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Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Feb 24, 2009 7:33 am
by GTTazz
Just FYI, I can psuedo-document the process of getting a usable model from Half-Life 2 (for Prisoner) or any other DirectX 9 game. From there it's a matter of cleaning up props and whatnot and importing as a Halo 2 model, then doing collision. I'm not saying it's easy by any stretch, but it's possible thanks to Onyx.

Speaking of collision, what sort of properties can you add? Can you build a "dirt" or "ice" collision? I'm assuming all properties for stuff like that's handled in the BSP, but it'd be awesome to give models different properties like that so they don't all act like metal (or whatever the default is).

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Feb 24, 2009 8:01 am
by MrMurder
Tural wrote:MrMurder, we're going to hold you to that promise.

No need boss thats my solom oath just be sure to be ready to help me catch up and we my friend have a deal.

PS can someone explain how im getting more emblems and what they are lol

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Thu Feb 26, 2009 7:53 am
by Halo4Ever
You have just revolutionized modding Halo 2 if you haven't noticed, this deserves a sticky, now. :D

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Mar 03, 2009 12:57 pm
by nothinbeter2do
How come the about box says you need Onyx.map? That wasn't included.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Tue Mar 03, 2009 4:19 pm
by DarkShallFall
nothinbeter2do wrote:How come the about box says you need Onyx.map? That wasn't included.
The patch was.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Wed Mar 04, 2009 3:51 pm
by nothinbeter2do
And what about an Xbox Debug Communicator? Is there a download for Inception or anything?

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Wed Mar 04, 2009 5:19 pm
by Eaton
nothinbeter2do wrote:And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
Inception will never be made available to the general public. The closest you can get to a RTH program is using Standalone RTH or Entity. They can get the job done.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Thu Mar 05, 2009 1:33 am
by DemonicSandwich
nothinbeter2do wrote:And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
It's likely referring to the Debug you install onto your Xbox.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Thu Mar 05, 2009 4:55 am
by xzodia
Eaton wrote:
nothinbeter2do wrote:And what about an Xbox Debug Communicator? Is there a download for Inception or anything?
Inception will never be made available to the general public. The closest you can get to a RTH program is using Standalone RTH or Entity. They can get the job done.
Don't forget Contribute...entity's RTH is shit >_>

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Thu Mar 05, 2009 10:02 am
by -DeToX-
And so is MiniRTH.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sat Mar 07, 2009 5:14 pm
by ogrish
Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged.

And all grenades stick to walls, so i was wondering if you changed something in phmo, to act as coll, or is my map currupted, and not updating the values in the tag class.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sat Mar 07, 2009 5:26 pm
by DemonicSandwich
ogrish wrote:Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged.

And all grenades stick to walls, so i was wondering if you changed something in phmo, to act as coll, or is my map currupted, and not updating the values in the tag class.
Some values in the coll tag require checkpoint revert.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sun Mar 08, 2009 6:45 am
by DarkShallFall
ogrish wrote:Ok so i was looking at the coll tags for the collission box's, in ONYX, and i noticed that after resizing a box, its phmo is changed, but not its coll. How is this possible? My bullet collision seems fine yet the collision model is unchanged.

And all grenades stick to walls, so i was wondering if you changed something in phmo, to act as coll, or is my map currupted, and not updating the values in the tag class.
There are values changed in the planes reflexive in coll. Grenade proj tags are edited, there was some issues i didn't feel like taking the highroad to fix.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sun Mar 08, 2009 8:36 am
by ogrish
So you dont have to move the vertecies for coll to work? :|

And for the nades, its funny, cause i just had same thing happen on a mod i was working on. Entity likes to currupt something in frag_grenade often in my experience. Contrails too, when i clone chunks or build some things.

poke won't work

Posted: Thu Mar 12, 2009 9:53 am
by bhood
every time i try to poke in whatever mode with the onyx map it gives me a message connection refused or no reaction :(
any suggestions?

can it has anything to do with my xbox before crashed and most of softmod app's and dashboards like evox won't run anymore the communication is corrupted too?

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Mar 13, 2009 3:34 pm
by Densefire
Can someone upload the video again? it seems as though the link is broken :cry:

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Fri Mar 13, 2009 4:31 pm
by DemonicSandwich
Densefire wrote:Can someone upload the video again? it seems as though the link is broken :cry:
The link isn't broken, File Front just redirects the link from that posted to the actual link.

http://files.filefront.com//;13324921;/fileinfo.html

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sat Mar 14, 2009 6:28 am
by Densefire
by DemonicSandwich ยป March 13th, 2009, 5:31 pm

Densefire wrote:
Can someone upload the video again? it seems as though the link is broken
The link isn't broken, File Front just redirects the link from that posted to the actual link.

http://files.filefront.com//;13324921;/fileinfo.html
The link just brings me to the filefront homepage. As quick and easy filefront may be it seems to be very unreliable. No one in my neighborhood can download that file. I live in the USA btw...

EDIT: When I DO get the vid *fingers crossed* may I have permission to upload to youtube? For people who don't want to download?

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sat Mar 14, 2009 7:09 am
by Eaton
DS, he is right. The link is dead and goes to the FileFront homepage.

Re: [Mod][App] Onyx - Halo 2 Map Builder

Posted: Sat Mar 14, 2009 8:42 am
by DarkShallFall
Re-uploading.