(Halo 1)HHT - Halo Hacker Tools

Utilities primarily designed for the original Halo.
CLuis




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(Halo 1)HHT - Halo Hacker Tools

Post by CLuis »

Well I felt it is time to release this tool which has been in developement for some time now. Many features will come later.

From the ReadMe
HHT Features
- A Dependency Swapper
- Meta Saving and Injection
- Has Recursive saving
- Fixes Reflexives and Dependencies (if they are present in the map) when you inject
- Tag Type Changer
- Filename Editor
- MORE TO COME SOON........
Well have fun with it.
Attachments
HaloHackerTools.rar
Well here it is.
(23.59 KiB) Downloaded 11729 times
Last edited by CLuis on Thu Feb 26, 2004 3:26 pm, edited 2 times in total.
Gunblade





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Post by Gunblade »

Wheres the file... :?
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Thanks Agent Smith from CGN for the sig.

Readme's are called like that for a reason....
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This is a Compliment

Post by The Swamp Fox »

This program ROCKS! Great job CLuis!
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CLuis




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If you find bugs let me know..

Post by CLuis »

Ok please report all bugs you find... 1 bug has been found. Dont click on Save Changes when u dont have an item selected becus itll screw up your file...
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Post by geminijunodeluxe »

This program is really awsome! I have a few questions however, what can it do like give me an example or something. Besides anything that can be done with Halo Map Tools V3 I want to see what the new features are.
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Post by isuckwoot »

WOAH!!! this rocks! I think we finally have a tool to import vehicles really easily with... :D
Im AKA HunterXI :D
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Post by Deadly_Shadow »

Okay. What is the difference between this and Hmt3? It is quite pointless to make another program we must use to do the exact things Hmt can and is pointless to waste time coding.
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Post by xorange »

geminijunodeluxe wrote:This program is really awsome! I have a few questions however, what can it do like give me an example or something. Besides anything that can be done with Halo Map Tools V3 I want to see what the new features are.
The dependency swapper is the best new feature, in my opinion.
When trying to import items from one map to another swapping dependencies is a pain...this makes it freaking effortless.
PLUS, the dependency swapper allows more detailed editing of existing items....& great for meta duplicating.

Oh yeah, I also like that when you inject meta with HHT it doesn't leave the remaining bit of the old meta...it just clears that space.
CLuis




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Post by CLuis »

wow xorange i didnt think anyone would notice that it zero's out the rest of the meta. The reason it does that is so it wont display false dependencies on the list hehe. oh and about the features that are coming up.... *cough possibly collision model extraction and injection cough*. HMT tag editor is gonna be incorporated. and some other useful tools are gonna be there. im still thinking about a built in hex editor.
geminijunodeluxe





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Post by geminijunodeluxe »

This may be a stupid question but would you be able to like import SP vehicles into MP and actually make them look and work good?
odie5533





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???

Post by odie5533 »

Hmm, seems as thought it could be used to say import the pelican, but I am not sure, can u write a small tut for it please?
geminijunodeluxe





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Post by geminijunodeluxe »

Someone please tell me how to import vehicles using this program.
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Post by Kamakazi »

I was just wondering if this device works for xbox(ntsc)
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Post by xecuter »

i love you
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Post by Pickletron2002 »

it says "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application." whats wrong? or do i need .net framework?
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Post by isuckwoot »

several things:

yes, you need .net framework

no, I doubt it works for Xbox

perhaps I should rephrase this: importing vehicles from SP to MP is going to be easy for experienced modders; noobs will have just as hard time as ever (honestly, do noobs ever stop wanting to do this?!?)

yes, it can be used to import a vehicle from SP to MP and make it look good... provided you know what you're doing with this program. if you didn't understand the dependency swapping part from the moment you saw it, STOP using this program right away. PLEASE no posts like "how do I use this" or "what does this do?" or "This is too confusing, write a tut!" (seriously. if you dont understand, we cant make you understand.)

Deadly? um... this program is for dependancy swapping...

as far as I could tell, importing meta with HMT never did anything...

and for bugs... none found that were right out in the open; and Ive used this for about half an hour today.
Im AKA HunterXI :D
xecuter





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Post by xecuter »

i have a suggestion for future versions

how about a super noob tutorial and some how to make plates
Gunblade





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Post by Gunblade »

isuckwoot wrote:yes, it can be used to import a vehicle from SP to MP and make it look good... provided you know what you're doing with this program. if you didn't understand the dependency swapping part from the moment you saw it, STOP using this program right away. PLEASE no posts like "how do I use this" or "what does this do?" or "This is too confusing, write a tut!" (seriously. if you dont understand, we cant make you understand.)
Everybody started at a point where we didnt know how it worked. Everyone learned it though, it's not really hard to learn, just takes some time.
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Readme's are called like that for a reason....
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learning

Post by royale T »

Everybody started at a point where we didnt know how it worked. Everyone learned it though, it's not really hard to learn, just takes some time.
Because I am at the point I dont know what to do with this, so can there please be a little tutorial about it.

Btw is it possible to get an energy sword from sp to mp?And if yes, how?
Or if I think someone elses MP map has the right energy sword can I get it into another map? If so, HOW?
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Post by Digikid 2 »

Hell...even this program will not let me inport a simple fallen log inside sidewinder. I followed all the tuts. HMTv3 is useless for it. This proggy will not do it either! :evil:
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