{APP} AR Ammo Counter
{APP} AR Ammo Counter
here is an application that I made to help people get the correct number to input for the AR display.
here is the download link: http://root.7forum.info/halo-related-applications-f1/
here is the download link: http://root.7forum.info/halo-related-applications-f1/
Last edited by bcnipod on Sun Dec 02, 2007 5:13 am, edited 1 time in total.
Easy. Open whatever map you are changing this in with HMT. Go to [schi]Shader Transparency Varient and find the tag 'weapons\assault rifle\fp\shaders\numbers'. Click it and scroll down on the right side to where it says 'Numeric Count Limit'. Now open this application and type in the number of bullets you want in each clip, click Calculate, and copy/paste the number that it gives you OVER the number in HMT (in Numeric Count Limit).
Then go to [weap]Weapon and find the Assault Rifle tag. Go to where it says 'Clip' next to a pull tab. Click the tab and click the '0'. Then scroll back down (it loads it and causes HMT to automatically scroll to the top of the 'page') and put the number of bullets in the clip where it says 'Clip Size' (if it doesn't say that, it will say something related to it. Use your head.) Also, put the number of bullets into where it says 'Rounds Reloaded'.
You need Phenom's 60 plugins for this though, I think?
Then go to [weap]Weapon and find the Assault Rifle tag. Go to where it says 'Clip' next to a pull tab. Click the tab and click the '0'. Then scroll back down (it loads it and causes HMT to automatically scroll to the top of the 'page') and put the number of bullets in the clip where it says 'Clip Size' (if it doesn't say that, it will say something related to it. Use your head.) Also, put the number of bullets into where it says 'Rounds Reloaded'.
You need Phenom's 60 plugins for this though, I think?
- Blarg-Blarg-Blarg!
- Readers Club
- Posts: 486
- Joined: Wed Nov 14, 2007 9:40 am
- Location: Man, i love Tural.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
no, cheese.GRDDESTROYER wrote:windows?
Be more specific when posting. Are you wanting to know whether this is fo windows? Because it is.
For anybody still wondering where FTD has gone, here it is.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
- GRDDESTROYER
- Posts: 67
- Joined: Fri Nov 02, 2007 3:27 am
- Contact:
- GRDDESTROYER
- Posts: 67
- Joined: Fri Nov 02, 2007 3:27 am
- Contact:
- minimario1315
- Posts: 61
- Joined: Fri Jun 08, 2007 12:08 pm
easier way
Like cryticfarm said, its much easier if you just multiply the number you
want by 256. Lets say you want a 32 shot clip. you take 32, multiply by
256, then put it in the shader transparency varient for the assault rifle.
you need the 64 plugins, and it would be in the ammo counter
want by 256. Lets say you want a 32 shot clip. you take 32, multiply by
256, then put it in the shader transparency varient for the assault rifle.
you need the 64 plugins, and it would be in the ammo counter