Serenity v3.2...

Utilities designed primarily for the xbox version of Halo 2.
User avatar
Iron_Forge




Illusionist Socialist Decryptor System Engineer
ONI Golden Age Magic Era Bloodhound
Coagulator Omega Mad Hatter Eureka
Critic Tsunami Firestorm Literarian 250

Posts: 532
Joined: Sat Sep 20, 2003 9:21 pm

Serenity v3.2...

Post by Iron_Forge »

I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
Attachments
Serenity32.rar
Serenity v3.2...
(179.86 KiB) Downloaded 4982 times
Image
...Thats right...I invented modding...So give me Wii Points...
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

Thank you! :D
Sig over file size limit.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

Alright! new serenity..:D
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Awesome. Thanks.
Formerly known as Limpmybizket.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

Very nice.
Image
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Awesome a new serenity
*downloading*
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

just when i thought life couldnt get any worse and i was thinking of ending it all, you bring me back from the brink with serenity 3.2 thank you.
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

Cool.
Image
Remember, Violence is always the answer.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Sexy :wink:
Image
xXxCocoFangxXxx





Posts: 142
Joined: Wed Jan 11, 2006 8:06 am
Location: Davy Jones' Locker
Contact:

Post by xXxCocoFangxXxx »

GREATNESS!
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Yay, new Serenity, awesome work.
PPFNOOB101





Posts: 271
Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
Contact:

Post by PPFNOOB101 »

just to make sure, works with all serenity patches, new and old correct?
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba}
Image
Now Hiring
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

PPFNOOB101 wrote:just to make sure, works with all serenity patches, new and old correct?
Correct...
Formerly known as Limpmybizket.
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

wait.. so what's the difference again?

other than that, nice job.
Beware the ninja spaz... >_>
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

SerpentKnights wrote:wait.. so what's the difference again?

other than that, nice job.
It makes patches for a higher percentage of maps, making the purpose of SPPF even more obsolete than it already is..
Last edited by Monkey Terd on Sun Jun 25, 2006 8:31 pm, edited 1 time in total.
Formerly known as Limpmybizket.
DarkMetal





Posts: 444
Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL

Post by DarkMetal »

Sweet. Nothing beats a new build of an awesome program 8)
Image
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

gotcha, thanks monkey terd. once again, awsome job on this app
Beware the ninja spaz... >_>
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Re: Serenity v3.2...

Post by ScottyGEE »

Iron_Forge wrote:I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
haha thats funny :P wasnt biohazard 24mb of bitmaps? I cant remember anymore :s
Nice job on the update... :P
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
Iron_Forge




Illusionist Socialist Decryptor System Engineer
ONI Golden Age Magic Era Bloodhound
Coagulator Omega Mad Hatter Eureka
Critic Tsunami Firestorm Literarian 250

Posts: 532
Joined: Sat Sep 20, 2003 9:21 pm

Re: Serenity v3.2...

Post by Iron_Forge »

ScottyGEE wrote:
Iron_Forge wrote:I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
haha thats funny :P wasnt biohazard 24mb of bitmaps? I cant remember anymore :s
Nice job on the update... :P
Well, this particular bug happened for the most part when you add alot of bitmaps to an already large bitmap block...I was testing this on TheForgottenRoom, which has 42MB of bitmaps in total...Serenity works in 16M chunks, and would only allow one full addition block over and above the first block...TFR had 2...hehe...Really this versions only change was a 4 to a 5, and a quick cleanup of some MM applying code...

In case you're wondering, it took me an hour to find what was happening, and where in the code this problem was happening...And another hour to fix that little bug...Serenity's a complex beast at this point... ;oP
Image
...Thats right...I invented modding...So give me Wii Points...
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

ya i was wondering why the serenity from my map gave me an output map of 62MB, while it shouldve been 79MB.. lol
thank you . nice update :D
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
Post Reply