[Mac] New SparkEdit thread with updates

Utilities designed primarily for Halo PC.
Appmaker





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Post by Appmaker »

sword i think i figured it out the teleporter thing :) :twisted: :twisted: :twisted: :twisted:

in xcode do shift command F and search for m_BspHeader in all files you will be suprised what you get.

also look in file BSPDefs.h i think you will also find the answer to the portal problem there


also this file of things i found should help
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may help.zip
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l1i1g1h1t1e1r





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Post by l1i1g1h1t1e1r »

Finally, something that we can move stuff with out hex. Good job ^^,



PS: is there going to be more versions
Appmaker





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Post by Appmaker »

thank you , i was curious bout something and i thought i would look through the source :) also rot values are there too :)
evilbeast





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Post by evilbeast »

KEEP UP THE AWSOME WORK :D :D :D i cant wait till you finish the
teleport inserter
Appmaker





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Post by Appmaker »

my bad ignore my last post :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
evilbeast





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Post by evilbeast »

you should add the ability to turn vehicles in to senery and
senery in to vehicles

:D keep up the good work :D
fotune





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Post by fotune »

Thanks Sword, I realy apreciate you doing this for the mac modding community.
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Appmaker





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Post by Appmaker »

:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: holy hell sword u finally did it congrats , o course i mean with the scenery rotation :P and mayb scenery duplication soon :P
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Post by @noodle »

How come I cant open Campaign maps?
can will want
Gamer9er





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Post by Gamer9er »

How come 1.7 SparkEdit isnt for PPC?
Appmaker





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Post by Appmaker »

because he has to work on it some more the intel version and the ppc version are to very different beasts because of the vast difference between the respective Intel an PPC processors.
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Post by Tyler777 »

wow now when if all that stuff availible on PPC since you only upldated the intell version <_<

appmaker all he has to do is compile it on ppc <_< witch he has always done
Appmaker





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Post by Appmaker »

i meant the halo mapfiles for the intel and ppc processors are very different beasts. :P
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Altimit01




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Post by Altimit01 »

The mapfiles are identical. The data hasn't changed at all, it's just that for some reason, alot of the endianness code that works on one build either doesn't work or isn't needed on the other build of SE. The first PPC build he released had very little amounts of coding in it. It built almost perfectly.
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Appmaker





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Post by Appmaker »

thx altimit01 for the info , 'sword i love what you are doing for the mac modding community :) it is awesome , and soon i will be able to use every new release you put out :twisted: :twisted: :twisted: :twisted: :twisted: and use every game pc users play :twisted: :twisted: :twisted: :twisted:
HaloNoobAlert





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Post by HaloNoobAlert »

yay spark edit for mac! keep up da good work.
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Post by bcnipod »

awesome dude. nice whole month and a half bump.
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Post by Main »

Well, this is the utilities section.
It's not like they're being generated as fast as log mods were.
I don't see a problem bumping up a [WIP] utility, especially since it was definitely still on page 1 of 2 of the utilities.
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ooglman
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Post by ooglman »

i load the map blood gulch and it says map: bood gulch but all i see is black help!!!!! :?: :?: :?: :?: :?: :?: :?:
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Altimit01




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Post by Altimit01 »

make sure that bitmaps.map is in the same folder.
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