Island in the sky final release

Special mods, make sure you don't miss anything in here!
halogodlex





Posts: 7
Joined: Sat Feb 21, 2004 4:38 pm
Location: playing halo

Post by halogodlex »

HOW do i get logs in bloodgulch??? i coulnt find any in spark edit HELP PLZ!!!???
Madcow





Posts: 34
Joined: Sun Feb 22, 2004 11:06 am
Location: Florida

Post by Madcow »

edited
Last edited by Madcow on Wed Aug 08, 2007 10:42 pm, edited 1 time in total.
edited
[GW]Necro





Posts: 9
Joined: Wed Jan 21, 2004 7:54 pm
Location: You tell me!

Post by [GW]Necro »

awsome mod i like :mrgreen: :mrgreen:
Cheer up! The worst is yet to come!
halogodlex





Posts: 7
Joined: Sat Feb 21, 2004 4:38 pm
Location: playing halo

Post by halogodlex »

NO MAD ASS HOLE I MEAN WHERE DID HE GET THE LOGS IN HIS SPARKEDIT W/OUT REPLACING ANY THING!!!!!!?????


and stfu stupid bitch
Some Random Guy




Socialist Golden Age Translator Wave
Pyre

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Joined: Fri Jan 16, 2004 4:30 pm
Location: Behind you with an exception error.

Post by Some Random Guy »

The following is to all the flamers in this topic.
Image
ZexGX




Socialist Golden Age Magic Era

Posts: 83
Joined: Sat Nov 08, 2003 7:48 am
Location: Orange County, CA
Contact:

Re: How to make Blood Gulch a night environment

Post by ZexGX »

Elte_Major wrote:can some one help me and tell me what i need to do to make Blood Gulch a night environment? Thanks who ever helps me out in this!
Desaturate the lightmaps and darken them...
baldactor




Pyre

hey

Post by baldactor »

hey madrox, good having you in our game last night.

1. Hint:There is a secret teleporter in the caves.

2. I've been playing with SparkEdit3 after seeing this amazing mod and wondered...how do you move teleporter pairs? can you explain or post a link to some help? I can highlight scenery or MP equipment to move bouldes or weapons, but other than ctrl-T adding a new pair of teleporters, I don't seem to be able to move them or split them up. How to?

Thanks for the fun, this is very cool....

I created a big wooden wall in the middle of BG, lots of posts to hide behind and to redirect wart traffic. I also made a wooden walkway to the sniper spot. pretty good for my first night. :D
baladctor




Pyre

Post by baladctor »

Wow, I just saw all the new posts.

The 'logs' are under scenery, they are 3rd or 4th in list. I think they are called 'dead stump' or something. If you click on the 3rd tab (not navigate or edit), you will see them come up in the display when you click on them.
Karlos





Posts: 38
Joined: Sun Apr 03, 2005 2:28 am

Very nice Mod mate...

Post by Karlos »

...But how in the world do you get to that very high platform in the middle of the level? Or is it purely just for show to make you wonder and wonder for hours about how to get up there until it clicks and you suddenly realise that it is not possible?! DOH!!! :shock:
halogodlex





Posts: 7
Joined: Sat Feb 21, 2004 4:38 pm
Location: playing halo

Post by halogodlex »

in the modles how do i get it from there to the map??
latot





Posts: 167
Joined: Thu Dec 18, 2003 10:38 am

Post by latot »

*snip*

From ZeldaFreak: I think if Twizted wanted his secrets known he would've posted them himself.

Where's the 6th one? I've searched and searched but to no avail... can you even pm me where it is? and where it leads to (i might have gotten is already> ie. which floating platform thingie?)
thanks
Madcow





Posts: 34
Joined: Sun Feb 22, 2004 11:06 am
Location: Florida

Post by Madcow »

edited
Last edited by Madcow on Wed Aug 08, 2007 10:40 pm, edited 1 time in total.
edited
Madcow





Posts: 34
Joined: Sun Feb 22, 2004 11:06 am
Location: Florida

Post by Madcow »

edited
Last edited by Madcow on Wed Aug 08, 2007 10:40 pm, edited 1 time in total.
edited
Some Random Guy




Socialist Golden Age Translator Wave
Pyre

Posts: 285
Joined: Fri Jan 16, 2004 4:30 pm
Location: Behind you with an exception error.

Post by Some Random Guy »

I just fall down there.
Guest




Pyre

Post by Guest »

how did u add another teleporter in sparkedit 3?
halogodlex





Posts: 7
Joined: Sat Feb 21, 2004 4:38 pm
Location: playing halo

Post by halogodlex »

mad COW YOU SHUT THE FUCK UP
ShadowHunta




Pyre

Post by ShadowHunta »

mr. n00b wrote:great mod, just one question. I sthere any possible way to get to the really high platform in the middle?
i have to agree i searched for two whole hours :cry:
Guest




Pyre

Post by Guest »

hint: look for it in spark edit 3.1
ambioun555




Pyre

SERVER UP TONIGHT

Post by ambioun555 »

Address: 10.0.1.2:2302
Password: bloodgulch

Will be on every night on version 1.041 between 10:00pm to 1:00am.

ENJOY "This means TONIGHT"
latot





Posts: 167
Joined: Thu Dec 18, 2003 10:38 am

Post by latot »

Madcow wrote:
latot wrote:
Madcow wrote:OK ITS THE NEEBIE HELPER I HAVE COMPLETE LIST OF *COUGHS*
SRRY IF I AFFEND THE MAKERS HOW WANT IT TO BE SECRET BUT I HAVE TO HELP ROOKS ok list (SOME PORTALS ARE THE YELLOW HAY THINGS IN TUNNEL WALLS)
1.. red home base portal to floaty lsland
2..blue base home portal to big outpost thingy
3..red cliffs portal to high cliffs
4..red tunnels to REALLY HIGH PLATFORM (JUMP THREW YELLOW HAY THINGS)
5.blue tunnel to high blue cliff (ITS A HAY PORTAL)
6.. to bottom part of flaoty island i found that *COUGH* OUT BUT i respecting maker and not going to say

~NEEBIE HELPER~(IAM THE ONLY 1 THAT CARES)
Where's the 6th one? I've searched and searched but to no avail... can you even pm me where it is? and where it leads to (i might have gotten is already> ie. which floating platform thingie?)
thanks
OK the 6th one leads to the bottom part of the small floating island but u have to find that out ur self :) srry
Which floating platform though? If you haven't alreadt noticed there are 3!


Also, where can I locate the lightmaps? They aren't in the Btimaps? or do you mean the bitmaps that are all to do with the sky?
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