Entity 1.4 WIP

Utilities designed primarily for the xbox version of Halo 2.
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Post by -DeToX- »

smacktalker wrote:i'm very much liking this

but models seem to be really stretched or something in the bsp viewer which makes it hard to place :lol:

edit: uff im getting alot of errors..

identfixer or something when cloning chunks.. and some other random less annoying ones
It happens when you screw up on renaming. The renaming function is sensitive. Only click the tag once, or else it will rename, and the UI messes up the renaming at times, as MT told me.
If it messes up a name, the program detects a broken map and tries to fix it with an Ident fixer.

Is what Im guessing.
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Post by HellaWack »

Nice job guys :) . but whenever i sign my map with entity and play my map it freezes the entire game :( . looking forward to fixes.
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Post by Dootuz »

wow this helps alot i really like it just fix some errors. Good job!


:D Dootuz :D
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Post by StalkingGrunt911 »

SpecOp44 wrote:Very nice.

Edit:
Hmm, error...
http://i92.photobucket.com/albums/l34/p ... _error.jpg
Get a Sanddock.dll from the download and overwrite the one you already have. That might work, since you error has to do with the sanddock. :wink:
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Post by SpecOp44 »

That worked, thanks Stalking, I took a look and several files weren't extracted aswell, how strange...

Edit: A very nice addition is the Teamspawns in the BSP viewer. Good job.
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Post by shade45 »

Ive got another suggestion.

For the unicode editor make it so u can access it through clicking a [unic] then it will show you only the strings for that specific tag

kinda like this
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If you need sum info on how to find the string through the unic tag I can help
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Post by Jubakuba »

smacktalker wrote: edit: uff im getting alot of errors..
Hearing that from a good modder I feel less retarded saying that...

I'm getting A LOT of errors...
Don't really know what they mean...but a few problems with chunk cloner, renaming tags, and a few others...
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Post by VoiDeD »

SpecOp44 wrote:Very nice.

Edit:
Hmm, error...
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Someone forgot to add the SandDock library to the release... >.>

Don't forget your damn libraries! :P
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Post by SpecOp44 »

VoiDeD wrote:Someone forgot to add the SandDock library to the release... >.>

Don't forget your damn libraries! :P
It was a Winrar malfunction. Everything was in, it just didn't extract properly.
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Post by Monkey Terd »

If you don't like it, simply don't use it. It's being rebuilt from the original source release, so if whenever the next update is, there will be alot fewer errors.
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Post by MilyardoX2 »

this works sum wut that main menu thing is cool but the rest is...... "nu uh"
it will be usful in some situations, but i am wondering. Why call it 1.4 if your were working directly from the 1.3 source? i understand 4 comes after 3 but don't u think a 1.3.sumthing even call it ur build, just 1.4 is the latest and not the greatest build so I don't understand how it got the name 1.4
I'm yelling or trying to be mean, I just am really curious. Anyways thanks for another release I'm sure it will help many people in the future.
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Post by OwnZ joO »

Dude they're doing everyone a favor, just report what's wrong with it and then don't use it. This one would be a really nice version if everything was fully working.
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Post by Ketchup_Bomb »

Guys, don't make me lock this topic.
It's a great program, don't bash it.

Anymore flaming goes on, I will issue strikes.
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Post by VoiDeD »

SpecOp44 wrote:
VoiDeD wrote:Someone forgot to add the SandDock library to the release... >.>

Don't forget your damn libraries! :P
It was a Winrar malfunction. Everything was in, it just didn't extract properly.
Lies...
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Post by MrMurder »

Ahhh more crimbo prezzies yay but i do still have one request.
If the tag re-nameing is now implemented and working could we (yes detox you to bro) have an option when building to not only ADD meta but to overwrite existing meta as well it would make life easier when adding some of our favorite weapons and effects to maps far faster.

Great job guys lets try and get those bugs stomped out lol.
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Post by -DeToX- »

MrMurder wrote:Ahhh more crimbo prezzies yay but i do still have one request.
If the tag re-nameing is now implemented and working could we (yes detox you to bro) have an option when building to not only ADD meta but to overwrite existing meta as well it would make life easier when adding some of our favorite weapons and effects to maps far faster.

Great job guys lets try and get those bugs stomped out lol.
Yeah, I had that Idea a while back.
Say you start a mod, edit some tags.
Your map messes up, you try to restart, but Entity doesn't overwrite any existing tags, if they are there, it justs doesnt add or touch them.

Though overwriting them(for restarting mods) would be a nice touch. :wink:
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Post by Prey »

i see that 1 or more vertices of some of the models seem to disappear off into the sky.. perhaps until you get that fixed, when you draw the models -1 or 2 off the amount of prims you want it to go through:

assuming you are drawing them like this..
dev.DrawIndexedPrimitives(PrimitiveType.TriangleStrip, 0, 0, Amount_of_Verts, Start_of_Indices, Amount_of_Indicies - 2);

That way the faulty vert wont be drawn.. i think :?

..nyways gj on the updates, entity jus keeps on getting better!
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Post by MrMurder »

Oh and ive just been trying the bsp viewer and all my spawns are all over the place (they look almost 2D) not really sure whats going on but im sure you guys are on it.
This build has some great features still exploring it will get back on here if i find anything else

PS Thanks detox
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will this work

Post by da dude of halo2 »

will this work for on m g4 mac laptop and is it for mac?
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Re: will this work

Post by -DeToX- »

da dude of halo2 wrote:will this work for on m g4 mac laptop and is it for mac?
No.
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