Page 3 of 4

Posted: Tue Oct 31, 2006 6:43 pm
by Battery
it doesnt take .map files, am i right?

Posted: Tue Oct 31, 2006 6:46 pm
by Soldier of Lite
Of course it does. It reads maps and compiles to/from text files, or the constructor view.

Posted: Wed Nov 01, 2006 2:12 pm
by Exabyte
it's good but coagulation and some other maps cannot be scripted. :?

Posted: Wed Nov 01, 2006 2:19 pm
by JunkfoodMan
Its all in the original tutorial, about copying reflexives over and adding the meta etc.

Posted: Wed Nov 01, 2006 3:06 pm
by Munsie
Exabyte wrote:it's good but coagulation and some other maps cannot be scripted. :?
Yes they can. They just don't have scripts. Find a map that does have some, open it and Coag (for example) in Entity, and copy over the two Scripts reflexives.

Then open in SoL's Compiler and you can script it up.

~Munsie

Posted: Wed Nov 01, 2006 4:36 pm
by Loonycgb2
omg i just used the app and it is perfecto it did wat i wanted nice 10/10

Posted: Sun Nov 05, 2006 10:03 am
by MilyardoX2
I used to look around for script editor but the ones I found were complicated or had many bugs and errors...... then I tried this. OMG this is the greatest script editor I've ever used!!
MUST TRY if you are new to scripting or advanced.. this tool rocks!

Posted: Mon Nov 06, 2006 3:03 pm
by -DeToX-
Nice update man. Its awesome! :P

Posted: Mon Nov 06, 2006 3:08 pm
by Soldier of Lite
Yeah, the hosted download has been updated. It now no longer relies solely on db.txt. It will first check my site (http://jnatalie.no-ip.info/scripts/commands.php?app) and if it cannot reach it then it will use db.txt. There will be subtle updates the hosted file occasionally, but I'll announce any major updates.

Posted: Fri Nov 10, 2006 11:39 am
by Dominatr
Looks nice 8) For CE or Halo 2?

Posted: Fri Nov 10, 2006 11:50 am
by Hawaiian Modder
Halo dos(2)

Posted: Sat Nov 11, 2006 5:29 pm
by Dominatr
:cry:
People really need to note those things in prefixes or something i.e. [CEApp] or [H2App]

Posted: Tue Nov 14, 2006 7:57 am
by Gee19
where do u get that constructor?

Posted: Fri Nov 17, 2006 7:44 pm
by Soldier of Lite
It was originally posted in Halo 2 downloads. It's not my fault if they didn't label it when they moved it.

can someone tell me how to make zero gravity with this?

Posted: Sat Mar 17, 2007 6:29 am
by blackdiamond
can someone tell me how to make zero gravity with this?

Re: can someone tell me how to make zero gravity with this?

Posted: Sat Mar 17, 2007 11:58 am
by DarkMetal
blackdiamond wrote:can someone tell me how to make zero gravity with this?
Don't use this one, there's a new one out...
...And I believe it's (physics_set_gravity 0)

(script startup GravityScript
(begin
(physics_set_gravity 0)
)
)

no

Posted: Sat Mar 17, 2007 5:09 pm
by blackdiamond
no, i mean, i totally dont know anything about scripting. i also have ai mods i made myself :D but how do i make them respawn? i think i heard they're with scripts?

Posted: Sun May 20, 2007 9:35 pm
by Shoot3r101
Hey man thanks for releasing this :D ! I have been looking forward to this version.

Posted: Mon May 21, 2007 1:12 pm
by Dagger13
Shoot3r101 wrote:Hey man thanks for releasing this :D ! I have been looking forward to this version.
it was made last year in october

Posted: Sun Jun 10, 2007 2:50 am
by bumlove
Hi I'm very interested in scripting I read SoL's script tutorial (and I will keep reading it until I fully understand it)

How do I transfair scripts to a non scripted map I tried copying the scripts reflexive to my map of choice but the constucter still froze up please if I being retarded and missing something tell me

If I had a hat on I'd take it off to you, infact I'll just go get one