Chunk cloner
Chunk cloner
Well i will let this picture speak for its self....
If you dont understand the program this is a in-map, automated, chunk cloner (and possibly adder if i ever feel like adding that little code bit).
Anyway heres the appy (windows only for the moment)
Note(s)
1.Dont attempt to do anything with the scnr if you dislike exception errors
2.To have more tag types supported add a .ent tag to the plugin folder that contains structure info
3.The hudg plugin seems to make the appy exception for a unknown reason....
4.Cookies are mandatory for proggie use
Thanks to altimit for help with listbox info..
If you dont understand the program this is a in-map, automated, chunk cloner (and possibly adder if i ever feel like adding that little code bit).
Anyway heres the appy (windows only for the moment)
Note(s)
1.Dont attempt to do anything with the scnr if you dislike exception errors
2.To have more tag types supported add a .ent tag to the plugin folder that contains structure info
3.The hudg plugin seems to make the appy exception for a unknown reason....
4.Cookies are mandatory for proggie use
Thanks to altimit for help with listbox info..
- Attachments
-
- ChunkCloner0.6.rar
- (1.09 MiB) Downloaded 131 times
Last edited by conure on Thu Feb 21, 2008 4:25 pm, edited 1 time in total.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
amazing as always patty. I am gonna check out all the stuff i can do with it, and anything cool i do with it, i will post here, and fill your topic with drool.
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
Does this mean we can make proper secondary triggers, and... stuff?
Also, have a cookie:
Also, have a cookie:
For anybody still wondering where FTD has gone, here it is.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
Omg moar cookies
Frig it screwed up!
Frig it screwed up!
Last edited by Cryticfarm on Thu Feb 21, 2008 1:56 pm, edited 1 time in total.
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
Well, I found that it can duplicate the triggers, I will provide pictures in a second, but I have a shotgun with 2 PROJ tags and firing effects and everything, I still need to set the secondary trigger to the grenade button and duplicate the new magazine too.
EDIT
My experiment ended in failure, after i had cloned the Trigger 1 and Magazine 1, all the number for the settings (I opened the map in HHT) were all off, the assault riffles secondary trigger had trigger lock, the normal trigger had no ROF and it was just all messed up, when I attempted to test the map, GATHERING EXCEPTION DATA:(
Hopefully someone can work all this out.
Programs still UBER usefull though, Conure, Thanks again lol
NVM WOW CONURE!!! Very nice, just about 100% works for me, Patrickh, EXACTLY what I thought when I saw this. I'm going to go test that idea right now.
EDIT
My experiment ended in failure, after i had cloned the Trigger 1 and Magazine 1, all the number for the settings (I opened the map in HHT) were all off, the assault riffles secondary trigger had trigger lock, the normal trigger had no ROF and it was just all messed up, when I attempted to test the map, GATHERING EXCEPTION DATA:(
Hopefully someone can work all this out.
Programs still UBER usefull though, Conure, Thanks again lol
NVM WOW CONURE!!! Very nice, just about 100% works for me, Patrickh, EXACTLY what I thought when I saw this. I'm going to go test that idea right now.
Last edited by swampyevilnut117 on Thu Feb 21, 2008 2:01 pm, edited 1 time in total.
Hmmm, i never tested the recursive reflexive chunk cloning throughly (the first versions of this actually worked on .meta tags but thats a pain....), i will go look into a fix for that and see if its due to the update method (unlikely), or possibly how it updates the individual chunk bit (likely due to binary streams causing me pain with memory blocks).
Eitherway i will see waht i can do, and thanks for the bug report.
Also can anybody say Tag creator?
Eitherway i will see waht i can do, and thanks for the bug report.
Also can anybody say Tag creator?
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
tag creator. Lawl.conure wrote:Hmmm, i never tested the recursive reflexive chunk cloning throughly (the first versions of this actually worked on .meta tags but thats a pain....), i will go look into a fix for that and see if its due to the update method (unlikely), or possibly how it updates the individual chunk bit (likely due to binary streams causing me pain with memory blocks).
Eitherway i will see waht i can do, and thanks for the bug report.
Also can anybody say Tag creator?
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
np, um BTW the bug is bigger than I had first noticed. It can only clone something on the right interface more than 1 time, if you click back onto the left interface after cloning it crashes. If you click the left interface without a map loaded it crashes.
Just wondering do you still have a copy of the earlier versions using the .meta tags? I'd REALLY love to try that out
Just wondering do you still have a copy of the earlier versions using the .meta tags? I'd REALLY love to try that out
Wait what?
