[APP] Weather in BSP Tool.

Utilities designed primarily for the xbox version of Halo 2.
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neodos
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Post by neodos »

yay! thank for this awesome app :) :wink:
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ninja modder





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Post by ninja modder »

nice work!!! definetly using this app. you guys are modding gods
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Bankhead





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Post by Bankhead »

why is it called bsp water tool in the start of your post... but its for weather.?
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Post by Ultamis »

quick question,does the weather happen in places it shouldnt(ie. in buildings,bases,under thing)?
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MilyardoX2




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Post by MilyardoX2 »

I think the water is every where, like a horizontal line through the map.... I am pretty sure
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Post by Geo »

Seeing this has upset me DeToX =/
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Post by Ultamis »

ok...how do you make entity give a .SBSP file,I just extracts an info file and folders
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Post by Playkid »

Nice job! :)

Didn't thought this was ever going to be a possibility :O
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Post by xXxCocoFangxXx »

Great job also Pokecancer! :wink:
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MilyardoX2




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Post by MilyardoX2 »

Ultamis wrote:ok...how do you make entity give a .SBSP file,I just extracts an info file and folders
save the bsp recursive and parsed then go to that spot.


STEP 1: go to the folder that u saved the .info file in

STEP 2: open the "scenarios" folder (found in the same directory as the .info file... you should be there now)

STEP 3: then open the folder "multi" for MP maps, "solo" for SP maps, or "shared" for shared maps.(not sure about mainmenu)

STEP 4: if you do not see the SBSP file yet then open the only folder left.


and that is where your SBSP file is found in your recursive and parsed saved bsp folder. then just find that directory to add weather or water.
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Post by -DeToX- »

Bankhead wrote:why is it called bsp water tool in the start of your post... but its for weather.?
Thanks for catching my mistake... I used parts of my BSP Water Tool Post into this.. To make a post faster... Thanks man.
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Post by KillOnSight213 »

Hey, first off, awesome app, good job to both of you!
I've tried this on a few maps (all of which are clean) and it always freezes or goes black.
Heres what I do:
1. Open up Entity and Headlong (I've also tried Dune.).
2. Add Lockout Snow to headlong.
3. Extract BSP to folder.
4. Open your weather application, and find the .sbsp file in scenarios/multi/etc.
5. I add the weather to the bsp.
6. I open up Gemini (And I've tried other base maps) and inject Lockout Snow.
7. I inject the BSP.
8. I clone the player spawns and overwrite them in Gemini.
9. Resign, and ftp.
It's froze every time. Do I need to add the decals, scenery, etc to these maps also?
Any help is appreciated. And again, very nice app.
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Post by -DeToX- »

I said what to do in the main post... Of course you need to add those... But only in some maps.

Headlong is one of them.
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Post by StalkingGrunt911 »

Yes, you definitely need to restore all the [deca] tags for Headlong, there is a lot of them.
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Post by A1M4TH3H3AD »

Omg Sweet app! :shock:
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Post by KillOnSight213 »

Okay, thanks, wasn't sure if I was supposed to do it in that map too.
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Post by halo0001 »

just wondering but, how did u do this....o yea this is **** awsome
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Post by Exabyte »

Jubakuba wrote:OMG
lol I scared my mom screaming about this :-)


woot
U pwn 4evr
:shock: hahahahah :P
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Post by MrBalll »

Good job guys. Very useful app.
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Post by SpecOp44 »

I almost missed this. But now I have found it. :D Good job.
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