[APP] Tdtl Editor[v1.6]

Utilities designed primarily for the xbox version of Halo 2.
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T Beezie




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Post by T Beezie »

-DeToX- wrote:T Beezie, those pictures are amazing. Do you mind if I use one for the main post?
Sure, I don't mind at all. I'm very glad you like them. :D

Once again, outstanding job guys!
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Post by jefri91 »

looks cool but i cant get it to work...
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Post by -DeToX- »

Worked for everyone else.

You need .net framework 2.0.

It can be found at www.microsoft.com
Just search for it there.
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Post by smacktalker »

worrdddddddd david > msn >_<
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Post by katmando64 »

hey i love this program it is awsome but do u think u could post a tutorial for arc editing maybe just to tell us how to use it better it would help me alot thanks
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Post by ChaosEvolved »

I agree with the guy above me, could you make some tutorials for all the categories on the pregram, ie, arc editing, ball effects and stuff
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Post by xleadchariotx »

every time i open a map with it, it brings up an error. and this goes for every map... even fresh ones.

:(

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BEEF!!!




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Post by BEEF!!! »

I am getting an error as well. Happens when opening a map.

Code: Select all

************** Exception Text **************
System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
   at System.Text.Encoding.ThrowCharsOverflow()
   at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
   at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
   at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
   at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
   at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
   at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count)
   at System.IO.BinaryReader.ReadChars(Int32 count)
   at Tdtl_Color_Value_Editor.H2Map.Halo2Map.ScanDependancysLoneIDsAndReflexives(Int32 TagIndex)
   at Tdtl_Color_Value_Editor.Form1.ListBox1_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)
   at Tdtl_Color_Value_Editor.Form1.OpenMapToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Perhaps one of the developers could look into this a bit further and release a fix? It would be greatly appreciated, Detox and Turk.
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Post by Prey »

Here, I'll take it apart for you:
BEEF!!! wrote:at Tdtl_Color_Value_Editor.H2Map.Halo2Map.ScanDependancysLoneIDsAndReflexives(Int32 TagIndex)
The application is attempting to scan the selected tag for deps, lones and reflexs.
BEEF!!! wrote:at System.IO.BinaryReader.ReadChars(Int32 count)
To read the tagtype of a possible dep in the meta, they decided to use the .readChars(count) method.
BEEF!!! wrote:System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8 )' fallback 'System.Text.DecoderReplacementFallback'.
Which resulted in this error.

Moral of the story? Never use the readChars(...) method! One might think that it would return the current chars from the current position in the stream. This is not true, because if at the current position is not a valid char, the binaryReader moves on through the stream until it finally finds a byte that IS.

You are getting the error because the reader reaches the end of the stream, and just keeps on trying to read :?

A fix for this is to derive a class from the BinaryReader and override the method, heres what I use:

Code: Select all

        protected char[] chars;

        public override char[] ReadChars(int count)
        {
            chars = new char[count];
            for (int x = 0; x != count; x++) chars[x] = Convert.ToChar(this.ReadByte());
            return chars;
        }
So until that is implemented, this application won't work.
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Post by CptnNsan0 »

I've been having the same problem too
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Post by BEEF!!! »

Prey wins the interwebs for the day :wink: .
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Post by stars45 »

could some one fix this, im getting the error to, whats the deal, please fix and post new download, thx, AIM me at nativetbone
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Post by mr_penguin »

Prey wrote:Here, I'll take it apart for you:
BEEF!!! wrote:at Tdtl_Color_Value_Editor.H2Map.Halo2Map.ScanDependancysLoneIDsAndReflexives(Int32 TagIndex)
The application is attempting to scan the selected tag for deps, lones and reflexs.
BEEF!!! wrote:at System.IO.BinaryReader.ReadChars(Int32 count)
To read the tagtype of a possible dep in the meta, they decided to use the .readChars(count) method.
BEEF!!! wrote:System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8 )' fallback 'System.Text.DecoderReplacementFallback'.
Which resulted in this error.

Moral of the story? Never use the readChars(...) method! One might think that it would return the current chars from the current position in the stream. This is not true, because if at the current position is not a valid char, the binaryReader moves on through the stream until it finally finds a byte that IS.

You are getting the error because the reader reaches the end of the stream, and just keeps on trying to read :?

A fix for this is to derive a class from the BinaryReader and override the method, heres what I use:

Code: Select all

        protected char[] chars;

        public override char[] ReadChars(int count)
        {
            chars = new char[count];
            for (int x = 0; x != count; x++) chars[x] = Convert.ToChar(this.ReadByte());
            return chars;
        }
So until that is implemented, this application won't work.
How do you do that?
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Post by OwnZ joO »

The authors update it and rerelease.
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Post by -DeToX- »

Which I just updated... You can redownload.
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Post by mr_penguin »

thanks alot for the update :mrgreen:
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Re: [APP] Tdtl Editor[v1.6]

Post by po_is_cool »

Wow thanks i really love this app! I posted a topic awhile back about it not working.

:D
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Post by -DeToX- »

To the guy who had problems opening maps, I decompiled it, recompiled it, and it didn't throw the error... Try it out.
Attachments
Tdtl Editor[v1.6]â„¢.rar
Supposed fix?
(24.16 KiB) Downloaded 7 times
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Post by patchesreusch »

ahh this brings me back to a much simpler time
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Post by Eaton »

Excuse the small bump, but i actually used this application for the first time today. I fiddled around with it all day and I my tdtls don't look ANYTHING like the pictures. :? Can someone post what settings they applied to get a cool effect?
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