Page 1 of 2
(Halo 1)BSP Remover program.
Posted: Sun Apr 25, 2004 9:05 am
by Xhzjang
This does what it says it does, removes the BSP, both the collision and the visible from your map... why do that you ask? Well you can create totally new scenery maps floating in space as it leaves behind an almost limitless space to build whatever you want in it, such as my recent space map Vortex:
http://files.halomods.com/viewtopic.php?t=5258
Ooh look pretty commandlineness...
re
Posted: Sun Apr 25, 2004 12:17 pm
by royale T
Haha I expected something like this coming out after the post of Vortex.
Nice though, fun to see how we can get all sorts of specialised tools lately.
It should be a fun combination using engineer and this BSP remover.
Hmm just thought we could now (in combination with Engineer) create perfect habitats for longswords&lifepods...
Your readme could be a little clearer, this might be easy for you, but I dont know wether to put a folder, a shortcut or a text document called mapnames.ini in.
Posted: Sun Apr 25, 2004 1:16 pm
by voldo
cool. kinda like converting d40_space
Posted: Sun Apr 25, 2004 1:16 pm
by HaloSpartan343
Awsome!
Posted: Sun Apr 25, 2004 10:55 pm
by Lil' Poot
Uhh.
YAY. 4TH POST!
Anyways great tool, this creates amazing possibilitys, and I cant get to work on this..
This is the tool I have been waiting for, as I am making a movie and I HAVE to have a pelican flying through space, so thank you so much
Movie - Ti...I can say no more...
Posted: Sun Apr 25, 2004 11:21 pm
by Pickletron2002
y does it say BSP removed from bloodgulTCHED.map?
Posted: Mon Apr 26, 2004 12:46 am
by halotrialmodsguy
cool! great job
Posted: Mon Apr 26, 2004 2:10 am
by Xhzjang
Its the way it works, you rename the map you are inputting so you get the name the game recognises as output, just saves time renaming things for halo to play it.
Posted: Mon Apr 26, 2004 4:12 am
by GaMe MaStErS rEvEnGe!!!!
when ever i open it it just says mapnames.ini does not exist
but really there is a file called mapnames.ini in there
and
in the filename thing, do yo have to put in the path such as
C:\Program Files\Microsoft Games\Halo\MAPS\bloodgulch.map
or just
bloodgulch.map
Posted: Mon Apr 26, 2004 4:16 am
by Xhzjang
you can put the path, or if the program is in the same folder as the map, just the mapname.
Posted: Mon Apr 26, 2004 9:32 am
by {SEP}Daz
I need halp setting it up please. The tutorial isnt detailed enough for me to understand.
Edit: Never mind. xhzjang told me in IRC
Posted: Mon Apr 26, 2004 12:52 pm
by royale T
{SEP}Daz wrote:I need halp setting it up please. The tutorial isnt detailed enough for me to understand.
Edit: Never mind. xhzjang told me in IRC
Please tell it here I couldnt get it to work yet (not that I am doing anything right now with it, still finishing the SE work, but I think another tut is necessary)
Posted: Mon Apr 26, 2004 1:16 pm
by Xhzjang
try making sure it is really .ini, windows has a nasty habit of adding .txt on the end... try turning off hide known file extensions in folder options.
Posted: Mon Apr 26, 2004 9:11 pm
by Pickletron2002
Xhzjang wrote:try making sure it is really .ini, windows has a nasty habit of adding .txt on the end... try turning off hide known file extensions in folder options.
WOW that was so simple but so helpfull, thanks
help
Posted: Tue Apr 27, 2004 6:40 pm
by [files]MAMAKILLER
can u send me an e-mail that takes me step through step on how to do this because i need help
my e-mail is
[email protected] or send me a personal message or 2
thanks-mamakiller
Posted: Wed Apr 28, 2004 6:03 am
by tidus9000
i got dibs on a floating race track!
Posted: Wed Apr 28, 2004 6:17 am
by tidus9000
ok it says its removed the bsp but not only can i load it in SE but the bsp is still there
Posted: Wed Apr 28, 2004 11:36 pm
by BorgScooby
It still shows it in SE but it won't be in the game.
Posted: Thu Apr 29, 2004 4:46 pm
by Zarno
Once I remove a BSP, how do I inject a new one?
Posted: Fri Apr 30, 2004 3:31 pm
by Banshee Ace 2
ack!!!! I'm having problems w/ this!!! How do I make a .ini file??