Eschaton 0.7: Bitmap Demo

Utilities designed primarily for Halo PC.
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Altimit01




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Eschaton 0.7: Bitmap Demo

Post by Altimit01 »

Eschaton 0.7: Bitmap Demo

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So here's the deal. Progress on 0.7 has been pretty slow due to several factors. But I thought y'all might enjoy a taste of one of the features I've been working on. The bitmap control. It can read internal and external bitmaps, renders all images, faces and layers at each mip level. It also supports importing of 2D images and cubemaps. 3D textures also known as volume textures do not yet have an import interface implemented. Also I have word that cubemaps when extracted using HMT do not work correctly, this should extract them correctly.

Thanks to conure for his info and code for injecting as EOF that maintains the internal structure bitmaps.map.
Also thanks to Dr. Robert M. Delaney for his complex matrix plugin and without which DXT import would not be possible.
MSDN's info about the DDS file structure was essential for inject and extract.

OS X download
Windows download

Updated due to error in cubemap importing.
Last edited by Altimit01 on Wed Aug 06, 2008 12:09 pm, edited 1 time in total.
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timmy42





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Post by timmy42 »

When I get home from NYC, you got my dl!
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Lambda





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Post by Lambda »

YES! Rain delay at Wimbledon FTW! Now I can mess with bitmaps for about 10 minutes!
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softer on the eyes now
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Post by kibito87 »

I don't suppose there's any way in hell you could add Halo1 Xbox support to this bad boy? I have REALLY REALLY wanted this for awhile. If you think you might be able to, and need some info, i'll see what I can do. *crosses fingers*

BTW, this looks awesome! Even at a >1.0 version!
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Post by JK-47 »

Pretty cool, I'll have to check it out.
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Post by evilbeast »

woot! sweet I can skin more stuff now!!! thanks!!! :D
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Post by Corvette19 »

Nice Altimit01 (I actually spelt it right this time)
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Post by shadowkhas »

I declare hax.

Cubemap editing should be a cool thing to play with. Nice work, as always. :)
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Altimit01




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Post by Altimit01 »

Update. Philly discovered an error with cubemap importing.
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Post by Philly »

FUNK YEAH :D
Err, I mean... Good luck fixing it. :P
For anybody still wondering where FTD has gone, here it is.
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Altimit01




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Post by Altimit01 »

By update I mean I uploaded the new version. The downloads on the first post now link to version 2 of the bitmap demo.
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Post by Philly »

Thanks Alt! :)
For anybody still wondering where FTD has gone, here it is.
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Post by Main »

Always good lookin'.
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Post by xbox »

How do I tell it where my maps folder is when I don't have it at the default path. I tell it where the bitmaps.map folder is but nothing happens when I set that.
How do I fix this?
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Post by bcnipod »

xbox wrote:How do I tell it where my maps folder is when I don't have it at the default path. I tell it where the bitmaps.map folder is but nothing happens when I set that.
How do I fix this?
it is a beta, all the eschatons are betas, that function should be working, just move the map files then if it is not.
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Post by xbox »

Can you post the default path?
I have it installed an a second hard drive.
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Post by bcnipod »

xbox wrote:Can you post the default path?
I have it installed an a second hard drive.
the default path is not there. It will load the one in the same folder as the map you are loading.
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Post by xbox »

How do I load a map?
And I meant what is the default install path of halo so I can copy the maps folder to that and see if it works then.
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Post by bcnipod »

Erm,
File>Open and Expand
File>Open

Not sure which one it is. Give it a try.
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Post by xbox »

hmm The open option was grayed out when I opened the program for first time but it works now.
EDIT: I still can't do anything within the program. I have a10.map open, I have my bitmaps.map set but when I select a .bitm file, nothing happens.
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