[App] Eschaton 0.7.2 - Beta

Utilities designed primarily for Halo PC.
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fadinggshadow122





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Post by fadinggshadow122 »

could you make the bitm. tag work like HMT where you can preview bitmaps and all? or if it's easy how can i do it?
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bcnipod





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Post by bcnipod »

fadinggshadow122 wrote:could you make the bitm. tag work like HMT where you can preview bitmaps and all? or if it's easy how can i do it?
it is not easy, and if you could do that with HMT plugins then it would already be in Eschaton. go look up how plugs work first next time.
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Altimit01




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Post by Altimit01 »

Patience. It's coming soon.
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Post by DeadHamster »

Bump? Maybe. Pointless? Somewhat.

Just thought I'd put this up, I "edited" Alt's current HMT Style plugin for coll. From what I can tell, he straight copy/pasted the Phenom's plugin pack.

all this is is a section of the coll part of HHT that allows you to null certain parts of the collision model, attached to the end of the HMT plugin. It doesn't work in HMT, but doesn't in eschaton, and It's very useful, so I thought I'd upload it.

I take no credit for this, these were already created, I just combined them.

From what I can tell, if you copy paste Phenoms'/Anybody's HMT or HHT plugins into the HMT style eschaton plugin folder, they'll work.



If I missed something, and this is already available somewhere in eschaton, my bad.
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Altimit01




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Post by Altimit01 »

Yup. That's why they're there. For the most part I grabbed a lot of phenoms plugins, and a few conure made in that style until he figured out how much more awesome entity style is to write in. And then he learned how to program and stopped making plugins but that's a different story. Point is, any plugin that works with HMT or HHT should work in the HMT style plugins folder. Looks useful to say the least.
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Post by bcnipod »

I believe I grabbed a few from Halo PC.net before it went down, and a number of miscellaneous sites but as Alt said, Entity is much more win than HMT style.
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DeadHamster




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Post by DeadHamster »

A slight bump here.

If you continue working on this Alt, for the next release could you work out the mod2 branch so that it accepts plugins as well as the model viewer. Because there are some things that are very useful under the mod2 branch plugin wise that cant be used in this or HMT.

One of these being the LOD plugin which ATM can only be used with HHT.
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Post by Altimit01 »

Already been addressed. I realized what a problem something like that was so I adopted a different format in 0.7. It dynamically creates tabs when a tag is selected. One of those tabs is plugin related, one is dependency and loneID swapping and if there's anything special it would create a specialized tab like for bitmaps, sounds, scenario and models. Makes the program more flexible that way and easier to add features.
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DeadHamster




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Post by DeadHamster »

That sounds very nice. I'll really be looking forward to the next release.
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Post by bcnipod »

Although, I must say it takes a while for the tabs to load sometimes, and they are much more helpful than the existing viewing method.
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Post by Altimit01 »

Coming soon to a computer near you:
Basic Editing
Advanced Editing
Bitmap Editing
Rebuilding
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Post by bcnipod »

Aw, you did not show off what I helped you with :<

well I should not say that since I cannot watch youtube videos at school, so I don't know. but anyway I can say that this release will be quite big in several areas an will leave not much left for the next 2 releases before the first official one :P
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Post by Ombre »

That rebuilding process... It's pure win. :D
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Post by bcnipod »

Ombre wrote:That rebuilding process... It's pure win. :D
wait till you try it. it is epic pure win.
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Post by DeadHamster »

bcnipod wrote:
Ombre wrote:That rebuilding process... It's pure win. :D
wait till you try it. it is epic pure win.
Until it crashes b/c you loaded the same file that's already loaded into memory. :O

But alt "fixed" that, so it's all good.

And yeah,
Alt wrote:Already been addressed. I realized what a problem something like that was so I adopted a different format in 0.7. It dynamically creates tabs when a tag is selected. One of those tabs is plugin related, one is dependency and loneID swapping and if there's anything special it would create a specialized tab like for bitmaps, sounds, scenario and models. Makes the program more flexible that way and easier to add features.
I just realised that's actually working. Totally forgot about it. Very cool, and very well pulled off.
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Post by bcnipod »

Also a major interface glitch just got fixed, so I just spared a number of people the trouble of getting UI elements blocking their vision of the interface in some circumstances. Although I must say that loading maps into memory takes a long time, long enough for me to go get a drink and come back on my computer.
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Post by DeadHamster »

Mhm, but thats a SMALL price to pay for awesome.

And it'd take longer just to batch extract with HMT, let alone all the other things you'd need to do.
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Post by bcnipod »

Get on AIM not on your mobile for once so I can talk to you about something I found out today. :P
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Post by MoDFox »

Ah, it's too awesome. I can't stand it I'm going to have to freeze myself until its out.
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Post by bcnipod »

MoDFox wrote:Ah, it's too awesome. I can't stand it I'm going to have to freeze myself until its out.
/action --freeze /users/MoDFox
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