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Posted: Sat Sep 02, 2006 7:43 am
by Agent ME
Aaahhh no script compiler source...

Posted: Sat Sep 02, 2006 7:45 am
by Tural
The script compiler isn't really part of Entity. :|

Posted: Sat Sep 02, 2006 7:48 am
by Agent ME
Yeah, I guess you got a good point there...

Does Entity 1.3 have the glitches fixed in the BSP viewer about it getting Pitch/Yaw/Roll mixed up sometimes (causes problems usually when dealing with Containment gates)?

Posted: Sat Sep 02, 2006 7:51 am
by TheTyckoMan
slayer410 wrote:Where is the show unknowns...
It's now "Show Invisibles" because show unknows just doesn't seem to fit.....
Image

Posted: Sat Sep 02, 2006 8:07 am
by Agent ME
Is there a control on the BSP viewer to increase FOV? It seems extremely zoomed in...

Posted: Sat Sep 02, 2006 8:22 am
by slayer410
Thanks Tyco, I guess I passed over that.

Posted: Sat Sep 02, 2006 9:29 am
by OwnZ joO
You guys are amazing, you do a lot of hard work and I can tell. Way to help out the community with this program, and opensourcing, so people can learn. I hope you still work on this and make it as good as it can be, keep innovating guys.

Posted: Sat Sep 02, 2006 9:54 am
by baseball1332
Good job guys....your awsome!

Posted: Sat Sep 02, 2006 11:03 am
by -DeToX-
Awesome, thanks guys, its been fun Beta'ing. :P

Posted: Sat Sep 02, 2006 12:00 pm
by TehBanStick
Finally an update!
<3

Edit:
Image
Are my eyes fooling me?

Posted: Sat Sep 02, 2006 12:16 pm
by jordanimal
It would be lykomg if it was bsp collision. But I guess visual mesh is pretty cool too :P

Posted: Sat Sep 02, 2006 12:48 pm
by slayer410
jordanimal wrote:It would be lykomg if it was bsp collision. But I guess visual mesh is pretty cool too :P
What are yall talking about? Those options have always been there...

Posted: Sat Sep 02, 2006 1:10 pm
by PPFNOOB101
Will this make it so my bipd doesnt go invisible after adding chunks?

if so, SWEET
lol
if not ill still use a combo of alpha and this

great app guys
whats up next?

Posted: Sat Sep 02, 2006 1:32 pm
by Tural
TehBanStick wrote:Finally an update!
<3

Edit:
Image
Are my eyes fooling me?
As slayer410 said, that option has been in Entity for at least 4 or 5 versions.

Posted: Sat Sep 02, 2006 2:00 pm
by jordanimal
Oh. Didn't ever notice.

Posted: Sat Sep 02, 2006 2:33 pm
by Shalted
Yay for the clones of entity to come....

Posted: Sat Sep 02, 2006 2:34 pm
by GametagAeonFlux
Nifty, good to see it being open sourced.

Hopefully people won't steal it. :?

Posted: Sat Sep 02, 2006 3:03 pm
by OwnZ joO
Shalted wrote:Yay for the clones of entity to come....
That will be pathetic if it happens. Everyone will know, because people won't be able to come out with any other good stuff besides their ripped off entity. Hopefully nobody tries to take credit for this, and maybe a few people will be able to expand on it now.

Posted: Sat Sep 02, 2006 3:26 pm
by Boydster
So can Sentinel Base 2 be finished now?

Posted: Sat Sep 02, 2006 3:40 pm
by Hawaiian Modder
I'm just wondering if this means that entity is done for good.
I love that now I can do some coding in entity and add the fetures I wanted.
Thanx entity crew for this great program, And I hope to see another version.