(halo 2)Broken Dark Matter

Utilities designed primarily for the xbox version of Halo 2.
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xbox7887




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Post by xbox7887 »

I still use ch2r v5.4 every now and then so I don't know what you're talking about...it's still a great app to me :)
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Post by Zigen »

xbox7887 wrote:I still use ch2r v5.4 every now and then so I don't know what you're talking about...it's still a great app to me :)
you do? awesome its the most organized app for me , and 2nd to it is adi
but i often us adi , then ch2r , etc.
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Post by high6 »

xbox7887 wrote:I still use ch2r v5.4 every now and then so I don't know what you're talking about...it's still a great app to me :)
well where can i dl the open source?
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Post by xbox7887 »

http://www.halomods.com/forums/viewtopic.php?t=17600

It's very organized and heavily commented so you know exactly whats going on.
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Post by high6 »

xbox7887 wrote:http://www.halomods.com/forums/viewtopic.php?t=17600

It's very organized and heavily commented so you know exactly whats going on.
wat files the project file i havent used vb.net 2k3 in a while and the open thingy is screwed up so ya..
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Post by BoarderX »

The prject file is "Ch2r".
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Post by Spike_Spiegal »

coo
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Post by swese44 »

Great app poke. Sound injection and the bsp viewer are raw but good.

I hate to go off topic (well sort of off topic) but does anybody have an older version of ch2r? Bitmap injection seemed to work better for me, but my hard drive died and i lost everything. You can AIM me at "PJ Swesey". Thanks!
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Post by ScottyGEE »

search google...its stil there...
0.5.3 works well...ch2r 0.5.4 forces you to have shared and mainmenu in the same folder whereas 0.5.3 dont

but why whe talking bout ch2r in a DARK MATTER thread
i have found no errors in the brief time ive used it and i love the customisable iterface this time round :D
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Post by Halobox »

Hi, must i have Visual Studio 2k5 or 2k3 to open these sources.
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Post by MasterChief2829 »

Visual Studio .NET 2003 ;) Unfortunetly I got gay 2005 and cant seem to get .NET soo... yah.
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Post by Halobox »

VS 2005 doesn't work ?
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Post by shade45 »

I cant figure out the controls for the model veiwer in this veraion, did they change?
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Post by swese44 »

shade45 wrote:I cant figure out the controls for the model veiwer in this veraion, did they change?

AD, SW, ZX, IK, JL. And the middle mouse button gives you rotation.
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Post by looknbarrel »

I think you made a very good descision poke and also I also only got VB 2005 so I'm gonna try to get VB.Net but I would still like the code to be converted so he whoever said they were gonna convert it then thats a good idea
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Post by pokecancer »

ummm
cant you just open the code in 2005 and it will convert it automatically?
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Post by Halobox »

Can some1 help me, when I open the project in vs 2k3 and build this, i have :

Code: Select all

The referenced component 'WindowsControlLibrary1' could not be found. 
C:\Documents and Settings\Halobox\Bureau\!darkmatter\Form1.cs(79): The type or namespace name 'PluginX' could not be found (are you missing a using directive or an assembly reference?)
C:\Documents and Settings\Halobox\Bureau\!darkmatter\Form1.cs(15): The type or namespace name 'WindowsControlLibrary1' could not be found (are you missing a using directive or an assembly reference?)
C:\Documents and Settings\Halobox\Bureau\!darkmatter\Form1.cs(59): The type or namespace name 'PluginX' could not be found (are you missing a using directive or an assembly reference?)
C:\Documents and Settings\Halobox\Bureau\!darkmatter\Form1.cs(77): The type or namespace name 'PluginX' could not be found (are you missing a using directive or an assembly reference?)
C:\Documents and Settings\Halobox\Bureau\!darkmatter\Form1.cs(78): The type or namespace name 'PluginX' could not be found (are you missing a using directive or an assembly reference?)
these errors.

ANy ideas why ?
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Post by TheTyckoMan »

that's the plugin system...poke did you not release that source with this one?
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Post by pokecancer »

actually i forgot. but just rereference the windowscontrollibrary1.dll... it will fix those errors upon build.
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Post by PigFarker »

I wonder when UVW Mapping injection would work to, then it would be REAL model injection instead of just black models with lines.
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