TH2MODSoULMBoCOM wrote:you have to disable your auto update (AU) in the default.xbe
I have the AU (bothe with yelo and getting rid of the AU files) disabled and it still acts like it is going to load and goes right back to the pregame lobby
Do not overwrite the original containment.map...Just replace a map from the original halo 2 location eg F:\games\halo2\maps\lockout.map...
Or just add it to the mainmenu as a new map eg Nightwinder2.map
If you cannot understand either, check out the tutorials section...
This is why Serenity is king and it is unfortunate that it does not work on this map, else there would be no problems
This collaboration is not endorsed by Halomods
Technically its only me animating though
I finally got around to playing this map, and all I can say is, WOW!
This is the most amazing Containment mod I think I have ever played, it has a very nice feel to it. I really liked the [mach] placement. Waay cooler than the old Containment by far.
All I have to say is that this has got to be the best I've ever seen, great job man. As for the description, awesome, describes almost everything to a "T"
not to say alot of hard work didnt go into this, but I'd rather play a game on a new map using normal weapons. The effects and effort put into this is great though.
WOW this is badass the wriath is the only thing that turns me off about this mod the skinning is awesome and the bridge omg nice idea sweet needlers ect ect i could go on forever this is goin on asap (when i get my box fixed) haha nice work
Well, I have been absent from the scene for about two years (xbox pissed me off so took the soldering iron right through the mother board in various locations) but looking at this mod made me put a chip in my new box last night... now i just need a router, but im so excited. thanks mrmurder for this wonderful gift to us all.
whoa. so many posts. kinda makes me envious >.>(lol), also, Igeo's sig keeps taking me to some strange website. can you please fix it? cuz i wanna keep up with Delta Halo's work.