Pictures cause i am not understanding .....
Also sure i will go find a project version and get that for you.
Edit:
Heres the file i included the source for anyone interested.
Notes bout plugin copy:
1.plugins MUST have proper header data size filled out for them to work so they can find the "Tag magic"
2. This proggie was never officially tested and has the listbox bug and such due to never thinking of releasing it.
Also just as a update i fixed the listbox problem in the TOAv2 (chunk cloner0.5). Also cookies to who ever explains the About window and what TOA is and were v1 is.
Pictures cause i am not understanding .....
Also sure i will go find a project version and get that for you.
Edit:
Heres the file i included the source for anyone interested.
Notes bout plugin copy:
1.plugins MUST have proper header data size filled out for them to work so they can find the "Tag magic"
2. This proggie was never officially tested and has the listbox bug and such due to never thinking of releasing it.
Also just as a update i fixed the listbox problem in the TOAv2 (chunk cloner0.5). Also cookies to who ever explains the About window and what TOA is and were v1 is.
- Attachments
-
- plug+source+scnr.rar
- (1.1 MiB) Downloaded 39 times
Last edited by conure on Thu Feb 21, 2008 3:00 pm, edited 1 time in total.
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
k I have pics, don't know how big to have them so I'll just have the links to them
LEFT INTERFACE
RIGHT INTERFACE
CLICKING WITHOUT LOADING MAP
That thing with duplicating only in right side and crashes once u click the left side
Conure Triple thanks for the 3 things, havn't tried the .meta cloner but im loving the .SCNR fix
LEFT INTERFACE
RIGHT INTERFACE
CLICKING WITHOUT LOADING MAP
That thing with duplicating only in right side and crashes once u click the left side
Conure Triple thanks for the 3 things, havn't tried the .meta cloner but im loving the .SCNR fix
0.6
features added
-fixed numerous bugs (thanks swamp)
--Specifically fixed GUI errors and can now duplicate recursive reflexives such as weapons trigger.
-Can now (theoretically) duplicate chunks in the scnr (Not been tested)
--Note *please* dont try and duplicate a bsp cause that is not going to work with out major code over hauls....
Thats it :/
Mb i will start a chunk Creator feature now (or a straight up tag creator)
Heres the DL btw....
features added
-fixed numerous bugs (thanks swamp)
--Specifically fixed GUI errors and can now duplicate recursive reflexives such as weapons trigger.
-Can now (theoretically) duplicate chunks in the scnr (Not been tested)
--Note *please* dont try and duplicate a bsp cause that is not going to work with out major code over hauls....
Thats it :/
Mb i will start a chunk Creator feature now (or a straight up tag creator)
Heres the DL btw....
- Attachments
-
- ChunkCloner0.6.rar
- (1.09 MiB) Downloaded 54 times
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
A Chunk Creator would be amazing. Lol I'm still finding out all these awsome ways to use the cloner.
EDIT:
BTW very nice fix with the new version
Hey Conure, new bug lol... Soz but found another.
Using my old pictures still so hopefully you understand what I'm talking about.
After I clone something, I try to drag the newly cloned chunk into a different section of the tag, again all in the right interface, and it will get an error.
Just trying to help get the bugs out
EDIT:
BTW very nice fix with the new version
Hey Conure, new bug lol... Soz but found another.
Using my old pictures still so hopefully you understand what I'm talking about.
After I clone something, I try to drag the newly cloned chunk into a different section of the tag, again all in the right interface, and it will get an error.
Just trying to help get the bugs out
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
well... conure did fix the earlier bugs I noticed. And there were ALOT of em.
But I really would love for him to get the tag creator working if he fixes the other bug I found.
Would be great addition to the release
Until you feel like making the perfect plugins
But I really would love for him to get the tag creator working if he fixes the other bug I found.
Would be great addition to the release
That would be just fineBut i could look into a chunk injector or something.....
Until you feel like making the perfect plugins
I dont have a mac version cause when i build mac appies they always fail, so i am waiting till alt appers again to help wit that. Also drog and drop thnig was never thought of, so never implemented....
Also main reason i am hesitant to build a chunk creator into this appy is because i would need PERFECT plugins for that (or just includes dependencies) and i dont really feel like making those right now...... But i could look into a chunk injector or something.....
Also main reason i am hesitant to build a chunk creator into this appy is because i would need PERFECT plugins for that (or just includes dependencies) and i dont really feel like making those right now...... But i could look into a chunk injector or something.....
Halomods member wrote:tags meta? There is no such thing for Halo PC.