Utilities designed primarily for the xbox version of Halo 2.
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
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by Agent ME » Sat Sep 02, 2006 7:43 am
Aaahhh no script compiler source...
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
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by Tural » Sat Sep 02, 2006 7:45 am
The script compiler isn't really part of Entity.
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
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by Agent ME » Sat Sep 02, 2006 7:48 am
Yeah, I guess you got a good point there...
Does Entity 1.3 have the glitches fixed in the BSP viewer about it getting Pitch/Yaw/Roll mixed up sometimes (causes problems usually when dealing with Containment gates)?
TheTyckoMan
Posts: 854 Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...
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by TheTyckoMan » Sat Sep 02, 2006 7:51 am
slayer410 wrote: Where is the show unknowns...
It's now "Show Invisibles" because show unknows just doesn't seem to fit.....
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
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by Agent ME » Sat Sep 02, 2006 8:07 am
Is there a control on the BSP viewer to increase FOV? It seems extremely zoomed in...
slayer410
Posts: 738 Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas
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by slayer410 » Sat Sep 02, 2006 8:22 am
Thanks Tyco, I guess I passed over that.
OwnZ joO
Posts: 980 Joined: Thu Nov 10, 2005 4:24 pm
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by OwnZ joO » Sat Sep 02, 2006 9:29 am
You guys are amazing, you do a lot of hard work and I can tell. Way to help out the community with this program, and opensourcing, so people can learn. I hope you still work on this and make it as good as it can be, keep innovating guys.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Sat Sep 02, 2006 11:03 am
Awesome, thanks guys, its been fun Beta'ing.
TehBanStick
Posts: 199 Joined: Sun Oct 02, 2005 8:04 am
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by TehBanStick » Sat Sep 02, 2006 12:00 pm
Finally an update!
<3
Edit:
Are my eyes fooling me?
Your sig can't exceed 75kb in file size.
jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
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by jordanimal » Sat Sep 02, 2006 12:16 pm
It would be lykomg if it was bsp collision. But I guess visual mesh is pretty cool too
slayer410
Posts: 738 Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas
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by slayer410 » Sat Sep 02, 2006 12:48 pm
jordanimal wrote: It would be lykomg if it was bsp collision. But I guess visual mesh is pretty cool too
What are yall talking about? Those options have always been there...
PPFNOOB101
Posts: 271 Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
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by PPFNOOB101 » Sat Sep 02, 2006 1:10 pm
Will this make it so my bipd doesnt go invisible after adding chunks?
if so, SWEET
lol
if not ill still use a combo of alpha and this
great app guys
whats up next?
Jubakuba , no its not in the dictionary! {inactive profile: now known as Jubakuba}
Now Hiring
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
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by Tural » Sat Sep 02, 2006 1:32 pm
TehBanStick wrote: Finally an update!
<3
Edit:
Are my eyes fooling me?
As slayer410 said, that option has been in Entity for at least 4 or 5 versions.
jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
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by jordanimal » Sat Sep 02, 2006 2:00 pm
Oh. Didn't ever notice.
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Sat Sep 02, 2006 2:33 pm
Yay for the clones of entity to come....
Awaiting connection...
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Sep 02, 2006 2:34 pm
Nifty, good to see it being open sourced.
Hopefully people won't steal it.
OwnZ joO
Posts: 980 Joined: Thu Nov 10, 2005 4:24 pm
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by OwnZ joO » Sat Sep 02, 2006 3:03 pm
Shalted wrote: Yay for the clones of entity to come....
That will be pathetic if it happens. Everyone will know, because people won't be able to come out with any other good stuff besides their ripped off entity. Hopefully nobody tries to take credit for this, and maybe a few people will be able to expand on it now.
Boydster
Posts: 67 Joined: Fri Oct 07, 2005 12:29 pm
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by Boydster » Sat Sep 02, 2006 3:26 pm
So can Sentinel Base 2 be finished now?
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Sat Sep 02, 2006 3:40 pm
I'm just wondering if this means that entity is done for good.
I love that now I can do some coding in entity and add the fetures I wanted.
Thanx entity crew for this great program, And I hope to see another version.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.