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(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05

Posted: Fri Dec 31, 2004 11:50 am
by pokecancer
Finally..... here's my update. I added a plugin system with basically full support for everything. I will still be adding to it though. I added a rudimentary model viewer but I suck at directx so it's far from perfect. If anyone wants to help with that, message me. There is a million other fixes and additions so just check it out. There is a list of commands included also.

btw: You need direct x to view models

ATTENTION: I made it so it doesn't have to refresh the controls each time you change a reflexive and fixed a few bugs. It's a lot faster now. Redownload.

www.brok3nhalo.halo-arena.net production

Posted: Fri Dec 31, 2004 12:16 pm
by Snave
whoa... i used your pmi alot back in the days after hex and before recursive pmi. looks like halo2 is progressing fast. good job poke, good to see some of the oldies are still around ;p

Posted: Sat Jan 01, 2005 4:20 am
by Martijn Gelissen
Nice app. Poke,
messing with it now

Keep up the good work,
Martijn

Posted: Sat Jan 01, 2005 5:09 am
by ExtremeGuy
Wow Nice, i have done quite a few things with this now, keep up the good work :wink:

Posted: Sat Jan 01, 2005 8:48 am
by Ketchup_Bomb
nice, its nice to know that there is still people out there that LIKE to share and dont just come out with something new, show it off, and then never elaborate.

nice pokecancer. (next comes perfect model injection for everything! :lol: )

Posted: Sat Jan 01, 2005 2:15 pm
by Verdafolio
Good work Pokecancer.

Posted: Sat Jan 01, 2005 4:14 pm
by Guest
yay! u released it woohoo! STICKY

Posted: Sat Jan 01, 2005 6:06 pm
by Gabs
GJ man. Can't to use this.

Posted: Sat Jan 01, 2005 9:43 pm
by thinkreddie
yay.... pokecancer has done it again!

anything made by pokecancer is always good. :D

Posted: Sun Jan 02, 2005 11:42 am
by esoMC22
I think there is a bug, when you click on something, if it's internal it dosent show a message box, if it's external it does..

Im not sure, just a speculation..

Posted: Sun Jan 02, 2005 6:56 pm
by Lightning
Once again Poke, you amaze us.

esomc22, I think it's intentional, you shouldnt need to know when it's internal because it will 'work correctly', if it's external, you'd need to change maps

Posted: Sun Jan 09, 2005 12:50 pm
by pokecancer
bump::::

k

Posted: Sun Jan 09, 2005 3:12 pm
by Underdog
sounds good pokecancer, ill try it out later.

Trust me i hate :::bumps too lol

Posted: Sun Jan 09, 2005 7:44 pm
by link_36p
i think its awsome that this tool exist and all but when i try to do anything i get major errors...........

Posted: Mon Jan 10, 2005 8:15 am
by link_36p
This is error i get

Buffer cannot be nulled.
Parameter name: array.

When i inject the model after the error and try to play the game it freezes
:cry: :cry:

Posted: Mon Jan 10, 2005 8:24 am
by emerica6708
i dont understand this how do i swap the models say if i wanted somthing out of metropolis and i wanted it in zan how would i do it

Posted: Mon Jan 10, 2005 9:09 am
by pokecancer
i really couldn't tell you what the problem is if i don't know what meta your clicking on that gives you the error and which map it is in. It is probably an external model which isnt totally supported just yet.

Posted: Mon Jan 10, 2005 2:08 pm
by Anthony212
would it be possible for anyone to write maybe a small or simple tutorial on how exactly to inject models with this program? if you can thank you very much.

Posted: Mon Jan 10, 2005 8:46 pm
by link_36p
Pokecancer PLz rad this. I extract the crewman bitmap from deltahalo and inject it into a mp map under the elite.
Whats happens is that the mp map increase's in size until it reaches the size of a little over 1 gig. I have experience this exact same problem with adi and i really need a model injection tool that works. PLz can u look into this problem! thx

Posted: Mon Jan 10, 2005 10:54 pm
by ScottyGEE
i dontt exactly think its very possible for single player models to take over the MC_MP or something.

but gj ill get it now for some tests...
[edit] i dun get it