AI Epic Battle: by TheTyckoMan (The 7th Sanctum)

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is it any good?

yes but........(post why)
31
13%
no
10
4%
I think it's outstanding!!!
184
77%
I think that this is all because somebody made an app to do dependency swaping
15
6%
 
Total votes: 240

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TheTyckoMan




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Post by TheTyckoMan »

eVDoorMan wrote:tyko, if i were to patch both ppf patches over 1 map file, will the elite group have both snipers and swords ??

would be a great battle!!!
no they wouldn't but, you could apply one, then use h2x to go and edit them in the scnr, edit the nested part of e14_covghosts01 or something like that, and when you do that, I think you'll have like 5 different options for the elites (so you could have the group use 5 different weapons)

o and btw, my name is spelled with a c in there, so it's Tycko.
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Post by GodzSF131 »

You guys should make it just the spartan vs them all, that way it's some great sniper practice. The only problem with that is you can't start out with a sniper and beamy (yet). Great job you guys, it's some good fun.
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Post by TheTyckoMan »

GodzSF131 wrote:You guys should make it just the spartan vs them all, that way it's some great sniper practice. The only problem with that is you can't start out with a sniper and beamy (yet). Great job you guys, it's some good fun.
I know how :wink:
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Post by S.O.G. »

YES!!!! It worked! I used pffomatic and it worked!!

Yay. BTW. AWSOME mod, lol.

Glitches with the mod=

The turret....hmmm...the turret is really strange. At one point in time there were 5! count them 1,2,3,4,5 eliets on it shooting. And when I killed them and tryed to destroy the turret I ended up destroying 6 turrets. ( I think that a new turret spawns if another thing gets on it when someone is shooting it already)

Marines heads=

When running uphill the marines heads will point up. Strange.

Thats all.

Thanks

:wink:
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Post by xbox7887 »

simply OUTSTANDING :wink:
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Post by Evolved »

xbox7887 wrote:simply OUTSTANDING :wink:
Indeed.
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Post by Shadow1218 »

Just a little suggestion for your next mod: You should make a mod where it's spartans vs elites with varying weapons. That would be one hell of a battle. ::imagines rockets and fuel rod guns going off aswell as the sound of wraith and scorpion fire with the constant crack of a sniper rifle:: Yummy.....
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Post by trinidon2k »

i dont know what i did....but i got snipers vs swords.....and there are some marines with shotguns too....lol...its all screwed up...but still fun....i guess it becuz i kept on patching over the same map over and over again...i'm such a n00b
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Post by Shadow1218 »

that sounds awesome, actually
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Post by ScottyGEE »

hmm can u make ur ai spawn to have random weapons? to me that would make it much kooler :) and harder....

and even though i know this is me from the 7th sanctum saying this but i do no yet understand y this hasnt been moved to outstanding mods....this is something with heaps of hard work put into it (more than just dependency swapping...YES YOU!!!!!) and it has never been done...

sorry but i must say that ^
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Post by super_soldier »

How do u add ai in??? im looking at the scr plugin for the mission and i see a huge list how to i make more spawn points for enemie/ally to spawn?
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Post by TheTyckoMan »

super_soldier wrote:How do u add ai in??? im looking at the scr plugin for the mission and i see a huge list how to i make more spawn points for enemie/ally to spawn?
well to add more spawning POINTS you have to change where a reflexive points, change the chunk count, then change how many spawn. Now you can add more ai just by going to h2x, then the scnr, then meta editor, then to "ai spawning info" (or in the first version of the plugin "ai_si") then change the "how many spawn on easy" and "how many spawn on legendary".
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Post by super_soldier »

everytime i change it it changes back help plz? what do i have to do?
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Post by TheTyckoMan »

super_soldier wrote:everytime i change it it changes back help plz? what do i have to do?
press the save button, it's in the right bottem corner.
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Post by TheTyckoMan »

oops, DP
Last edited by TheTyckoMan on Sat May 07, 2005 5:49 pm, edited 1 time in total.
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Post by magnus »

When i got to the scarab, it froze... What was the scarab supposed to do? It is scripted anyways
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Post by super_soldier »

I dont see save changes in the bottem right but i see saves near the top right. But when i click that i get an error and cant continue. What should ido?
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Post by super_soldier »

nvm i figured out what to do keep resizing untill it finds

Another q tho how did he remove the ghosts and replace them with all the elites?

All i know how to do is change the number

whats does cov inf0_2 stand for elites? grunts?
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Post by TheTyckoMan »

super_soldier wrote:nvm i figured out what to do keep resizing untill it finds

Another q tho how did he remove the ghosts and replace them with all the elites?

All i know how to do is change the number

whats does cov inf0_2 stand for elites? grunts?
they're just names (maybe having something to do with triggers, who knows?) but to change ghosts (with elites in them) to elites go to the vehicle id, and change it to none, then they won't spawn in a vehicle.
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Post by abraham_rodz »

:evil: I've been trying to download for hours and can't to download whenever i go to h2evolved i put my username and password and it keeps saying invalid user when i do it from the link. help please beacause i cant wait to play this..
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