Entity Beta 1.3 - Source Released

Utilities designed primarily for the xbox version of Halo 2.
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Aaahhh no script compiler source...
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

The script compiler isn't really part of Entity. :|
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Yeah, I guess you got a good point there...

Does Entity 1.3 have the glitches fixed in the BSP viewer about it getting Pitch/Yaw/Roll mixed up sometimes (causes problems usually when dealing with Containment gates)?
User avatar
TheTyckoMan




Artisan Socialist Decryptor Droplet

Posts: 854
Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...

Post by TheTyckoMan »

slayer410 wrote:Where is the show unknowns...
It's now "Show Invisibles" because show unknows just doesn't seem to fit.....
Image
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Is there a control on the BSP viewer to increase FOV? It seems extremely zoomed in...
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

Thanks Tyco, I guess I passed over that.
OwnZ joO




Articulatist 500

Posts: 980
Joined: Thu Nov 10, 2005 4:24 pm

Post by OwnZ joO »

You guys are amazing, you do a lot of hard work and I can tell. Way to help out the community with this program, and opensourcing, so people can learn. I hope you still work on this and make it as good as it can be, keep innovating guys.
baseball1332





Posts: 180
Joined: Mon Jan 16, 2006 9:07 pm
Location: MIA 305!!

Post by baseball1332 »

Good job guys....your awsome!
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Awesome, thanks guys, its been fun Beta'ing. :P
Image
TehBanStick





Posts: 199
Joined: Sun Oct 02, 2005 8:04 am

Post by TehBanStick »

Finally an update!
<3

Edit:
Image
Are my eyes fooling me?
Your sig can't exceed 75kb in file size.
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

It would be lykomg if it was bsp collision. But I guess visual mesh is pretty cool too :P
Image
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

jordanimal wrote:It would be lykomg if it was bsp collision. But I guess visual mesh is pretty cool too :P
What are yall talking about? Those options have always been there...
PPFNOOB101





Posts: 271
Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
Contact:

Post by PPFNOOB101 »

Will this make it so my bipd doesnt go invisible after adding chunks?

if so, SWEET
lol
if not ill still use a combo of alpha and this

great app guys
whats up next?
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba}
Image
Now Hiring
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

TehBanStick wrote:Finally an update!
<3

Edit:
Image
Are my eyes fooling me?
As slayer410 said, that option has been in Entity for at least 4 or 5 versions.
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

Oh. Didn't ever notice.
Image
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

Yay for the clones of entity to come....
Awaiting connection...
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Nifty, good to see it being open sourced.

Hopefully people won't steal it. :?
OwnZ joO




Articulatist 500

Posts: 980
Joined: Thu Nov 10, 2005 4:24 pm

Post by OwnZ joO »

Shalted wrote:Yay for the clones of entity to come....
That will be pathetic if it happens. Everyone will know, because people won't be able to come out with any other good stuff besides their ripped off entity. Hopefully nobody tries to take credit for this, and maybe a few people will be able to expand on it now.
Boydster





Posts: 67
Joined: Fri Oct 07, 2005 12:29 pm

Post by Boydster »

So can Sentinel Base 2 be finished now?
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

I'm just wondering if this means that entity is done for good.
I love that now I can do some coding in entity and add the fetures I wanted.
Thanx entity crew for this great program, And I hope to see another version.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
Post Reply