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Posted: Wed Oct 11, 2006 12:28 pm
by DWells55
I forgot the positive stuff, JC. First off, it's visually stunning. The placement of everything is absolutely fantastic and the idea of putting water in is really great. Sets a very cool atmosphere and the lighting looks darn pretty too.

Posted: Wed Oct 11, 2006 12:35 pm
by JesseCuster
I forgot the positive stuff, JC.
now i love u big D :wink:

Posted: Wed Oct 11, 2006 12:44 pm
by BOBtheMASTER
100/10 awsome mod. You made the actual graphics seem better. :shock:

Re: [Mod] High_Tide V1 || JesseCuster

Posted: Wed Oct 11, 2006 12:47 pm
by -DeToX-
JesseCuster wrote:DeToX for the Water
YeYe!
Thanks for the credits.
JesseCuster wrote:
I forgot the positive stuff, JC.
now i love u big D :wink:
I got a Big D too....


Anyways, looks hawt.

Posted: Wed Oct 11, 2006 12:49 pm
by theycallmechad
DWells55 wrote:I don't like the name. It can't be an ocean based on it's surroundings and environment. And therefore it won't have a tide. And as a result then name "high tide" doesn't make sense.

Cool map though.
Howdy. I suppose I'll take this one, being how I came up with "High Tide" and all.

When I was looking through the list of propsed names in the pictures seciton, I noticed that they all had one thing in common: the names all seemed to focus on and bring attention to the trees. However, when I play the map, I focus more on the water than the trees. I see an aquatic-like map, not a forest-like map. By naming it "High Tide," the focus is shifted back from the trees into the water.

As for the name making no sense: I have lived in an area right next to the shoreline. As you looked to the water, on the other side you can see land (much like you can in High Tide). However, every day the tide would still go in and come out, just as it would in the ocean. In fact, sometimes in this body of water (The Sound, it was referred to), the tide would even raise and lower more than it would in the ocean.

I was sure to submit the name "High Tide" and not "Low Tide" becasue if you look at the structure on the water's edge, you can see that it is not too high above the waterline. Should it currently be low tide, the water during high tide would swamp the structure entirely.

Well, I hope that explains it well enough. In short, I saw in this an aquatic map, not a forest map (although the trees do an excellent job enhancing the realism).

Good work, JC!

Posted: Wed Oct 11, 2006 12:52 pm
by G.I.R.
Needs a patch with picture/description for mainmenu <_<

Posted: Wed Oct 11, 2006 1:02 pm
by Monkey Terd
Air lifts+Warthog=fun.

GOGOGO!

Posted: Wed Oct 11, 2006 1:10 pm
by JesseCuster
Air lifts+Warthog=fun.
if u got a driving license u can use the ghost + lifts to get on the highest point :wink:

Posted: Wed Oct 11, 2006 1:10 pm
by DWells55
Well, that's a darn solid defense, Chad, and I'd like to see some of it in the map description. I can't argue with somehting if it's well backed-up.

Posted: Wed Oct 11, 2006 1:23 pm
by theycallmechad
haha nice, DWells :D . I never thought of it as a "darn-solid" defense, I just was sharing my thought process. I have my own style of doing things, and not everybody understands all the time why I did them. With my skins, I don't usually have any sort of a desctiption attached to them. What descriptions I do have were written by other people (you, if I recall :wink:). I like to think that with the title and the actual map people can come to learn and understand the feel of the map. The story behind it, at this point, is left up to the player to determine.

I guess it's just my simple way of having some sort of artistic expression, being how I'm not really much of an artist. I just make little textures from time to time.

Anyway, DWells, I hope you didn't feel in my last post that I was trying to slam you or anything. That wasn't my intention.

Posted: Wed Oct 11, 2006 2:05 pm
by MasterChief2829
Sweet Jibbering Jesus! I <3 j00.

Posted: Wed Oct 11, 2006 2:52 pm
by SerpentKnights
dayuuuummm.... nice mod bro. :)

Posted: Wed Oct 11, 2006 3:10 pm
by Battery

Code: Select all

i felt like posting in code  lol i love this mod jc youre awesome

Posted: Wed Oct 11, 2006 3:24 pm
by voodoo721
Looks great. :o Thanks for using my post generator as well.

Posted: Wed Oct 11, 2006 3:28 pm
by Hawaiian Modder
Looks amazing.
I will try it out tomorow because my tv is not doing its job.
Also next time you get on AIM IM me because I was out today.

Posted: Wed Oct 11, 2006 4:01 pm
by latinomodder
I would kill for a ghost recon like AI mod on this one, speacially with ZONES!
Nice work I loved the map its one of my favorites.

Posted: Wed Oct 11, 2006 4:02 pm
by destroyer69
Superb.

Posted: Wed Oct 11, 2006 4:19 pm
by Dojorkan
Some Jackal towers with Jackals in them would be the only good AI edition to this map since there are no zones yet.

Posted: Wed Oct 11, 2006 4:55 pm
by JesseCuster
**New Mainmenu Pics update at first post...+Download (right format)**

I would kill for a ghost recon like AI mod on this one, speacially with ZONES!
Some Jackal towers with Jackals in them would be the only good AI edition to this map since there are no zones yet.
:lol: u guys and ur AI thing :lol: ....

PS:i asked again for help on the teamspawns..and maybe the flagbug :roll:

Posted: Wed Oct 11, 2006 5:06 pm
by StalkingGrunt911
Well I just got around to playing this. It was pretty fun sniping my brother but it would also get laggy at some points. :(