Special mods, make sure you don't miss anything in here!
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
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by hell_knight » Mon Oct 22, 2007 4:23 pm
Patrickh wrote: hell_knight wrote: i cant find a tut on how to convert CE to PC...
it's basically PMI but with candy and surprises
Edit: sorry for the double [/proof of knowledge of edit button]
so i just hex edit the ce map, open in HMT, and just straight out PMI? sounds ez enuff ill give it a try
Patrickh
Posts: 1173 Joined: Wed Mar 14, 2007 4:53 pm
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by Patrickh » Mon Oct 22, 2007 5:00 pm
sort of, depends on what you are converting. Check halopc.net, they have a tutorials section just for conversions
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Lethargy |||
Mr. Mohawk |||
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CDK908
Posts: 933 Joined: Sun Nov 26, 2006 9:15 am
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by CDK908 » Mon Oct 22, 2007 5:19 pm
meh. try making your own stuff...=P guest who. the map you wanted me to recompile is having problems it might take some time before i can give it to you.
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Andrew Jackson wrote: I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
spikes122
Posts: 292 Joined: Thu Dec 21, 2006 7:44 am
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by spikes122 » Mon Oct 22, 2007 11:42 pm
I know there not my tags but it was kinda a team thing
i asked ctrlaltdestroy he said yes etc and i converted
its not a big mod just a conversion its for videos etc.
Blood_Demon
Readers Club
Posts: 51 Joined: Sat Oct 20, 2007 11:02 am
Location: Mars
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by Blood_Demon » Wed Oct 24, 2007 11:00 am
Can you tell me how you did that? I made a H3 mod and I am trying ashardas I can to make my mod the same as H3.
I am one of the teens who listen to real music. 70's music is my style!
finalbout100000
Posts: 74 Joined: Sun Jun 10, 2007 10:54 am
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by finalbout100000 » Wed Oct 24, 2007 1:05 pm
This is, cool, like awesomeness cool. but is there any way i could put these on different maps too?
Resized, Happy? xD
spikes122
Posts: 292 Joined: Thu Dec 21, 2006 7:44 am
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by spikes122 » Wed Oct 24, 2007 11:57 pm
pm me and if i get permision from ctrl alt destroy ill do it for you
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
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by hell_knight » Sat Oct 27, 2007 5:30 am
i love ure sig finalbout elfen kicks ass
finalbout100000
Posts: 74 Joined: Sun Jun 10, 2007 10:54 am
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by finalbout100000 » Sat Oct 27, 2007 11:48 am
hell_knight wrote: i love ure sig finalbout elfen kicks ass
Thanks hell_knight, and ya elfen lied was like, teh best anime series tehre was, too bad there was only 16 episodes
Resized, Happy? xD
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
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by hell_knight » Sun Oct 28, 2007 6:12 pm
there wuz 14 including OVA
they left it on a cliffhanger!!!
DeadHamster
Posts: 2289 Joined: Thu Feb 15, 2007 9:38 pm
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by DeadHamster » Tue Oct 30, 2007 11:11 am
Just a question about this, If a remodel is added into the map, will it display the remodel, or the original, and if theres a duplicated weapon, and the two have seperate models, will it display the right one for both?
Basically does the script "call" the .obj in the map file for the [weap] tag your holding, or is it done differently?
UntalkativeBunny
Posts: 396 Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
Contact:
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by UntalkativeBunny » Tue Oct 30, 2007 3:15 pm
i've opened the mod in hmt, and it's a seperate scenario, a sperate biped, cyborg model are what i could find which are new.
so maybe batch extract and rebuild with new files/scenario will work? dunno, just a theory.
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Tue Oct 30, 2007 5:56 pm
bcnipod wrote: sorry dude but knowing what you have previously posted I want to see the text where he said you could convert it.
uhh dude...these tags were posted on halomaps. free for anyone to use...who cares if he converted it.
hell_knight
Posts: 625 Joined: Tue Feb 06, 2007 3:33 pm
Location: E1M1-Hangar
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by hell_knight » Wed Oct 31, 2007 12:39 pm
good job now everyone siddown and shaddap
spikes122
Posts: 292 Joined: Thu Dec 21, 2006 7:44 am
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by spikes122 » Wed Oct 31, 2007 1:32 pm
erm give credit to me if you batch it
UntalkativeBunny
Posts: 396 Joined: Tue Oct 09, 2007 2:44 pm
Location: Pictou, Nova Scotia
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by UntalkativeBunny » Wed Oct 31, 2007 3:41 pm
yea, i was going to ask for permission if i was going to batch extract, but that was just a theory on how it might work
Dental_Floss
Posts: 2 Joined: Sat Sep 29, 2007 2:06 pm
Location: MARS
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by Dental_Floss » Thu Nov 08, 2007 5:01 pm
Yo, this dosent work on PC it was never changed from CE to PC, in fact it actually crashes ur computer everytime u use that mod on ur computer. when u first start it up it only works once and it laggs alot on the first try and then the next time it crashes ur computer
spikes122
Posts: 292 Joined: Thu Dec 21, 2006 7:44 am
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by spikes122 » Mon Nov 12, 2007 1:52 pm
Award:
Bullshitter of the year
This doesnt do any of that
doesnt lag on fast computers