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Posted: Wed Mar 30, 2005 2:11 am
by Gabs
travis134 wrote:Actually, I am in AP Geometry, and we learned that Z = Back, and Forward, Y = Up and down, and X = Right and left, But I thought that too at first. I mean, Z should be back and forth, because in a coordinate plane, X is up and down, and y is right and left........

Mabe Halo2 uses different geometry, im not sure, but the point remains.
Heh, im just learning from 3ds max :D In that Z is up and down. Meh who cares :)

Posted: Wed Mar 30, 2005 2:11 am
by ZeroEngage
Damn you beat me too it! Actually my guess was that like in Halo which I learned today you could determine where the projectiles would be shot from. So after determining the posistions using floats I thought maybe you gave the initial speed a negative number to give the 5 second delay, and then finally give it a faster speed for the final speed. Am I near right?

Posted: Wed Mar 30, 2005 2:21 am
by travis134
Gabs, lol You were right :P I feel foolish now. I edited, lol

Zero, I already posted that :P

And also, I dont think you are anywhere near right, because when I change the two speeds, it always uses the final speed. All he did was make it shoot from higher up, and the delay is the rockets falling down.

But, nice try :D

Posted: Wed Mar 30, 2005 2:29 am
by magnus
did you REALLY roll on the floor laughing now? did you? :wink:

Posted: Wed Mar 30, 2005 2:33 am
by travis134
Like always :D

Lmao

Holycrap, where's my a-s-s!!!??



Also, Iron Forge, If you ar reading this, you guys REALLY need to update your pictures, Nothing about them is that impressive anymore.

PS : Sorry if I extinguished the "flame" on this mod, lol

Posted: Wed Mar 30, 2005 3:18 am
by KyesaRRi
Ouch nice work guys

i cant wait to see what else you got in store for us

Keep it up...

Posted: Wed Mar 30, 2005 5:23 am
by eVDoorMan
haha thats awesome but i still dont no wat u mean by


"u guys r still using maps"

Posted: Wed Mar 30, 2005 10:45 am
by ZeroEngage
travis134 wrote:Gabs, lol You were right :P I feel foolish now. I edited, lol

Zero, I already posted that :P

And also, I dont think you are anywhere near right, because when I change the two speeds, it always uses the final speed. All he did was make it shoot from higher up, and the delay is the rockets falling down.

But, nice try :D
Actually, travis a map is only so big. To make it shoot from very high you would need to take out the invisible barrier. So if I'm correct he must of delayed it using inital speed

Posted: Wed Mar 30, 2005 10:59 am
by cavemaneca
Gabs wrote:
travis134 wrote:Actually, I am in AP Geometry, and we learned that Z = Back, and Forward, Y = Up and down, and X = Right and left, But I thought that too at first. I mean, Z should be back and forth, because in a coordinate plane, X is up and down, and y is right and left........

Mabe Halo2 uses different geometry, im not sure, but the point remains.
Heh, im just learning from 3ds max :D In that Z is up and down. Meh who cares :)
acutally there's an option which determines wether Z or Y is the up axis. I prefere to make Y the Up because of the math pounded into my brain at an early age tells me Y is up and Z is forward and backward

Posted: Wed Mar 30, 2005 11:11 am
by jkd961
Didn't work for me, tried twice; ill try again now, sounds interesting though

Posted: Wed Mar 30, 2005 12:22 pm
by Iron_Forge
The invisible barrier only effects units (vehicles/bipeds)...This can easily be shown by walking into one on Zanzibar, and then throwing a grenade... ;o)

As for the recharging, I'd like to see you find another weapon in Halo 2 that gains ammo over time... ;o>

And, as for pictures...Pictures don't do much justice for most mods...Unless they're obvious model swaps which are so yesterday in "looking cool", since apparently nothings cool once it's been done before... ;oP Besides, look at all the people who see pictures and dedicate their life to replicating them???I suppose there's something to be said for people being so dedicated to the stuff we do...

I love all the speculation on how this one was done though... ;o)

Posted: Wed Mar 30, 2005 12:38 pm
by Sentinel_
Awesome job TF6, cant wait for the next one in 6 months or w/e you said on irc... I have a feeling it will have no one being able to speculate on how to do it...

Posted: Wed Mar 30, 2005 1:08 pm
by travis134
Once we finish "The unspeakable", this will be small potatoes.

Posted: Wed Mar 30, 2005 1:15 pm
by Zenon
Well done TF6 but i gotta say a bit of a let down i'd expect a ground breaking fully rework map...yes it's impressive but not by what we were expecting! :lol: (Not like a full map rebuild / sp - mp map conversion / model injection / LAN CO-OP, but nonetheless a good mod by average modders standards)

i'm glad i got my mod out before the 7th Sanctums big ....thing....what are you guys upto????
:lol:
give us a clue.....

ZENON

Posted: Wed Mar 30, 2005 1:18 pm
by xbox7887
look around....they're everywhere

Posted: Wed Mar 30, 2005 1:26 pm
by Zenon
hmmmmm i've got a feeling i know what it is....but you can't be serious that can't be possible yet? how the bloody hell? if you pull this off you are the GODS of modding i've tried what i think your doing and i couldn't get it too work the map size changed to dramaticly?

!!!EVERYONE LOOK OUT FOR THIS MOD WHEN RELEASED!!!

ZENON

Posted: Wed Mar 30, 2005 1:44 pm
by xbox7887
the map size changed too dramatically...? wtf are u talkin about lol

Posted: Wed Mar 30, 2005 1:50 pm
by Zenon
well if it's what i'm thinking when you inject that into a map it tends to change size and is no longer a valid halo 2 map file

Posted: Wed Mar 30, 2005 1:52 pm
by travis134
Ummmmm. Zero, no offence, but do you even know what you are talking about???? And also, it only goes as high up as it can, you wanna know how I can saftely determine this? If you go inside of a building and shoot it, the missles will come from above your head, since they cant go any higher.

So, I am almost positive that you are wrong, but as I said, nice try :D

Posted: Wed Mar 30, 2005 1:54 pm
by Zenon
That's why if you look striaght up and fire they head down your screen across the sky and don't hit the floor

ZENON