MasterChief2829 wrote:Lol. You know how awesome it would be to have that on coagulation with huge grass
Except for the fact that the grass decorators have 0 vertices so when you multiply by :insert number here: nothing happens, trust me I tried. (Well either that or I have done something completely wrong and if I have please don't refrain to educate me)
Thanks im glad people like this.. hopefully i can get any size of model to be injected soon and i'd also like to get the faces extractable..if decr models even use them(which they dont seem to)
r0tten wrote:ok so it's cool i like it but howcome i can only edit the size of like 3 different decorators in each map, half of them don't have any verticies....?
Yeah only half of them actually have a model some are just shaders
Have you figured much out about decorators? I've never been able to inject them from map to map. If I remember correctly I couldn't even swap decr objects within the same map and get them to spawn. Maybe you know why?
swese44 wrote:Have you figured much out about decorators? I've never been able to inject them from map to map. If I remember correctly I couldn't even swap decr objects within the same map and get them to spawn. Maybe you know why?
We'll ive done a fair amount of research on decorators and from what i tell they are bsp specific, i plan to do abit more research to figure out exactly how thier spawned but thats all i know about them atm.