{APP} AR Ammo Counter

Utilities designed primarily for Halo PC.
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bcnipod





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{APP} AR Ammo Counter

Post by bcnipod »

here is an application that I made to help people get the correct number to input for the AR display.

here is the download link: http://root.7forum.info/halo-related-applications-f1/
Last edited by bcnipod on Sun Dec 02, 2007 5:13 am, edited 1 time in total.
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Post by iggy202 »

HOW DOSE IT WORK? :?: :?:
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Post by UPS »

Easy. Open whatever map you are changing this in with HMT. Go to [schi]Shader Transparency Varient and find the tag 'weapons\assault rifle\fp\shaders\numbers'. Click it and scroll down on the right side to where it says 'Numeric Count Limit'. Now open this application and type in the number of bullets you want in each clip, click Calculate, and copy/paste the number that it gives you OVER the number in HMT (in Numeric Count Limit).
Then go to [weap]Weapon and find the Assault Rifle tag. Go to where it says 'Clip' next to a pull tab. Click the tab and click the '0'. Then scroll back down (it loads it and causes HMT to automatically scroll to the top of the 'page') and put the number of bullets in the clip where it says 'Clip Size' (if it doesn't say that, it will say something related to it. Use your head.) Also, put the number of bullets into where it says 'Rounds Reloaded'.

You need Phenom's 60 plugins for this though, I think?
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Post by iggy202 »

ok thanks :D
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Post by bcnipod »

UPS wrote:You need Phenom's 60 plugins for this though, I think?
Well i am on a mac, and I use Eschaton 0.5.1 for editting the display number so i guess you would need that plugin for HMT
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Post by Blarg-Blarg-Blarg! »

I use his 64 plugins. Does that make a differense?
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Post by GRDDESTROYER »

windows?
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Post by Cryticfarm »

Multiply the number by 256.
Yes, it works for windows and mac.
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Post by Philly »

GRDDESTROYER wrote:windows?
no, cheese.

Be more specific when posting. Are you wanting to know whether this is fo windows? Because it is.
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Post by Cryticfarm »

Off topic but philly, do you have a IM program of some sort?
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Post by Philly »

PM me you nub! :shock:
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Post by Cryticfarm »

Do you mean PM you about what IM you have cause I have done that 3 times or do you mean use PMing as your im.
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Post by GRDDESTROYER »

it doesn't work
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Post by bcnipod »

yes it does, do you have Java installed?
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Post by GRDDESTROYER »

bcnipod wrote:yes it does, do you have Java installed?
Yes
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Post by bcnipod »

then just launch it. it is a .jar file, idk about windows, but i would guess that you should just be able to open it.
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easier way

Post by minimario1315 »

Like cryticfarm said, its much easier if you just multiply the number you
want by 256. Lets say you want a 32 shot clip. you take 32, multiply by
256, then put it in the shader transparency varient for the assault rifle.
you need the 64 plugins, and it would be in the ammo counter
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Post by bcnipod »

this was aimed at the noob population of these forums that don't know that.
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Post by Altimit01 »

What's funny is this wouldn't even be an issue if HMT supported char's (1 byte integer values). Please tell me this program is actually reading it correctly, not just doing the multiply and divide by 32 trick.
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Post by bcnipod »

it is multiplying the number inputed by 25
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