we can basically only make a level's lightmap one shade of darkness (like the original lightmap tutorial by what's his name-can't remember at the moment).
yea i thought IF mentioned something about it in his white paper, havent had much coding time latelyswese44 wrote:Ok cool. This is basically the same process I used to do the new lightmaps in Hangem In Hell (which helped that mod kick a lot more *** by the way. I had known this process of changing the bitmap DXT type, but didn't realize I could do it for light maps until thinkreddie told me it was probly possible).
I haven't tried this for Halo 2 yet, but from the tutorial it looks like the images get garbled pretty bad. I'm assuming this is because they are an unknown image type, but if SW IronForge or XIU get it figured out then we can probably get the lightmaps without so much distortion. Which means that as of now we can basically only make a level's lightmap one shade of darkness (like the original lightmap tutorial by what's his name-can't remember at the moment).
but ill add them whenever i can

