ADI v2.0.1

Utilities designed primarily for the xbox version of Halo 2.
DreadShackal





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Post by DreadShackal »

Either way, the rules say we cannot talk about the auto aim here.
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Post by Anti-Entropy »

Um......I think this is the same build
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shade45




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Re: How do i add a tag

Post by shade45 »

shade45 wrote:hey how do i add a tag?
this is what i do i go
tools>map compiler>then i pick the meta file>open it then i get this
So does anyone know what this error means and how to fix it
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Post by TfAv1228 »

it seams the same but there are bug fixes and some shit removed that doesnt work
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Post by The Swamp Fox »

Yeah...mostly to stop from getting dumb private messages like "HEY XAPIEN DOESNT WORK WHY NOT HLP ME!!!!!!1". I think there are a few menu functions I added, for context menus; nothing big. Other than that, bugfix release.
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Post by GH0STce11 »

does the lightmap library work with v2?
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Post by xbox7887 »

TSF-> would you be so kind as to include some type of text document with all of the plugin imputs listed for blue guerilla :smile:, i only have the scnr plug to compare from and i dont see any id16, are they enums or somethin else now? and how would i go about listing nested reflexives, you dont need to make a tutorial, some examples would do just fine. i just need somethin to compare with and ill be ok. right now im doin the scnr and adding all the stuff you missed :wink: and are there any other plugs you would like to see converted?

EDIT: i also have some questions on the reflexive options. are the add/delete buttons for adding or increasing the chunk counts to add more meta? and would yoube able to make the hex editor a little more functional...like make it show the offsets and then give out short and float values because it would definitely save some time
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Post by Sentinel_ »

All plugins ;p
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Post by chrismcv »

Nice, Thankyou very much fox.

P.S
this isn't version 2.0.1 it's version 2.0.0
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Post by ScottyGEE »

chrismcv wrote:Nice, Thankyou very much fox.

P.S
this isn't version 2.0.1 it's version 2.0.0
its a bug fix release and uhhh....i think the maker would know more than anyone what version it is :twisted: :twisted:
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Post by The Swamp Fox »

Says 2.0.0 in the about box, cause I released one which I didn't mean to by accident.
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shade45




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???

Post by shade45 »

Can you make a tutorial on adding tags using this program becouse i always get this one error trying to add tags and i dont even know if im doing it right in the first place
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Post by DreadShackal »

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shade45




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HELP???

Post by shade45 »

Hey i followed every thing in that tutorial, i added the coconuts.meta and coconuts.meta.data to the ADI data folder but when i go to map compiler and try to inject a tag it doesnt matter if i press yes to all the prompts or no i get this error??
Can anybodie help???
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DreadShackal





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Post by DreadShackal »

the meta you are injecting must be from a recursive extrat. Lets say you wanted to add the smg weap tag. You would need to do a recursive extract on the smg weap tag...then use that meta to inject.
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shade45




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?

Post by shade45 »

DreadShackal wrote:the meta you are injecting must be from a recursive extrat. Lets say you wanted to add the smg weap tag. You would need to do a recursive extract on the smg weap tag...then use that meta to inject.
How do i extract it recursively??
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Post by xbox7887 »

ok when im listing an enum and i have an option with the value of 0, it wont show up when you select something with that value, but it does show up as an option in the scrolldown box...would it be that 0 is just default so its not required to list as an option, or am i doing somethin wrong
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Post by TfAv1228 »

hello i have a request for this proggy and the other programs read dependencies and lonids located in external meta
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Post by The Swamp Fox »

TfAv1228 wrote:hello i have a request for this proggy and the other programs read dependencies and lonids located in external meta
That's...not possible. If you think about it, if its external, there's nothing for ADI to look for, because it doesn't know what the dependencies where in the old map.
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Post by danz0r »

k, im having a little trouble injecting the road cones from headlong into coagulation.
i recursively extracted the stuff for the cones from headlong, then in adi, i went to the map compiler and selected
scenarios\objects\solo\earthcity\road_cone\road_cone[bloc].meta

now after that, everything else was there.. bitmaps, model etc.

now when i change a projectile for a weapon to the road cone, it just freezes when i fire.

anyone care to shed any light on why?
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