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Chunk cloner

Posted: Wed Feb 20, 2008 10:19 pm
by conure
Well i will let this picture speak for its self....

Image

If you dont understand the program this is a in-map, automated, chunk cloner (and possibly adder if i ever feel like adding that little code bit).

Anyway heres the appy (windows only for the moment)

Note(s)
1.Dont attempt to do anything with the scnr if you dislike exception errors
2.To have more tag types supported add a .ent tag to the plugin folder that contains structure info
3.The hudg plugin seems to make the appy exception for a unknown reason....
4.Cookies are mandatory for proggie use


Thanks to altimit for help with listbox info.. :)

Posted: Wed Feb 20, 2008 10:22 pm
by Patrickh
amazing as always patty. I am gonna check out all the stuff i can do with it, and anything cool i do with it, i will post here, and fill your topic with drool. :o

Posted: Thu Feb 21, 2008 5:02 am
by Cryticfarm
Omgomgomgomg tanks conure :)

Posted: Thu Feb 21, 2008 9:44 am
by Philly
Does this mean we can make proper secondary triggers, and... stuff?
Also, have a cookie:
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Posted: Thu Feb 21, 2008 10:35 am
by MoDFox
Awesome! This could make some really sweet stuff!

here are your cookies!

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Posted: Thu Feb 21, 2008 12:21 pm
by Cryticfarm
Omg moar cookies :)
Frig it screwed up!

Posted: Thu Feb 21, 2008 12:58 pm
by Guest
Image

Posted: Thu Feb 21, 2008 1:56 pm
by swampyevilnut117
Well, I found that it can duplicate the triggers, I will provide pictures in a second, but I have a shotgun with 2 PROJ tags and firing effects and everything, I still need to set the secondary trigger to the grenade button and duplicate the new magazine too.

EDIT

My experiment ended in failure, after i had cloned the Trigger 1 and Magazine 1, all the number for the settings (I opened the map in HHT) were all off, the assault riffles secondary trigger had trigger lock, the normal trigger had no ROF and it was just all messed up, when I attempted to test the map, GATHERING EXCEPTION DATA:(

Hopefully someone can work all this out.

Programs still UBER usefull though, Conure, Thanks again lol

NVM WOW CONURE!!! Very nice, just about 100% works for me, Patrickh, EXACTLY what I thought when I saw this. I'm going to go test that idea right now.

Posted: Thu Feb 21, 2008 1:59 pm
by halo3o3
wow. thts amazing :P heres you cookies Image
haha 8) i know there not chocolate chip or anything but you deserve a lot of em

Posted: Thu Feb 21, 2008 2:32 pm
by conure
Hmmm, i never tested the recursive reflexive chunk cloning throughly (the first versions of this actually worked on .meta tags but thats a pain....), i will go look into a fix for that and see if its due to the update method (unlikely), or possibly how it updates the individual chunk bit (likely due to binary streams causing me pain with memory blocks).

Eitherway i will see waht i can do, and thanks for the bug report. :)

Also can anybody say Tag creator?

Posted: Thu Feb 21, 2008 2:34 pm
by Cryticfarm
conure wrote:Hmmm, i never tested the recursive reflexive chunk cloning throughly (the first versions of this actually worked on .meta tags but thats a pain....), i will go look into a fix for that and see if its due to the update method (unlikely), or possibly how it updates the individual chunk bit (likely due to binary streams causing me pain with memory blocks).

Eitherway i will see waht i can do, and thanks for the bug report. :)

Also can anybody say Tag creator?
tag creator. Lawl.

Posted: Thu Feb 21, 2008 2:37 pm
by swampyevilnut117
np, um BTW the bug is bigger than I had first noticed. It can only clone something on the right interface more than 1 time, if you click back onto the left interface after cloning it crashes. If you click the left interface without a map loaded it crashes.

Just wondering do you still have a copy of the earlier versions using the .meta tags? I'd REALLY love to try that out :)

Posted: Thu Feb 21, 2008 2:40 pm
by conure
Wait what?
Pictures cause i am not understanding :(.....
Also sure i will go find a project version and get that for you.

Edit:
Heres the file i included the source for anyone interested.
Notes bout plugin copy:
1.plugins MUST have proper header data size filled out for them to work so they can find the "Tag magic"
2. This proggie was never officially tested and has the listbox bug and such due to never thinking of releasing it.

Also just as a update i fixed the listbox problem in the TOAv2 (chunk cloner0.5). Also cookies to who ever explains the About window and what TOA is and were v1 is. :P

Posted: Thu Feb 21, 2008 2:56 pm
by swampyevilnut117
k I have pics, don't know how big to have them so I'll just have the links to them :)
LEFT INTERFACE
RIGHT INTERFACE
CLICKING WITHOUT LOADING MAP
That thing with duplicating only in right side and crashes once u click the left side
:D Conure Triple thanks for the 3 things, havn't tried the .meta cloner but im loving the .SCNR fix

Posted: Thu Feb 21, 2008 3:38 pm
by conure
0.6
features added
-fixed numerous bugs (thanks swamp)
--Specifically fixed GUI errors and can now duplicate recursive reflexives such as weapons trigger.

-Can now (theoretically) duplicate chunks in the scnr (Not been tested)
--Note *please* dont try and duplicate a bsp cause that is not going to work with out major code over hauls....

Thats it :/
Mb i will start a chunk Creator feature now (or a straight up tag creator)

Heres the DL btw....

Posted: Thu Feb 21, 2008 3:47 pm
by swampyevilnut117
A Chunk Creator would be amazing. Lol I'm still finding out all these awsome ways to use the cloner.

EDIT:
BTW very nice fix with the new version :)

Hey Conure, new bug lol... Soz but found another.

Using my old pictures still so hopefully you understand what I'm talking about.

After I clone something, I try to drag the newly cloned chunk into a different section of the tag, again all in the right interface, and it will get an error.
Just trying to help get the bugs out :)

Posted: Fri Feb 22, 2008 1:23 pm
by Main
Needs a Mac version to play with - with or without those bugs.

Posted: Fri Feb 22, 2008 1:35 pm
by bcnipod
Main wrote:Needs a Mac version to play with - with or without those bugs.
i agree. and second that motion

Posted: Fri Feb 22, 2008 2:11 pm
by swampyevilnut117
well... conure did fix the earlier bugs I noticed. And there were ALOT of em.

But I really would love for him to get the tag creator working if he fixes the other bug I found.

Would be great addition to the release :)
But i could look into a chunk injector or something.....
That would be just fine :)

Until you feel like making the perfect plugins

Posted: Fri Feb 22, 2008 2:25 pm
by conure
I dont have a mac version cause when i build mac appies they always fail, so i am waiting till alt appers again to help wit that. Also drog and drop thnig was never thought of, so never implemented....

Also main reason i am hesitant to build a chunk creator into this appy is because i would need PERFECT plugins for that (or just includes dependencies) and i dont really feel like making those right now...... But i could look into a chunk injector or something.....