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Posted: Tue Jun 15, 2004 2:33 am
by Ripps
yea i aggree...

This map, Frost, Claustraphobia, Cliffhanger & gallowspole are the best maps SO FAR

they all deserve a place in some kind of hall of fame.

Posted: Wed Jun 16, 2004 9:28 am
by Doobie_Chi
You kidding?? THIS MAP SUCKS!!!


j/k of course its a great map..

good job, keep up the good work

Posted: Wed Jun 16, 2004 2:01 pm
by Dj Suppai Saru
Wow. This is prolly one of the most well made and COMPLETE maps out there. GREAT FRICKIN JOB.

Posted: Thu Jun 17, 2004 12:20 pm
by Crispy Spartan
Thanks for all the compliments guys :)

I'm going to be really, really lazy here by copy and pasting what I said in the gearbox forums. Sorry, but I only would have retyped pretty much the same post... :)

---

I'm glad you find the level fun to play - it was designed with gameplay always at the front of my mind. I think what really helped was designing the level quite extensively on paper first. In fact, the first draft of the level was little more than a flow diagram. It was only when I started putting that flow into 3 dimensions that the idea of the big central void made sense. I'm an architect by training, so this was a familiar process and one I've used several times for real buildings.

In 3ds, the design continued to evolve. For example, there used to be a large column in the centre of the fissure with a ladder inside and bridges connecting at various hieghts. I soon realised that this focal point of the level would become clogged, so I switched to one big bridge. I was also always checking sightlines, planning flag escape routes and so on.

The look of the level almost designed itself. I just took a 200 unit grid and extruded the columns upwards, whilst continuing the lines through to the back of the cave. In hindsight, I should have chosen a more distinctive shader for the columns, as the material runs through the floor and cieling in places, but it's hard to spot.
The UVWs could do with a tidyup in several places too (I got my wrists smacked by Nitrous for that crime )

edit: I can't stand being sniped in mp games, which is why i hid the SR in such an awkward place besides, the level is so small, it's not a very useful weapon.
__________________________________

"yet another gigantic outdoor map" (this was quoting a post in the gbx thread)

Ah.
Well, the next map from us is just such a thing. It's not as wide open as bloodgulch, however - it has all sorts of cliffs, rivers, ramps, gullys, tunnels etc. Also asymmetric and completely different bases (so tactics for blue are not the same as tactics for red - will require bigtime balancing)

This map will also, by nature of its size, be more of a team effort - with custom textures, scenery etc. created by other team members.

And there's more in the piepline from the whole team (including more small and medium-sized maps)

Posted: Thu Jun 17, 2004 1:50 pm
by Hoss-ST
Crispy Spartan, you are an excellent map maker. Just an idea, you should try and make a Lockout-type map. Not the exact map itself, just something along those lines. Check out this info on the map.

Direct from Bnet:

"LOCKOUT

This is already shaping up to be a classic level. It's changed since we showed Game Informer, but not that dramatically. There are some very cool graphical enhancements not shown here, but nothing too dramatic. Lockout is popular with the agoraphobic. Although it's set in the mountains, and features plenty of brisk outdoor battles, there's a ton of narrow, twisty corridors and horrifying shock moments as you run into shotgun blasts. This map features heavily in the Sketch-Frankie official deathmatch battles.

Dark corridors give way to bright courtyards, or the eerie green glow of underground installations. It's a lot bigger than the early map concept art indicates. And certainly more complex. Two central towers make excellent sniping platforms, although close-up battles happen there more often than not.

Another cool thing about this level is the audio. When outdoors, you'll hear, in awesome digital surround, wind whistling and howling through the mountaintops. Eerie and tense, it makes sniping a solitary and frightening job. Of course inside, you hear the gentle hum of machinery, or footsteps above as your assailants take the high road. This level has many, many vertical levels, and lots of ways to reach them. Carefully timed jumps can be a tremendous shortcut in Lockout."

Screenshots:

http://www.bungie.net/SlideShow.aspx?pa ... t&slide=15

http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=30

http://www.bungie.net/SlideShow.aspx?pa ... s&slide=33

http://www.bungie.net/SlideShow.aspx?Pa ... s&Slide=35

Just a thought, check it out!

Posted: Thu Jun 17, 2004 2:16 pm
by Crispy Spartan
I do have something like this in mind, actualy :)

Picture a Halo beam tower, scaled up x4, on top of a mountain peak, with platforms, tunnels and snow.

Not the next thing on my list, but near the top of it!

Posted: Fri Jun 18, 2004 1:11 pm
by echo419x
fungi!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

its pronounced fun-guy doofus

now your pic is full of fungus!!!!!!!

haha

Posted: Fri Jun 18, 2004 3:20 pm
by Crispy Spartan
I am well aware of how to pronounce 'Fungi' :)

The 'joke' only really works in a written medium like the internet, where pronunciation doesn't matter so much. In much the same way as puns don't really work when written down (as it's immediately obvious which meaning was intended) - Fungi only makes sense when written down, and especially when put in the context of a familiar logo (automatically triggering a sound-type in your brain).

Posted: Fri Jun 18, 2004 4:05 pm
by Italian_IcE
wow nice explanation

Posted: Mon Jun 21, 2004 8:22 am
by tidus9000
this map looks funkaaaaaay! *randomly disco dances*

Posted: Mon Jun 21, 2004 10:14 am
by -Cw-Chizzler
CONGRATS ON MAKINGH OUTSTANDING MODS WTG

nice map i dont have CE though :(

Posted: Mon Jun 21, 2004 10:09 pm
by =Hunter=
WOW!
:shock: :shock: :shock:
Now I REALLY wish I had CE...I need to get a friend with broadband to DL it though, and that's not gonna happen anytime soon...

Awesome work, I myself have a few map ideas. Ascending Justice, Boulder Gulch (a massive canyon, with an even bigger tunnel system), and also a heavily fortified island archepelago. (I think I spelt that right!)

This is going STRAIGHT to my Favourites folder, I'll DL it when (if) I get CE. More pics, please!!!!
*salivates*

Posted: Tue Jun 22, 2004 11:38 am
by moch230
WHEN IS IT GOING TO BE DONE. I CANT WAIT :shock:

Posted: Tue Jun 22, 2004 11:39 am
by moch230
nvm i found it. i didnt see it before

Posted: Thu Jun 24, 2004 6:49 pm
by Jibbix
u MADE that?

Wow - Map: Fissurefall

Posted: Tue Jul 13, 2004 4:44 am
by daggerx
Beautiful, original
Request.
Can we get this for the xbox

Posted: Wed Jul 14, 2004 4:58 am
by Keyes
It's HaloCE dumbass. Of course not.

Re: Wow - Map: Fissurefall

Posted: Wed Jul 14, 2004 5:21 am
by Dffmn04
daggerx wrote:Beautiful, original
Request.
Can we get this for the xbox
...holy crap...you bumped a topic that was like...three weeks old....and it's a CE map so you can't play it on Xbox.

Posted: Wed Jul 14, 2004 7:23 am
by Angle_Ally
Well i must say. YOUR MAP IS THE MOST UNBELIEVABLE HALO CE MAP IV'E EVER PLAYED. I really wish i could make maps though. To bad 3ds Max costs like 2000-3000 dollars. :cry:

Posted: Tue Jul 20, 2004 10:47 am
by AfroRyan
i know its a bit late, but i just want crispy to know: i think this is THE best original halo ce map there is, PERIOD. i also agree with Ripps about the OTHER great maps out there. plus, i really like complex (who doesn't?), but u can hardly call that an ORIGINAL idea;).