Entity Beta 1.3 - Source Released

Utilities designed primarily for the xbox version of Halo 2.
TehBanStick





Posts: 199
Joined: Sun Oct 02, 2005 8:04 am

Post by TehBanStick »

jordanimal wrote:Oh. Didn't ever notice.
Me neither.
Your sig can't exceed 75kb in file size.
PPFNOOB101





Posts: 271
Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
Contact:

Post by PPFNOOB101 »

Hawaiian Modder wrote:I'm just wondering if this means that entity is done for good.
I love that now I can do some coding in entity and add the fetures I wanted.
Thanx entity crew for this great program, And I hope to see another version.
ya, great job, but please release an update... :-)
I love the entity team, I dont want some noob programming of YOUR sorce to get credit for any expansion to this version
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba}
Image
Now Hiring
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

i wonder if it would be possible to put squads into the bsp viewer???
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.
Image
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

people, entity is not done for. we are always developing new stuff even if its not released in entity. everyone needs to stop discouraging people from working on stuff. If somebody needs to use entitys code to accelerate their project then thats fine. Sometimes there is no point reinventing the wheel. Anyways i hope that somebody gets some use out of it.
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

pokecancer wrote:people, entity is not done for. we are always developing new stuff even if its not released in entity.

Very glad to read that! :D
Image
User avatar
LostWithin





Posts: 483
Joined: Mon Jul 17, 2006 4:10 pm
Location: Massachusetts Team:FoxHalo.com
Contact:

Post by LostWithin »

jordanimal wrote:I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.
I really want a good bsp veiwer rather than one with turns non working if you turn a model 2 directions... :wink: . Im not gonna download this because i dont see any major updates but Entity is a VERY usefull app and i thank you for that!
Image
Click my sig and register or get in my belly!
New clan and new leadership.
DiscoBob





Posts: 82
Joined: Thu May 04, 2006 8:06 pm
Contact:

Post by DiscoBob »

thanks for the source guys...it's real nice of you to help out people who would like to learn how to write programs for halo or just learn some of the more in-depth tech aspects of halo. Plus its always fun for us to throw in some customization we might've wanted to see =D
trep: Some of us have a lad to give us pleasure, and do not need to jerk off. FYI, some of us ---> P8ntballer
OwnZ joO




Articulatist 500

Posts: 980
Joined: Thu Nov 10, 2005 4:24 pm

Post by OwnZ joO »

pokecancer wrote:people, entity is not done for. we are always developing new stuff even if its not released in entity. everyone needs to stop discouraging people from working on stuff. If somebody needs to use entitys code to accelerate their project then thats fine. Sometimes there is no point reinventing the wheel. Anyways i hope that somebody gets some use out of it.
That's fine, it's just gay when people rename the program and put new icons in, and call it their own. I figured you wanted people to be able to use the source, or else you wouldn't have released it. Thanks for open sourcing it though, I think I'll really learn from it.
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

LostWithin wrote:
jordanimal wrote:I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.
I really want a good bsp veiwer rather than one with turns non working if you turn a model 2 directions... :wink: . Im not gonna download this because i dont see any major updates but Entity is a VERY usefull app and i thank you for that!
Can someone PLZ PLZ PLZ make it where instead of moving an object like a foot to the left of a foot to the right , I wanna make it where I can click on the object and then move it (while holding left-click down) exactly where I want it 8) :D :P
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

howcome is the XML thing still messed up? i gotta fix this myself now ? but the bug was known 2 versions ago?
Last edited by smacktalker on Sun Sep 03, 2006 5:01 am, edited 1 time in total.
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

put the xml plugins in a folder called xml in the plugins folder
Image
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

When i click on MapForm, only the Code shows, the Designer has this error..
Could not find file 'C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\Meta Editor Settings.xml'.
Image
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

^Same here.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

i had that problem you have to get the meta editor setings.xml fom a entity release and put it there and reload the solution
Image
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

If anyone has an error about the missing file 'Meta Editor Settings.xml', download the attachment and place it in the folder 'C:\Program Files\Microsoft Visual Studio 8\Common7\IDE'. This error comes up when you try and view the design of the form 'MapForm'.
Attachments
Meta Editor Settings.zip
(250 Bytes) Downloaded 34 times
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

Thanks snave.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

One or more errors encountered while loading the designer. The errors are listed below. Some errors can be fixed by rebuilding your project, while others may require code changes.

The path is not of a legal form.
Hide

at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.Reflection.AssemblyName.GetAssemblyName(String assemblyFile)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AddProjectDependencies(Project project)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AssemblyEntry.get_Assembly()
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AssemblyEntry.Search(String fullName, String typeName, Boolean ignoreTypeCase, Assembly& assembly, String description)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.SearchProjectEntries(AssemblyName assemblyName, String typeName, Boolean ignoreTypeCase, Assembly& assembly)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, ReferenceType refType)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.AggregateTypeResolutionService.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.AggregateTypeResolutionService.GetType(String name, Boolean throwOnError)
at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.GetType(ITypeResolutionService trs, String name, Dictionary`2 names)
at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.FillStatementTable(IDesignerSerializationManager manager, IDictionary table, Dictionary`2 names, CodeStatementCollection statements, String className)
at System.ComponentModel.Design.Serialization.TypeCodeDomSerializer.Deserialize(IDesignerSerializationManager manager, CodeTypeDeclaration declaration)
at System.ComponentModel.Design.Serialization.CodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager manager)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.DeferredLoadHandler.Microsoft.VisualStudio.TextManager.Interop.IVsTextBufferDataEvents.OnLoadCompleted(Int32 fReload)
:(
Image
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

Post by Skayter »

I get that error to...
Image
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

build/rebuild the solution in c# express
Post Reply