(Halo 1)Feedback: HHT 4

Utilities primarily designed for the original Halo.
Wooden Dragon





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Post by Wooden Dragon »

wait, what gay homo site?
CLuis




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Post by CLuis »

well after so many ppl complained about HHT's speed, i got my lazy ass up and coding again, and here are my results

with HHT v4 it took me about 3 to 4 minutes to inject the whole Banshee recursively

go get a clean pair of boxers for this, i know ur gonna cream urselfs

Now it takes 24 seconds flat! believe it or not.
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Post by DremolitoX »

nice cluis...could you post the program here instead at that other site cause i dont want to register...
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Post by Hizlo »

CLuis... Nice job man! No offense to people who seem to be bitching about the time it takes, but you all should all be thankful that this is able to be done. When I saw that comment - that really pissed me off! Anyway nice job CLuis I hope to see this soon. :wink:
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Post by CLuis »

THx Hizlo, DremolitoX if you want something then u would do anything to get it, stop being lazy and just register. Also Hizlo how u like the speed on the new HHT? (Hizlo is one of my testers) dont start asking for this yet, it will be released when its ready
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Hizlo




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Post by Hizlo »

Let me put it this way... It's a drastic difference, and im sure you all will be happy as hell now. Also note when HHT released HMK v3 will be released only for the fact that I have add some nice improvements and the new and improved HHT will be shipped with it. :wink:
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Post by Wooden Dragon »

Will it support SP injection?
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Post by DremolitoX »

i hope it doesnt...all the n0oobs will be posting shit.... do the sp injection in hmt you noobs....oh! wait!! you cant! not as in its impossible, its that you dont know how! :twisted:
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Post by Martijn Gelissen »

Well CLuis said that the raw data that was injected using Xinject is not so good, and it causes the problem that you can't add tags to a mod that has Xinject raw data injected.

So if you just overwrite the raw data from Xinject with the new from HHTv4. Can you then add tags?

Also, I managed to add a crashed pelican to a fresh cache file, then in SE I click on the "import tag in scenario" button and choose the crashed pelican. But in SE it shows up as a small square and ingame there is no pelican.
When I used HMT to swap a rock with the crashed pelican it shows up in SE, but not ingame.
Am I doing something wrong?

Martijn
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Post by Spammy »

The reason it shows up as a little block in SE is because w/e meta you injected the Crashed Pelican Scen tag over originally didn't have a model. SE looks at some of the meta's original dependencies and if there wasn't a model dependency, it just shows a block(at least this is my theory; could be wrong).
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Post by Echelon »

That sounds right...
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Post by Wooden Dragon »

I'm not a noob, I know how to inject things. I just wanted to be able to inject the Shotgun into the Level Halo on XBOX.
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Post by Skrewston JED »

K for some reason i always get this prob in both of my pcs.....well when i inject the meta i get that im missing onother meta.data but im 100% sure its there (supposed 2 be there if i recrusively saved meta in a new folder isnt it???)

well if thats a bug then i hope i helped in finding new bugs thing but if not im sorry but what can i do?
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Post by richieboy_indy »

I get the same error. I've followed the tuts to a "T".

It keeps saying I'm missing an actor-variant meta, and same as you, I know its there.

Also - I've tried this on a "virgin" cache of bloodgulch, so I'm pretty confident that there was no corruption of the metas by X-inject as has been mentioned in other posts
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Post by CLuis »

well Ive been working real hard to bring you people REBUILDING! right now i have a beta ready to hand out to my testers.... works perfect imo
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Post by TheTyckoMan »

CLuis wrote:well Ive been working real hard to bring you people REBUILDING! right now i have a beta ready to hand out to my testers.... works perfect imo
wow :shock: this will be really cool! keep up the good work!

ps: Note to beta testers just say it works :)..... JK
sableholic





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Post by sableholic »

anychance of a command line version of the compressing?
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Post by Guest »

Hey Cluis and EVERYONE who doesnt get this, this might help...
Bugs that u MIGHT have not known about...

When i try to recursive inject meta into a map that has somthing Swapped in it from hmt it doesnt work... dont know y... it just dont..

When i recursively inject a modded weapon or effect or... anything it messes up the original ones name... ex. i open up the crossbow mod and rename the sniper rifle's models, and the weapons name to crossbow it deletes original sniper rifle name and after u keep on recursively injectin stuff it starts to get like... +
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Post by omega »

I DONT WANT TO REGISTER!!!!!!!!!...... :evil: :evil: :evil: GRRRRRRRRRR[/b]
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Post by KoMatik »

yah im 2 lazy to register. why not just host the file on halomods?
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