Halo: FTW - A PepNess Project

Special mods, make sure you don't miss anything in here!
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bcnipod





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Post by bcnipod »

or use the normal UI. for the normal one they all have the same logo, but they are the different difficulties.
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Post by DeadHamster »

Are you sure the normal AI even works. Im pretty sure it wouldnt due to how FTW was made.
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Post by bcnipod »

:roll: well i am pretty sure it does:


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Post by kevinnnnn »

I get an exception after the first room on AOCTR
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Post by =SSF=Donut »

i like it its awsome. it works pretty well if u join a game. its just on bloodgulch i cant see a thing when i snipe.
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Post by {N}nivlac »

What is the song in your video?
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Post by bcnipod »

Pepsi, why is the PR different on The Maw.
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Post by Pepsi »

=SSF=Donut wrote:i like it its awsome. it works pretty well if u join a game. its just on bloodgulch i cant see a thing when i snipe.
Open your eyes or turn your gamma up some to make up for the darkness. The game play isnt ment to be harder on purpose, this is a example of that.
kevinnnnn wrote:I get an exception after the first room on AOCTR
Heh, this was talked about before. Just simply load the next level via campaign menu and you will be fine.
{N}nivlac wrote:What is the song in your video?
Chevelle - Vitamin R (leading us along)
bcnipod wrote:Pepsi, why is the PR different on The Maw.
I don't remember.
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Post by GRDDESTROYER »

is this playing better on directx 10?
because i have dx 10 and vista too
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Post by bcnipod »

GRDDESTROYER wrote:is this playing better on directx 10?
because i have dx 10 and vista too
it is better if you play it on OpenGL. it will give you smoother graphics.
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Post by Cryticfarm »

GRDDESTROYER wrote:is this playing better on directx 10?
because i have dx 10 and vista too
DX 10 is not supported by halo so you won't get a better result.
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Post by bcnipod »

Pepsi wrote:
kevinnnnn wrote:I get an exception after the first room on AOCTR
Heh, this was talked about before. Just simply load the next level via campaign menu and you will be fine.
odd... that does not happen for me.
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Post by =SSF=Donut »

very nice mods man. although bloodgulch is a bit too dark. so i just only copied the bitmaps file cause pretty much all the skins were from bitmaps.
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Post by bcnipod »

=SSF=Donut wrote:very nice mods man. although bloodgulch is a bit too dark. so i just only copied the bitmaps file cause pretty much all the skins were from bitmaps.
nope. doing that will mess up a lot of skins. you need all the maps.
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Post by Ombre »

Pepsi wrote:go into the [sky] tag and there should be two main numbers your looking for .. "100" and "120" by "... fog opaque..". raise thoes numbers by 20 and you should see the level brighten. so this would be ..

"100" to "120"
"120" to "140"

if it isnt bright enough keep going higher. but that should work thoe.
If a level is too dark try that.
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Post by Jackle001 »

Is it possible to configure Halo to play on OpenGL? I'm pretty sure some command can do that, like the ability to run the game in different shader versions. Maybe that can be done for Shader 4.0?

I don't member the command, but it's similiar to the "-devmode" and "-console" stuff.
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Post by Achronos-117 »

Does Epic really have any difference besides replacing everyone with elites?
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Post by Pepsi »

if you would read you wouldn't have to ask
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Post by bcnipod »

Jackle001 wrote:Is it possible to configure Halo to play on OpenGL? I'm pretty sure some command can do that, like the ability to run the game in different shader versions. Maybe that can be done for Shader 4.0?

I don't member the command, but it's similiar to the "-devmode" and "-console" stuff.
not on PC it is not.
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Post by Pepsi »

Correct. Halo will only run shader 2.0 max. It will not support 3.0+. The commands your talking about is "-use20, -use15 and -use10". These are the commands for forcing Halo to run on lower shader models when playing "-useff" in competitions for better frames sacrificing visual quality.

But no, HaloPC is DX9 based and not OpenGL. I searched for months for a way around this for support of adding a .ddl hook to the game for custom shader mods and the closest thing I found that reasonably worked was DXTweaker that was offered with the FTW mod.

Basically, the game is dated and the technology is far surpassed it. You would have to do alot of ground rebuild and im sure engine tweaks to pull of what your looking for and to my knowledge that is happening anytime in the future or in anyones plans. Actually, wouldn't it required modding the .exe itself and that is illegal I think nor will Halomods support that.
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