(Halo 1)HEK Plugin Set (For HHT and HMT)

Utilities primarily designed for the original Halo.
The Swamp Fox




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(Halo 1)HEK Plugin Set (For HHT and HMT)

Post by The Swamp Fox »

just a plugin set i made by figuring out how guerilla worked. have fun!

- Actor
- Actor Variant
- Fog
- Glow System
- Item Collection
- Lightning
- Particle
- Point Physics
- Sound Environment
- Weather Particle System
------------------------------
Shaders:
- Chicago
- Glass
- Plasma
- Transparency
- Water
Attachments
HEK Plugin Set.rar
hek plugin set
(4.59 KiB) Downloaded 2467 times
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Post by Spammy »

Nice job man. Keep up the great work! :D
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Post by Wooden Dragon »

Does that actor plugin work on xbox? nothing seems changed.
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Post by mtxboxfreak »

cool set of plugins 8)
good job Swamp Fox
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Post by [files]runehunter1717 »

Very nice job!!!!!!!!!!
I need contributers for my Mod package if you would like to contribute please IM me in Halomods. I am eccepting ppfs, skins, models, and tuts. No re built maps!!!!
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Post by Wooden Dragon »

Now all we need is a projectile one :)
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Post by The Swamp Fox »

yes, everything here works for xbox, and the projectile plugin we already have is great :D
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Post by Vulcan »

So exactly what does a plugin do? Sorry if I sound kind of newbish. Does it add Xbox graphics to the PC? And finaly what do we do after we download it?
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Post by Streaker »

I also have a question. How does the glow plugin work? There is nothing under the glw! tag, is this for singleplayer levels? If so how might I use it for multiplayer? Can I change something into the glw! tag? If so what? Am I making sense?
Thanx
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Post by The Swamp Fox »

well, these plugins have a little more advanced of a nature than most, mainly because the tags they edit are not as simple as they seem...but once you download them u put them in the plugins folder of whatever program you use.

glow systems are mainly in SP, but if someone brings the energy sword (perfectly) into MP the glw! tag should come with it.
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Post by Bassist-X »

Nice job with the shaders, the water I'm sure will be put to good use.
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Post by Mazirix »

I love you :cry: (not in a gay way)
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Post by Pwn4g3 »

Someone wrote:I love you :cry: (not in a gay way)
Swamp Fox, do you know anything of mach tag? For example changing the light bridges initially on flag to true so that light bridges will appear in MP? I'm having a hard time finding the value that controls it, I have done it in SP, but cannot in MP, this would be the icing on the cake for my conversion of 343 Guilty Spark, authenticity wise anyways...
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Post by The Swamp Fox »

i did plan on pctl and mach plugins, but i looked at their tag structure and it is incredibly complex. mach tags sure dont have many editable values, mostly flags, and as for default on, ive never seen that before...
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Post by Pie »

The Swamp Fox...this is awsome, thanks, man
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Post by Master-Chief »

i put the plugs in the hmt plugins folder and it cant open CE map files
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Post by Master Makayo »

Master-Chief wrote:i put the plugs in the hmt plugins folder and it cant open CE map files
you dumb shit! it isnt for CE, its for Classic Halo PC!
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Post by Joe_1 »

But HEK is 4 halo ce and its a hek plugin :o
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Post by The Swamp Fox »

umm...actually its for xbox...but it will work with original halo pc and if hmt opened HCE it would work for that too
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Post by NVShacker »

You guys should probably check out the one in the misc forum. Much more thorough.
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