Harbinger

Utilities designed primarily for Halo PC.
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Lambda





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Post by Lambda »

pure win, Groundbreaking application.
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softer on the eyes now
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XLoneXWolfX





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Post by XLoneXWolfX »

EPIC DUDE, EPIC, I'm gonna try this on a few maps(not to steal)!
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Post by halomacmodder »

Timo12 wrote:Nice app, man! Converts UI maps pretty well, except for a few bitmaps. Although I think if I re-reference them for halo CE then convert again they should be fixed.

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:p
Could you please tell me where to get that UI map? I have searched everywher and I cannot find it! :( You probably won't tell me *sigh*.
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Post by CabooseJr »

It's not released yet.
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Post by halomacmodder »

Oh....
iggy202





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Post by iggy202 »

what map do i convert with H3_delta ruined could one of u guys help me
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UntalkativeBunny





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Post by UntalkativeBunny »

Under "Target Map" choose the CE map.
Under "Map Folder" should be your Halo PC maps folder

Choose "MP" from the right-dropdown box
Choose "bloodgulch.map" (could be anything else) from the left dropdown box

Click "Find Ones"

Click Convert


If you end up with corrupt bitmaps after the conversion, re-convert it but choose "Find All"
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Redspike





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Post by Redspike »

this app works excellent for me. any plans to add ce/pc to xbox support. that would be neat.
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Tyler777





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Post by Tyler777 »

Redspike wrote:this app works excellent for me. any plans to add ce/pc to xbox support. that would be neat.
if altimit is up to it i can provide information on converting maps to xbox any if anyone eltse wants to know i will post a tut in tutials section CE/PC->Xbox

edit:

nvm i just re read it its for scnr to xbox not sbsp you can find it there

http://www.halomaps.com/forum/viewtopic.php?t=5339
Last edited by Tyler777 on Sat Dec 01, 2007 3:14 pm, edited 1 time in total.
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bcnipod





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Post by bcnipod »

Tyler you know that is illegal.
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Post by Tyler777 »

bcnipod wrote:Tyler you know that is illegal.
no its not <_< if it was why did halomaps.com make 2 map packs of converted CE and PC maps that arent on
Xbox for xbox?

i edited my post any way

edit look at this video <_< http://media.putfile.com/Halo-Maps-v2
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Altimit01




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Post by Altimit01 »

No plans to add xbox support as that would mean having a better understanding of the xbox format, such as the necessary cache file size, and knowing how to add bitmaps to the raw data section. Technical information would be appreciated and I may consider it. Although I think there's already a way to do such things. Some one mentioned "magic" at one point or another. There's got to be some reason most of the NTSC downloads are CE conversions right now.
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Post by Tyler777 »

talk to teh dide that converted the maps to xbox he can help
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OrionWarrior





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Post by OrionWarrior »

I'm a n00b so:

You make the map to CE, and convert it to PC, and then you just put it in the MAPS folder with no overwrite or something?
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Post by DECOY »

Altimit01 wrote:No plans to add xbox support as that would mean having a better understanding of the xbox format, such as the necessary cache file size, and knowing how to add bitmaps to the raw data section. Technical information would be appreciated and I may consider it. Although I think there's already a way to do such things. Some one mentioned "magic" at one point or another. There's got to be some reason most of the NTSC downloads are CE conversions right now.
I'm pretty sure theres a copy of the xbox Magic convertor inside the 617squad forums. Conure has access, if you want to see a copy for "research purposes...."
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Post by DeadHamster »

You make the map to CE, and convert it to PC, and then you just put it in the MAPS folder with no overwrite or something?
Take a CE map, convert it to PC, then copy it into your maps folder and DO overwrite the one in there.
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Post by UntalkativeBunny »

a good feature to include in feature releases is to NOT overwrite a pc map, but edit the pc ui.map to include the new ce map.
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Altimit01




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Post by Altimit01 »

@Decoy, while using magic for research might be somewhat interesting, I really care more about how it works. Granted there's still alot to be learned from using it. I'll talk to conure.

@UntalkativeBunny, simple editing of the ui.map isn't going to allow you to play more maps (no the mply is not the way to do it, otherwise putting a map named bonus0.map with the internal name bonus0 would work). It's been pretty thoroughly researched by demo/trial modders trying to add more maps to their roster (and the ui.map even has the slots for it). Obviously worth some research but that's an entirely different field of halo hacking. Now maybe if someone's been able to do that before...
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Philly




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Post by Philly »

Wait, where does this program put all the sounds and bitmaps? In the map? Cool.
For anybody still wondering where FTD has gone, here it is.
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Altimit01




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Post by Altimit01 »

It actually keeps all of the internalized bitmaps and sounds by copying the entire raw section (which is where they are kept) into the new map. It's a nice shortcut for the semi-rebuild since I know that no changes to the bsp or models will take place during conversion. I was surprised to find that internalized bitmaps actually work with PC.
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