Entity Beta 1.3 - Source Released

Utilities designed primarily for the xbox version of Halo 2.
Brok3n Halo




Enthraller Artisan

Posts: 7
Joined: Sun Jul 24, 2005 10:45 pm

Entity Beta 1.3 - Source Released

Post by Brok3n Halo »

some updates, opensourced code

grab it at:
http://haloplugins.com/index2.php?view=entity

its near the bottom
TheTyckoMan wrote:Well I didn't really test out the block indices and reflexive lables on masive reflexives (1800 plus chunks) so the jmad plugin would lag like honey flowing downhill....so I fixed it (I think ;p) so this is just a little update.......

Well after I put it into the 1 month newer version and fixed one thing it should now work....should update more than once a month =D.......

Ok another update, this one a little bit bigger....There is now a button to view all the plugin elements in a treeview then you can select one and press the button in there and it'll go to that element in the main meta editor window. I think xzodia will be happier now ;p

Oh one thing though, I had to change somehting in the plugin reader for this to work right with reflexives and so that is not in this. on the next entity release reflexives will work right (in the selector, they already work fine in the main editor)

Whoops seems that the fix I made was really something that needed to be fixed, so here's the halomap dll as well =D

Update 8-19-06 : Well main thing I've added is an ent plugin editor (very earlier stage) right now it has support for the names and visibility of everything. Reflexives have most of their stuff supported. Strings do as well.

But the coolest thing is that it supports int, uint, short and ushort block indices editing, it's as simple as selecting the layer, the reflexive to index and the item in that reflexive to use as the label. I expect people to start using this....if not....grrrr.....

Update 8-24-06 : Got Bitmasks and Enums supported, maybe one or 2 other things (I can't remember what all was adedd last time) I'm not sure of what other things need to be supported.....if you see something just reply ;)

Image

Update 8-28-06 : Major feature added to the meta editor; Now you can choose what to show and what not to show, please tell me if I missed a type.

Image

Update 8-28-06 supplemental : Added custom color shifting for reflexives (found in meta editor settings.xml)
so now you can have custom shifting =)

Image

ps: soon I'll try to make a color previewer so you don't have to test and test and test in the meta editor to find the right shifting values ;)

Update 8-29-06 : Added the color shifting previewer and editor =)

Image
You can find the latest Meta Editor here.
this is the team's account and we don't log in very often, so please don't pm this account
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

nice thanks for this finally an open source BSP viewer and first post yay
Image
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Dark matter was open sourced in the end...

Is it similar to Dark Matter's situation? Not going to be worked on further?
Also, like last time, I don't think many people will take advantage of the open sourcenss (including myself) but hurray nonetheless ;)
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Think_R4nd0m





Posts: 30
Joined: Wed Aug 02, 2006 12:13 am
Location: California
Contact:

Post by Think_R4nd0m »

thanks ya guys for releasing this now i can learn some more
-- Team AppMagicians --
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

plz tell me you guys will keep this going...or are you tierd of working on it.
Image
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

I love your program please finish it.
Oh and thanks so much for the source
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

Where is the show unknowns...
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

ScottyGEE wrote:Dark matter was open sourced in the end...
yea forgot about darkmatter being open source o and i cant download it for somereason so if someone can send it to me through AIM or msn
AIM : snowboarderb420
MSN : [email protected]
Image
User avatar
THE-MASTER




Critic Trickster

Posts: 225
Joined: Mon Aug 29, 2005 10:31 am
Location: Scotland

Post by THE-MASTER »

WOW! This is great! This is what the modding community need. Modders who are not greedy and share the sources to allow better programmes over all.

Thanks :D
Now Playing:Image
Please contact me if the sig is over the limit with the title of the song, artist and album. :) Thanks!
Ace Space Race, Halo 3 player snapshot generator,Random Sig
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

nice update... where's the bitmap internalizer :?
there's not much updated now is there?
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

how can you complain
Image
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

coz its basically thesame as 1.2.1
plus i've been told things would be added in the next version ,but it seems like they dont do much with the suggestion thread on TRP forums.
and besides beta testers already have a bitmap interalizer and a goto tag option, so why wouldnt we get this?
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

Nice.

Too bad the skin editor doesn't completeley work. Some values don't show up therefore you can't edit certain things beside text. Unless it's only me. :?
Last edited by SpecOp44 on Sat Sep 02, 2006 2:51 am, edited 2 times in total.
Image
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

Well maybe because they are beta testers and your not. They get special features because they earned it not you. If you want it so bad make it yourself.
Image
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

LuxuriousMeat wrote:Well maybe because they are beta testers and your not. They get special features because they earned it not you. If you want it so bad make it yourself.
well these beta testers had this internalizer for about 2-3 weeks.. i'm just wondering why we don't get it..
Last edited by smacktalker on Sat Sep 02, 2006 8:29 am, edited 1 time in total.
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

here is the bitmap internalizer code made by anthony.
he said i should post it...

have fun -_-
Attachments
Internalize.rar
(2.3 KiB) Downloaded 107 times
Image
slaj





Posts: 254
Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
Contact:

Post by slaj »

nice
Signature exceeded maximum allowed height.
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Is the bitmap internalizer here much better than the latest version of Halo2IB? Does it internalize them properly?

What languauge is the source code in (still dl'ing it)? What program was it made with? Would it be compilable by any of the Express versions of the Visual Studios?
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

it was made with C# express edition its much faster abou 5 - 6 times faster and it internalizes al reflexes and properly but ive had some problem wiht it likei need to reopen the map before i can read any values rigth again and you know how the bitm changes to all black with halo 2 IB this doesnt do that it stays teh same
Image
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Yeah thanks for releasing it.
Post Reply