[App] Mystery v1

Utilities designed primarily for the xbox version of Halo 2.
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xzodia




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[App] Mystery v1

Post by xzodia »

I'm feeling generous....

The App is fairly self explanatory...

Open A Singleplayer map...

Hit convert...

Your done.

There is also options for removing ai, scripts and cinematics.

To create a slc coop map just null the cinematics.

I have plans to add more options (the ones that are currently disabled), until then you'll have to do the rest the odd fashioned way but its not necessary to load the map in multiplayer.

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It is a Mystery....
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Post by haloman6697 »

wait so this coverts SP>MP?
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xzodia




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Post by xzodia »

yea, in about 2secs
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Post by killarzachary »

Wow, fast and easy! Great app, I'll download l8er.
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Post by Dragonfire »

Another great app :D
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Post by preston566 »

Wow, nice. Does this convert all Single Player maps? Or a select few?
But Great Job,
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xzodia




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Post by xzodia »

It should convert all maps, i dont see any reason why it wouldnt :D
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Post by DarkShallFall »

[quote="Preston556[/quote]
Lmao he spelt his name wrong. Nice job Xzodia :wink:
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Post by SpecOp44 »

Nice.

But one question, since the features aren't complete, how do we manually get the Elite in there?

I would think it would involve transferring over the FP animations, and referencing them in the MTAG? But I don't know how to get the third person animations there too.
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Post by NotZachary82 »

omg. excellent, xzodia. why dont you release the method pubicly ... or have you? :?:
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Post by Aumaan Anubis »

NotZachary82 wrote:xzodia. why dont you release the method pubicly ... or have you? :?:
He has not.
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Post by DrXThirst »

So, this is just like what H2C and H2G did or it just does the same thing as Dark's mod?
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Post by JacksonCougAr »

Like darks mod.
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Post by ScottyGEE »

hmmm, I'll test this out :P Care to describe exactly what's being done to convert it? I'm just curious.

I wanna see about modding it in terms of making a multiplayer map (not online coop [I'm not using such a silly acronym, pfffffft. :P])
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xzodia




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Post by xzodia »

ScottyGEE wrote:I wanna see about modding it in terms of making a multiplayer map
for that you'll need to:

replace the mulg with a mulitplayer 1
transfer the multiplayer menu and link in matg(i think) theres something you have to do to get it to use the mp menu but you'll have to ask neodos...
transfer the mp_elite biped and fp models and relink in the matg
add more player spawns
add the netgame equipment reflexive
and whatever else ive forgotten...
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Post by SpecOp44 »

I just tried it. And something is wrong, because I've tried it on two maps, and on both maps everyone (A.I. and player) is on the same team. So no one attacks each other.

Also, is it possible to get custom player colour, like you had in the Outskirts patch you posted a few days ago? I thought that was really neat.
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Post by neodos »

What maps did you converted, same problem with highcharity...

Try adding mulg and relink the mulg on matg.
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xzodia




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Post by xzodia »

yea you need a multiplayer mulg.

btw i've realised i've mess up my nulling options, i'll have a fix up soon
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Post by Guest »

now we need a H2V to H2X converter ^^
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Post by kyearby91 »

This is pretty sweet. I hope to see this put to good use.
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