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Posted: Sat Sep 11, 2004 4:25 pm
by Wooden Dragon
wait, what gay homo site?

Posted: Sat Sep 11, 2004 4:50 pm
by CLuis
well after so many ppl complained about HHT's speed, i got my lazy ass up and coding again, and here are my results

with HHT v4 it took me about 3 to 4 minutes to inject the whole Banshee recursively

go get a clean pair of boxers for this, i know ur gonna cream urselfs

Now it takes 24 seconds flat! believe it or not.

Posted: Sat Sep 11, 2004 4:55 pm
by DremolitoX
nice cluis...could you post the program here instead at that other site cause i dont want to register...

Posted: Sat Sep 11, 2004 5:03 pm
by Hizlo
CLuis... Nice job man! No offense to people who seem to be bitching about the time it takes, but you all should all be thankful that this is able to be done. When I saw that comment - that really pissed me off! Anyway nice job CLuis I hope to see this soon. :wink:

Posted: Sat Sep 11, 2004 5:05 pm
by CLuis
THx Hizlo, DremolitoX if you want something then u would do anything to get it, stop being lazy and just register. Also Hizlo how u like the speed on the new HHT? (Hizlo is one of my testers) dont start asking for this yet, it will be released when its ready

Posted: Sat Sep 11, 2004 5:09 pm
by Hizlo
Let me put it this way... It's a drastic difference, and im sure you all will be happy as hell now. Also note when HHT released HMK v3 will be released only for the fact that I have add some nice improvements and the new and improved HHT will be shipped with it. :wink:

Posted: Sun Sep 12, 2004 8:04 am
by Wooden Dragon
Will it support SP injection?

Posted: Mon Sep 13, 2004 6:06 am
by DremolitoX
i hope it doesnt...all the n0oobs will be posting shit.... do the sp injection in hmt you noobs....oh! wait!! you cant! not as in its impossible, its that you dont know how! :twisted:

Posted: Mon Sep 13, 2004 7:13 am
by Martijn Gelissen
Well CLuis said that the raw data that was injected using Xinject is not so good, and it causes the problem that you can't add tags to a mod that has Xinject raw data injected.

So if you just overwrite the raw data from Xinject with the new from HHTv4. Can you then add tags?

Also, I managed to add a crashed pelican to a fresh cache file, then in SE I click on the "import tag in scenario" button and choose the crashed pelican. But in SE it shows up as a small square and ingame there is no pelican.
When I used HMT to swap a rock with the crashed pelican it shows up in SE, but not ingame.
Am I doing something wrong?

Martijn

Posted: Mon Sep 13, 2004 7:43 am
by Spammy
The reason it shows up as a little block in SE is because w/e meta you injected the Crashed Pelican Scen tag over originally didn't have a model. SE looks at some of the meta's original dependencies and if there wasn't a model dependency, it just shows a block(at least this is my theory; could be wrong).

Posted: Mon Sep 13, 2004 9:19 am
by Echelon
That sounds right...

Posted: Mon Sep 13, 2004 4:57 pm
by Wooden Dragon
I'm not a noob, I know how to inject things. I just wanted to be able to inject the Shotgun into the Level Halo on XBOX.

Posted: Tue Sep 14, 2004 6:28 pm
by Skrewston JED
K for some reason i always get this prob in both of my pcs.....well when i inject the meta i get that im missing onother meta.data but im 100% sure its there (supposed 2 be there if i recrusively saved meta in a new folder isnt it???)

well if thats a bug then i hope i helped in finding new bugs thing but if not im sorry but what can i do?

Posted: Tue Sep 14, 2004 6:34 pm
by richieboy_indy
I get the same error. I've followed the tuts to a "T".

It keeps saying I'm missing an actor-variant meta, and same as you, I know its there.

Also - I've tried this on a "virgin" cache of bloodgulch, so I'm pretty confident that there was no corruption of the metas by X-inject as has been mentioned in other posts

Posted: Wed Sep 15, 2004 6:01 am
by CLuis
well Ive been working real hard to bring you people REBUILDING! right now i have a beta ready to hand out to my testers.... works perfect imo

Posted: Wed Sep 15, 2004 9:26 am
by TheTyckoMan
CLuis wrote:well Ive been working real hard to bring you people REBUILDING! right now i have a beta ready to hand out to my testers.... works perfect imo
wow :shock: this will be really cool! keep up the good work!

ps: Note to beta testers just say it works :)..... JK

Posted: Sun Sep 19, 2004 7:08 am
by sableholic
anychance of a command line version of the compressing?

Posted: Mon Sep 20, 2004 11:51 am
by Guest
Hey Cluis and EVERYONE who doesnt get this, this might help...
Bugs that u MIGHT have not known about...

When i try to recursive inject meta into a map that has somthing Swapped in it from hmt it doesnt work... dont know y... it just dont..

When i recursively inject a modded weapon or effect or... anything it messes up the original ones name... ex. i open up the crossbow mod and rename the sniper rifle's models, and the weapons name to crossbow it deletes original sniper rifle name and after u keep on recursively injectin stuff it starts to get like... +

Posted: Fri Sep 24, 2004 4:02 pm
by omega
I DONT WANT TO REGISTER!!!!!!!!!...... :evil: :evil: :evil: GRRRRRRRRRR[/b]

Posted: Fri Sep 24, 2004 6:49 pm
by KoMatik
yah im 2 lazy to register. why not just host the file on halomods?