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Posted: Sat Jul 22, 2006 6:38 pm
by cyrus119
duno some people r all like ya my mod works on system link and it wont lag, so i play it and it is so lagy. i just like to check u kno

Posted: Sat Jul 22, 2006 6:39 pm
by -DeToX-
cyrus119 wrote:duno some people r all like ya my mod works on system link and it wont lag, so i play it and it is so lagy. i just like to check u kno
Use a spell checker... :lol:
Nice job HSM.

Posted: Sat Jul 22, 2006 6:47 pm
by cyrus119
Hey sorry. Didn't know spelling was importent, i thought it was the point that mattered. I will try to spell more accurately in my future posts. :D

Posted: Sat Jul 22, 2006 8:55 pm
by voodoo721
cyrus119 wrote:Hey sorry. Didn't know spelling was importent, i thought it was the point that mattered. I will try to spell more accurately in my future posts. :D
yeah, good luck with that

Posted: Tue Jul 25, 2006 9:09 am
by jkjk
what'd you fix? the beam didn't rumble for me on your old patch. nice improvement from your 1st one.

Posted: Tue Jul 25, 2006 9:44 am
by xheadshotmastax
jkjk wrote:what'd you fix? the beam didn't rumble for me on your old patch. nice improvement from your 1st one.
that was what i fixed ^_^ . however the tag of the sentinelbeam was totally messed up. so i injected a new one. works now :)

Posted: Tue Jul 25, 2006 11:08 am
by BrokenWing
I like the Sentinel Beam...but isn't it just a LITTLE too powerful? >_<

Edit: Forgot to add my last two cents lol. Just wanted to say your creations have inspired me to start modding ^_^

Posted: Tue Jul 25, 2006 1:42 pm
by blood dimond
i think it looks alot more intresting then the origional....

seems like theres more to go and find in such a big level

Posted: Tue Jul 25, 2006 1:45 pm
by Jbiz813
make an sppf for it

Posted: Tue Jul 25, 2006 1:56 pm
by SpecOp44
Jbiz813 wrote:make an sppf for it
Or, you could get Serenity.

Posted: Tue Jul 25, 2006 3:05 pm
by RA1N THE ELITE
when is the AR gonna appear in it?

Posted: Tue Jul 25, 2006 4:43 pm
by Monkey Terd
RA1N THE ELITE wrote:when is the AR gonna appear in it?
When he can inject it with a perfect UVM. :D

Posted: Tue Jul 25, 2006 5:31 pm
by MasterChief2829
Monkey Terd wrote:
RA1N THE ELITE wrote:when is the AR gonna appear in it?
When he can inject it with a perfect UVM. :D
Which is easily possible...

Posted: Tue Jul 25, 2006 5:49 pm
by Monkey Terd
MasterChief2829 wrote:
Monkey Terd wrote:
RA1N THE ELITE wrote:when is the AR gonna appear in it?
When he can inject it with a perfect UVM. :D
Which is easily possible...
Have you tried?

Doesn't work for me, trepdimeflou (the one who wrote the tutorial), or Faisal.

<_<

Posted: Tue Jul 25, 2006 8:52 pm
by RA1N THE ELITE
you know the jpgs that appear in the model folder when you extract it? try putting in your jpgs instead, then make them into materials, then assing them to the model's groups using milkshape, internalize the bitmaps and I am not sure it will work but I know that in order to inject custom materials for models you have to edit or replace those jpgs. I've tried it before and got it right.

Posted: Wed Jul 26, 2006 8:36 am
by daggerx
dude ur sick with this mods..dling now...

Posted: Wed Jul 26, 2006 1:52 pm
by falon
ok, im having trouble.
ive done serenitys before..
but this one is weird.

when i apply it, i cant sign the map.
so it just sits there in black, or you failed to load map.

help!

Posted: Wed Jul 26, 2006 1:59 pm
by RA1N THE ELITE
apply to a clean map and then use a resigner.

Posted: Wed Jul 26, 2006 2:21 pm
by falon
i could if it didnt say sentinelbase2 instead of gemini(cmr)

or not do anything(encryptomatic)

Posted: Wed Jul 26, 2006 2:47 pm
by k2cGHOST13
Hey this looks really good! I can't wait until I can mod this good.