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				[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx
				Posted: Thu Mar 16, 2006 12:49 pm
				by xheadshotmastax
				[SENTINELBASE FINAL]
- Author: __ xHeadshotmastAx 
 Website: ...http://www.halogama.com
 Video:__....
 Type:___....sppf
 Base:___...Ascension
 
 Map Information:
 [ YES  ] __System Linkable
 [ ___ ] __Weapon Mods
 [ YES  ] __Skin Mods
 [ ___ ] __Physics Mods
 [ YES  ] __Lighting Mods
 [ ___ ] __Vehicle Mods
Preview Images: 
 
 
 
 
 
 
 
 
 
 
i present you "sentinelbase": 2 symmetric bases connected each other. all gametypes are supported.
version2 with weapon mods comming soon.
This topic was auto generated with The Mimesis Mod Post Generator
no bad spawns anymore and other crap fixed - IS FINAL NOW- THANKS TO DWELLS55 FOR MAKING THE TERRITORY NAMES!!!
damn i forgot the credits!!!
CREDITS:
TO ALL THE PROGRAM MAKERS OUT THERE
TO MY CLANMATES FROM HALOGAMA
TUNERUS90 for helping
lol to my best fan " slaj "
sorry to all i forgot. pm me if i forgot u : 

 
			 
			
					
				
				Posted: Thu Mar 16, 2006 12:52 pm
				by r0tten
				i'm overwhelmed, amazing, i'm going to give it a try right now.
do you mind if i add this to my upcoming map pack?
			 
			
					
				
				Posted: Thu Mar 16, 2006 12:53 pm
				by xheadshotmastax
				r0tten wrote:i'm overwhelmed, amazing, i'm going to give it a try right now.
do you mind if i add this to my upcoming map pack?
if you want u can put it in 
 
 
but like i said version2 is comming with weapon mods 
 
 
choose a version u want
 
			
					
				
				Posted: Thu Mar 16, 2006 12:54 pm
				by PigFarker
				Damnit, im about half way done doing almost the same thign and you relase it. Oh well, Nice JAAAAAAAARB!
			 
			
					
				
				Posted: Thu Mar 16, 2006 12:54 pm
				by The Flying Dutchmen
				
			 
			
					
				
				Posted: Thu Mar 16, 2006 12:55 pm
				by r0tten
				i'm more into the classic halo style but if the weapon mods look as good as the map and are fitting i might even ask to put in both...  
*must go play now!
p.s. you should host a game on kai or xbc!
			 
			
					
				
				Posted: Thu Mar 16, 2006 12:59 pm
				by optimistic
				very well done headshot, i love how you figured out the falling damage. this will definatly be a great mp level
congrats on your first GAMA realse welcome to the team dude  

 
			
					
				
				Posted: Thu Mar 16, 2006 1:01 pm
				by xheadshotmastax
				optimistic wrote:very well done headshot, i love how you figured out the falling damage. this will definatly be a great mp level
congrats on your first GAMA realse welcome to the team dude  

 
thx 
 
   
   
 
yes it was damn work fixing the deathzones
 
			
					
				
				Posted: Thu Mar 16, 2006 1:02 pm
				by Skayter
				Holy crap what r those thing!
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:03 pm
				by theycallmechad
				This looks and plays incredibly.  It doesn't seem like something just thrown in there tht we have to figure out how to play on, it feels like this was made for games:  it has mulitple levels, side paths, symmetry for both bases, etc.  It really is like Bungie made this spicifically for a MP map!  Good work!
EDIT:  Oh, and for the post right below mine, I thin it's a little too small for the warthog and ghost.  A banchee might work, but he might not want people going all over the underside of the base in case it doesn't have collision.
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:05 pm
				by r0tten
				so anyone down to play on kai or xbc RIGHT NOW!?
edit: i think it really needs a warthog on it or a ghost, quite possibly even a banshee or two
and the bridges outside would be way better if they had collision, but i dont think thats possible.
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:12 pm
				by cdonecker
				Sweet dude i like it, like you said i like it a loy
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:16 pm
				by r0tten
				this is officially my new favourite map, it reminds me of gyerophobia from halo pc
i love the spot at the top of the map where you can snipe.
i'm standing inside a wall though and no one can see me but i can see them, unfair, i like it!
this needs to be on mimises
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:16 pm
				by DWells55
				Gametypes?
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:17 pm
				by The Flying Dutchmen
				needs to be moved to outstanding 

  ... what's outstanding on these forums now-a-days??.. not even the best modders make outstanding mods anymore  

  jk..
 whats the use of outstanding board nothing is moved there anyway... if you post there you will bump a topic anyway because all topics are old  
 
 
i just don't get it 
 
DWells55 wrote:Gametypes?
xheadshotmastax main post wrote:
i present you "sentinelbase": 2 symmetric bases connected each other. all gametypes are supported.
...
 
			
					
				
				Posted: Thu Mar 16, 2006 1:19 pm
				by PigFarker
				r0tten wrote:so anyone down to play on kai or xbc RIGHT NOW!?
edit: i think it really needs a warthog on it or a ghost, quite possibly even a banshee or two
and the bridges outside would be way better if they had collision, but i dont think thats possible.
Im gonna go make a game on Kai now  

 
			
					
				
				Posted: Thu Mar 16, 2006 1:19 pm
				by xheadshotmastax
				DWells55 wrote:Gametypes?
all gametypes supported 

 
			
					
				
				Posted: Thu Mar 16, 2006 1:26 pm
				by PistonsMVP18
				xheadshotmastax wrote:DWells55 wrote:Gametypes?
all gametypes supported 

 
lol lets just say my attempt at changing the flag spawn points in ctf didnt go so well 
 
  
 Great job. Another amazing mod!
 
			
					
				
				Posted: Thu Mar 16, 2006 1:28 pm
				by r0tten
				hosting on XBC my name is r0tten_iMOD password is gama
come play with me!! just patch ascension and lets go!!![/b]
			 
			
					
				
				Posted: Thu Mar 16, 2006 1:28 pm
				by PigFarker
				Ok, Kai game setup in Mods and Hacks, also I have XIG running for cool battle scenes  
 
  