When i try to veiw a model in the new dark metter, i get nothing...when i try in the old Dark matter i get this error
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not find file "C:\Documents and Settings\TITO\Desktop\P90 Sub-Machine Gun_Model\moonTexture.bmp".
File name: "C:\Documents and Settings\TITO\Desktop\P90 Sub-Machine Gun_Model\moonTexture.bmp"
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile)
at WindowsApplication2.ModelViewer.loadmesh()
at WindowsApplication2.ModelViewer.ModelViewer_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
Wait im confused. In the version i downloaded from this topic i can't view the BSP in 3D (no window pops up) but in the version my friend gave me:
"Dark Matter Alpha 1" you can.
pizzayoyo2 wrote:Wait im confused. In the version i downloaded from this topic i can't view the BSP in 3D (no window pops up) but in the version my friend gave me:
"Dark Matter Alpha 1" you can.
Click "Raw Data Editor"
Click the sbsp tag
Wait.
It will open.
I'm not seeing a Raw Data Editor. I go to the SBSP tag, I click it, the blue bar at the bottom fills up. Then nothing. I tried redownloading 3 different times.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsApplication2.Form1.savemeta(Int32 tag, Boolean trim, String path) in f:\!darkmatter\form1.cs:line 1366
at WindowsApplication2.ModelViewer.import_Click(Object sender, EventArgs e) in f:\!darkmatter\renderers\modelviewer.cs:line 1295
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
DWells55 wrote:I'm not seeing a Raw Data Editor. I go to the SBSP tag, I click it, the blue bar at the bottom fills up. Then nothing. I tried redownloading 3 different times.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsApplication2.Form1.savemeta(Int32 tag, Boolean trim, String path) in f:\!darkmatter\form1.cs:line 1366
at WindowsApplication2.ModelViewer.import_Click(Object sender, EventArgs e) in f:\!darkmatter\renderers\modelviewer.cs:line 1295
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
after i convert with visual basic express edition it says it converted succesfully but it has a csproj error and it wont let me view the code or anything
go dak wrote:after i convert with visual basic express edition it says it converted succesfully but it has a csproj error and it wont let me view the code or anything
That might be due to the fact that his app isn't coded in visual basic, it is coded in visul C#
I have a problem. When viewing BSP of single player maps I can only view the 1st one... how do I see the rest? When selecting the other BSPs It just crashes. I assume it has to do with load zones.
hey, i was just wonderin, in the good darkmatter, when i open a map (say triplicate/terminal) and click on sbsp, nothing happens, it goes through one loading bar at the bottom of the screen and nothing comes up, i heard you can move stuff around using sbsp in darkmatter, so waht do i do
Roses are red, Violets are blue, AIDs are contagious, So watch who you screw.
Ok after you click the sbsp tag in the bottom left of DM there is a button called...Raw Data Editor, i think, click that and the window will pop up to move stuff around.
i've followed the tutorials i've found to a T. When i try to inject my model(made in Max 7 but exported as a .obj) it gives me this error everytime.Can anyone explain to me what i'm doing wrong?[/img]