Harbinger

Utilities designed primarily for Halo PC.
Sonic5561





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Post by Sonic5561 »

I think I know why. If you do a conversion that takes three hours wouldn't you feel better about yourself if you did the three hour way instead of the 5 - 10 minute way? Sure it's harder but you feel better about yourself.
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Patrickh




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Post by Patrickh »

Sonic5561 wrote:I think I know why. If you do a conversion that takes three hours wouldn't you feel better about yourself if you did the three hour way instead of the 5 - 10 minute way? Sure it's harder but you feel better about yourself.
FINE. Comprimise: I will convert with Harbinger, you can do it blindfolded with a hex editor. :D
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Post by Main »

Patrickh wrote:Comprimise: I will convert with Harbinger, you can do it blindfolded with a hex editor. :D
Or better yet, you stick with your flint with straw, and I'll grab my lighter.
K.
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dydomite0





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Post by dydomite0 »

everytime i try to convert a map, i get an error :P
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Post by Tyler777 »

bcnipod wrote:Tyler, i don't get you. why not move on. don't waste your time doing things that can be done in a matter of minutes instead of hours. You have talents when it comes to modding Halo, don't waste them.
i could do it in hex but meh that takes about 13 straight hours of work otherwise you forget wht your doing if you take breaks

but anyway i got a way to get coop maps working online :P i used harbinger and then batched map in HMT 3.5 then unrefrenced the cinimatics and there u go a coop map :P
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Alchemist666





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Post by Alchemist666 »

i <3 you
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Altimit01




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Post by Altimit01 »

dydomite0 wrote:everytime i try to convert a map, i get an error :P
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Interesting...
so:
is it a protected map?
does your maps folder just contain the original maps (HPC, not HCE) and no extra folders or files?

That's just the most basic information I'd ask for. I'd like:
missing1's.txt (if it was created)
what map you're trying to convert
same question above about your maps folder
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dydomite0





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Post by dydomite0 »

is it a protected map? : no
does your maps folder just contain the original maps (HPC, not HCE) and no extra folders or files? it had edited bloodgulch and bitmaps and all map files except for ui and SP maps had different model tags.

That's just the most basic information I'd ask for. I'd like:
missing1's.txt (if it was created)
what map you're trying to convert: hugeass
same question above about your maps folder
After I re downloaded the program, the error disappeared. Also did research about that error and it is when data were missing. Nothing was missing but i guess something was missing for me to get that error.
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UntalkativeBunny





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Post by UntalkativeBunny »

I converted hugeass just fine. make sure the maps folder and the pc map (like wizard.map for example) is 100% unmodded.
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bcnipod





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Post by bcnipod »

this weekend i hope, i will have finished my converting and i will be testing about 80 maps then i will post a list of what i found works on PPC Macs. mind you i am only downloading ones that i think are cool so if you don't like the list well then make your own.
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Main





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Post by Main »

That's fortunate for the PPC crowd, such as myself.
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bcnipod





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Post by bcnipod »

currently at this moment i have 60 maps converted and a whole page more to download and convert, so this might extend to the weekend after this upcoming one.
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Pepsi




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Post by Pepsi »

Main wrote:
Patrickh wrote:Comprimise: I will convert with Harbinger, you can do it blindfolded with a hex editor. :D
Or better yet, you stick with your flint with straw, and I'll grab my lighter.
K.
best remark yet on the debate over this. well said main.


now.. if we can only get a admin to sticky this...
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Tyler777





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Post by Tyler777 »

altimit me and kirby_420 found a bug in the app and its making the CE comunity a lil uneasy about it if you get on aim i will explain i cant post it here becasue of said issue
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Altimit01




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Post by Altimit01 »

PM, I won't be on aim for awhile.
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Tyler777





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Post by Tyler777 »

sent it
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bcnipod





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Post by bcnipod »

ok the number just grew, it is now 106 maps that i will test.
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DkHawk





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Post by DkHawk »

This is the compatability list for XP/Vista , I will update t a few timesas I test maps or you can PM or message me on a messaging protocol and tel me to add to the list.

Fire Scythe
Atlanta
Crysalis
Hugeass
Hyrule Field Pre Alpha
Bio Halo Alpha 4
Sanctified
H3_delta ruined
Yoyorast Island
Paintball
Togentiana
Rainbow Road V1
Prime C3
Prime T3
Beryl
Atephobia
PB Forest 2
Training Jump
Desolation
Chronopolis C3 Public Beta v0.2 (I wonder if it actually had an official releaseother than a beta or alpha.
Pillar of Autumn : Space
Hydrolysis
Hypothermia version 0.3
Super Mario CE beta V2
No Remorse
Advantage Point West
AI
Ewok
Evolved
Egypt
Halcyon
Moon
Mooncrater
Lightning Strike 3
Basic
floodgulch
Oracle
Not alone
New Mombasa Classic
Faith
Jungle Raid
Nabane
Excavation
Dune
Decoy
Blood Islands
Trigger Happy


_______________________________--

Not working.

MT. Egnever
Kokiri Forest
CMT_Fragment RC3B
Ev Jump
Coldsnap
Ministunt
TallonIV Overworld RC1
Runway
Sonic-Mario-Etc-Beta v8
H2_Zanzibar
4d-61-70
Last edited by DkHawk on Sat Dec 08, 2007 3:41 pm, edited 20 times in total.
Sig over height and file size limits.
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Cryticfarm





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Post by Cryticfarm »

Coldsnap won't work most likely because of a script or bitmap.
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Altimit01




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Post by Altimit01 »

Tallon IV doesn't work because of protected tags.
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